- Dec 26, 2021
- 98
- 131
Finding good F-Protag femdom games that are in English is like uncovering the ruins of Noah's Ark, shit's impossible to findunbearable need and an untapped market for h-games unless you can read japanese
also i understand the target demographic but theres near no good f protag games in english, i want more variety from western devs
Monkey brain + copium caused me to go look...Tbf, the literal next comment was also an exaggerated joke, so it was only to be expected.
Only made my heart jump for 1 second before the brain kicked back in
Honestly, that text is so ironic now.this image on patreon keeps bugging me lately, wondering who this character is and where exactly. so i wanna ask to you guys if you guys know who this is and where this character is, thanks
View attachment 4604362
Missing image error. Your game is trying to load an image file that doesn't exist on your PC, in this case WIA_1.rpgmvp. Just go to your installation's images folder (Katalist v0.097.6 Windows\www\img\pictures), select one of the existing .rpgmvp images in the folder, copy and paste, then rename the copy to the file name the game is searching for. You'll have to make like 5 or 6 new images but the file names you'll want are:Anybody know how to fix this? Happens during Third Ritual quest during the scene where Walter breaks into your room. View attachment 4605153
unbearable need and an untapped market for h-games unless you can read japanese
also i understand the target demographic but theres near no good f protag games in english, i want more variety from western devs
yeah I agree. I do feel a femdom game from a western developer would be a change of pace in a good way for western civilians. Like number 7 said, idk if there are very many that exist…… I would love to help with that, unfortunately the only thing I can do is write. Lots of fantasies in my head, but I know nothing about programming and the brain work behind games. I could just help put scripts together.Finding good F-Protag femdom games that are in English is like uncovering the ruins of Noah's Ark, shit's impossible to find
its ok these devs dont know anything eitheryeah I agree. I do feel a femdom game from a western developer would be a change of pace in a good way for western civilians. Like number 7 said, idk if there are very many that exist…… I would love to help with that, unfortunately the only thing I can do is write. Lots of fantasies in my head, but I know nothing about programming and the brain work behind games. I could just help put scripts together.
dont worry im sure there r ppl out there who love stick figure fart porn
Arin would be so proud he would break out into song!how the hell did my number 1 background noise channel get mentioned in a thread for a game with scat
me me i have itAnyone have a save file that is full or close to full?
it's not a rule, games like league of domination and reincarnated into submission are made on RPGM and have seen consistent updates since they released.Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
Thank you for the recommendation. I was looking for new bdsm submission themed games to play.i was starting to get bored with the ones I have downloaded.it's not a rule, games like league of domination and reincarnated into submission are made on RPGM and have seen consistent updates since they released.
that said, from a development standpoint, the more freedom you give the player, the more bugs you have to watch out for.
just having the player move around a set of maps creates a lot of unpredictability. even more so if you add a battle system, a semi open world with a day/night system, custom menus, minigames and so on.
I think this creates frustration, which leads to burnout and therefore slow updates or straight up abandonment.
but at the end of the day, these games stand out in the first place specifically because they're not just another visual novel.
View attachment Bo Burnham - Jeff Bezos.mp4Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.
If I had to guess, since most people who use RPGM don't know how to code, they have no idea what is reasonable and feasible (see Teary's idea of having an enemy that could follow and interact with you in every location at any time) and since they don't know what they're doing, the game gets buggier and messier with every new addition (making things more and more difficult the further development proceeds).Why is it always the RPGMaker games that get stuck in dev hell anyway? It's literally an engine made to streamline the process of creating a game as easy and code-free as possible. Do they all just up and decide in unison to add some custom made plugin to this pile of scrap? Or are there some weird and fucky bugs once your game gets to a certain size that RPGM can't handle anymore? Or is it all just a trap and RPGM just doesn't work on a baseline, so once you've sunken in enough time and effort, you have to actually engage with an engine that simply doesn't work à la fallen cost fallacy? I don't care about what Teary's specific problem with it is/was, but why is this such a constant across the board for games made in this engine? I want heroin.
No, deadass, ToT, Gladia, Katalist, ANLIS, Afterlife, Magical Camp, Succubus Crest, and whatever else won't come to my mind right now. Wtf is this engine's problem? Is RPGM the first proper artificial intelligence and has started to rebel against us? The fuck is this shit. I want heroin.