Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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Kaseijin

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Jul 9, 2022
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There is no such thing or mechanism for prevent hands/legs/limbs/fluids to go throug bodies or anything in studio. think in all structures are simple holograms. they have no matter, only image.
you need to be creative in using the elements in studio for achieve an effect you want, using colliders for example.

I have heard that it is possible add phisic mechanisms using Pyton scripts...I need to find more info.
 
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mtfabh

Newbie
Mar 3, 2022
35
8
There is no such thing or mechanism for prevent hands/legs/limbs/fluids to go throug bodies or anything in studio. think in all structures are simple holograms. they have no matter, only image.
you need to be creative in using the elements in studio for achieve an effect you want, using colliders for example.

I have heard that it is possible add phisic mechanisms using Pyton scripts...I need to find more info.
thanks for the info
 
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AmaNo04

Active Member
Jul 6, 2020
773
672
can you explain a bit how it will be faked because I am using studio animations and haven't learned to create custom animations
As Kaseijin explained, all you can do is be creative and utilize what you have in the studio.
For example, both characters are facing each other and the chara1 is groping chara2 breasts.
You understand that the breast themselves shouldn't have jiggle too much (since they're held by the hands).
So what you can do in this situation? Make the hand as if holding the breast and decrease the breast jiggle.
But how do you do that?
Usually I will do these :
  1. Constraint : chest -> hand IK. So the hands will follow the chest position
  2. Constraint : palm -> breast. So the breast shape will be locked to palm
  3. Add movement to the hand either move them yourself, add physics to follow the female body's movement, or both. Depend on my mood
Those are just the basic. Even though there are only two constraints here. It doesn't mean there would be only 2 entries. Might be 4 entries just for the step 1 and 2 for each breast side. So it make 8 entries for both side. And the step 3 will add few more entries.

Yes it's tiresome, so its not wrong to chose not to make breast groping animation. Even I won't make it deliberately. But some this principle can be applied to various pose such as boobjob.
 
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Oct 24, 2024
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Quick question - I kinda need to upgrade my GPU because of VRAM limitations, and the new 9070XT is looking quite appealing - I'm currently using an RTX 3070, so my question is: is there a big difference in performance between Nvidia and AMD cards in studio neo? Or is it like the main HS2 game where it doesn't really matter?
 

AmaNo04

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Jul 6, 2020
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Quick question - I kinda need to upgrade my GPU because of VRAM limitations, and the new 9070XT is looking quite appealing - I'm currently using an RTX 3070, so my question is: is there a big difference in performance between Nvidia and AMD cards in studio neo? Or is it like the main HS2 game where it doesn't really matter?
Probably no.
I used to have 3070 Ti and now I'm using 7900 GRE.
No issue so far.
 
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mtfabh

Newbie
Mar 3, 2022
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The shortcut control+N for node constraints is not working for me istead it say the shadow for an item is removed. Can someone tell me what's the issue I checked the nodeconstraint.dll file and it's there but node constraint shortcut is not working if anyone knows solution or an alternative way to use it please tell me
 
Oct 24, 2024
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But in clip manager, you need to dirty the parameter first before registering the keyframe. I mean making the parameter highlighted in magenta.
If you didn't dirty the it prior registering, it will not interpolate correctly.
This worked for eye movement with the "look at" parameter, but none of the mouth parameters, "mouth pattern" and "mouth open" work. When I add a second keyframe, it's like the first one did nothing and the mouth is changed for both of them, even when making sure the parameter is red before right clicking.
 

AmaNo04

Active Member
Jul 6, 2020
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This worked for eye movement with the "look at" parameter, but none of the mouth parameters, "mouth pattern" and "mouth open" work. When I add a second keyframe, it's like the first one did nothing and the mouth is changed for both of them, even when making sure the parameter is red before right clicking.
TBH, you dont use look at parameter in clip manager since you will be using hijack look gimmick anyway. So you move that hijack gimmick, not changing the eye target directly from the character.
As for the facial expression, usually i will leave them at default value and change the blendshape. So you need to choose either one of them.
 
