- Jul 9, 2022
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https://thef95zone.info/threads/illusion...-neo-scene-sharing-thread.85125/post-16316033can you explain a bit how it will be faked because I am using studio animations and haven't learned to create custom animations
https://thef95zone.info/threads/illusion...-neo-scene-sharing-thread.85125/post-16316033can you explain a bit how it will be faked because I am using studio animations and haven't learned to create custom animations
There is no such thing or mechanism for prevent hands/legs/limbs/fluids to go throug bodies or anything in studio. think in all structures are simple holograms. they have no matter, only image.
thanks for the infoThere is no such thing or mechanism for prevent hands/legs/limbs/fluids to go throug bodies or anything in studio. think in all structures are simple holograms. they have no matter, only image.
you need to be creative in using the elements in studio for achieve an effect you want, using colliders for example.
I have heard that it is possible add phisic mechanisms using Pyton scripts...I need to find more info.
As Kaseijin explained, all you can do is be creative and utilize what you have in the studio.can you explain a bit how it will be faked because I am using studio animations and haven't learned to create custom animations
Probably no.Quick question - I kinda need to upgrade my GPU because of VRAM limitations, and the new 9070XT is looking quite appealing - I'm currently using an RTX 3070, so my question is: is there a big difference in performance between Nvidia and AMD cards in studio neo? Or is it like the main HS2 game where it doesn't really matter?
This worked for eye movement with the "look at" parameter, but none of the mouth parameters, "mouth pattern" and "mouth open" work. When I add a second keyframe, it's like the first one did nothing and the mouth is changed for both of them, even when making sure the parameter is red before right clicking.But in clip manager, you need to dirty the parameter first before registering the keyframe. I mean making the parameter highlighted in magenta.
If you didn't dirty the it prior registering, it will not interpolate correctly.
TBH, you dont use look at parameter in clip manager since you will be using hijack look gimmick anyway. So you move that hijack gimmick, not changing the eye target directly from the character.This worked for eye movement with the "look at" parameter, but none of the mouth parameters, "mouth pattern" and "mouth open" work. When I add a second keyframe, it's like the first one did nothing and the mouth is changed for both of them, even when making sure the parameter is red before right clicking.
Yeah, I don't touch the expressions in the anim tab. I'm kind of anal when it comes to "acting" out the character's emotions, and blendshapes gives much finer control (even if it's still not enough).TBH, you dont use look at parameter in clip manager since you will be using hijack look gimmick anyway. So you move that hijack gimmick, not changing the eye target directly from the character.
As for the facial expression, usually i will leave them at default value and change the blendshape. So you need to choose either one of them.
You cant save the face blendshape preset in the SSS Library.Yeah, I don't touch the expressions in the anim tab. I'm kind of anal when it comes to "acting" out the character's emotions, and blendshapes gives much finer control (even if it's still not enough).
So, unfortunately, I'm doing all your suggestions and it's still not working. It's looking quite likely that I have some kind of issue with the blendshapes editor, because I can't save expressions in the VNGE pose library either - even though custom body poses save easily.
I dont think thats inaccurate.Hy, do anyone know how to check if the hooh's dick attached at the correct place? I attached it but does not know whether it's accurate or not. View attachment 4622349
Can you tell me how to attach it to abdomen 1? I am using the method that creator of this thread uploaded and attaching it directly to character rather than abdomen 1I dont think thats inaccurate.
Just parent it abdomen 1 in character tree in workspace window.
Select your character, open up the tree, look for abdomen 1.
That's the easiest way to attach dick to your character.
You're doing it already.Can you tell me how to attach it to abdomen 1? I am using the method that creator of this thread uploaded and attaching it directly to character rather than abdomen 1
Do you know any guides that can help me in posing. I am able to do simple stuff with fk but whenever I use IK my models starts to bend at wierd angles even with slightest movements of hands. Also can you tell me how to adjust vagina and dick wetness and how to make custom ejaculations.You're doing it already.
In the workspace window, you can open up the character tree.
They're divided to some categories e.g. head, face, arm, hand, leg, chest, hips, abdomen etc.
In each categories there are corresponding bones. You can try attaching it there directly by doing multi selection. First selection is the parent then the second selection onward are the things to be attached. Then click "parent" button at the lower part of workspace window.