Oct 24, 2024
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TBH, you dont use look at parameter in clip manager since you will be using hijack look gimmick anyway. So you move that hijack gimmick, not changing the eye target directly from the character.
As for the facial expression, usually i will leave them at default value and change the blendshape. So you need to choose either one of them.
Yeah, I don't touch the expressions in the anim tab. I'm kind of anal when it comes to "acting" out the character's emotions, and blendshapes gives much finer control (even if it's still not enough).

So, unfortunately, I'm doing all your suggestions and it's still not working. It's looking quite likely that I have some kind of issue with the blendshapes editor, because I can't save expressions in the VNGE pose library either - even though custom body poses save easily.
 

mtfabh

Newbie
Mar 3, 2022
35
8
Hy, do anyone know how to check if the hooh's dick attached at the correct place? I attached it but does not know whether it's accurate or not. HS2_2025-03-08-02-19-50-917.png
 

AmaNo04

Active Member
Jul 6, 2020
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672
Yeah, I don't touch the expressions in the anim tab. I'm kind of anal when it comes to "acting" out the character's emotions, and blendshapes gives much finer control (even if it's still not enough).

So, unfortunately, I'm doing all your suggestions and it's still not working. It's looking quite likely that I have some kind of issue with the blendshapes editor, because I can't save expressions in the VNGE pose library either - even though custom body poses save easily.
You cant save the face blendshape preset in the SSS Library.
I think you can save it in the HS2PE Adv window. Just be mindful about the head type. It might be loaded incorrectly.
 

AmaNo04

Active Member
Jul 6, 2020
773
672
Hy, do anyone know how to check if the hooh's dick attached at the correct place? I attached it but does not know whether it's accurate or not. View attachment 4622349
I dont think thats inaccurate.
Just parent it abdomen 1 in character tree in workspace window.
Select your character, open up the tree, look for abdomen 1.
That's the easiest way to attach dick to your character.
 
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mtfabh

Newbie
Mar 3, 2022
35
8
I dont think thats inaccurate.
Just parent it abdomen 1 in character tree in workspace window.
Select your character, open up the tree, look for abdomen 1.
That's the easiest way to attach dick to your character.
Can you tell me how to attach it to abdomen 1? I am using the method that creator of this thread uploaded and attaching it directly to character rather than abdomen 1
 

AmaNo04

Active Member
Jul 6, 2020
773
672
Can you tell me how to attach it to abdomen 1? I am using the method that creator of this thread uploaded and attaching it directly to character rather than abdomen 1
You're doing it already.
In the workspace window, you can open up the character tree.
They're divided to some categories e.g. head, face, arm, hand, leg, chest, hips, abdomen etc.
In each categories there are corresponding bones. You can try attaching it there directly by doing multi selection. First selection is the parent then the second selection onward are the things to be attached. Then click "parent" button at the lower part of workspace window.
 
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mtfabh

Newbie
Mar 3, 2022
35
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You're doing it already.
In the workspace window, you can open up the character tree.
They're divided to some categories e.g. head, face, arm, hand, leg, chest, hips, abdomen etc.
In each categories there are corresponding bones. You can try attaching it there directly by doing multi selection. First selection is the parent then the second selection onward are the things to be attached. Then click "parent" button at the lower part of workspace window.
Do you know any guides that can help me in posing. I am able to do simple stuff with fk but whenever I use IK my models starts to bend at wierd angles even with slightest movements of hands. Also can you tell me how to adjust vagina and dick wetness and how to make custom ejaculations.
 
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Shimra

Newbie
Dec 16, 2024
55
11
got a character from a scene and the eyes are black, even the whites of the eyes. i can select another face to clear the eyes up but then it changes the whole face to the default. is there a way to fix it other than this? i really like the character the way she is
 
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