Not sure if the auto work function bugged the rent or if the scaling is bugged. I got to the third week's rent pay period and instead of 800 or less it had scaled up to 1340 as if all the "discounts" had been inverted. And the following weeks seem to continue in that fashion
Pretty nice first release. Generally like what I see so far. The minigames weren't as annoying as I thought they'd be. A bit repetitive, but I've played worse.
My only suggestion is make the cleaning images a bit easier to see. Granted I am on a 13.5" laptop so perhaps it is easier to see on a bigger screen. But at times I just couldn't find it in time to click on it. Other than that, very little else bothered me. The MC is hot. And there seems to be plenty of opportunities for all sorts of shenanigans happening at home, on the bus, and at work. Great potential there.
What a game, and it´s only 0.1. They don´t make a lot of those I can assure you. The main protagonist is right up there with the best and most sexy protagonists on this page.
For v0.1.0 of a game (especially on this site) there is a really impressive amount of content.
I've put at least 5 hours into this and just reached Day 8 (and the first time she was expected to pay rent on Night 7) which seems like it might even be a total game changer.
It starts slow and a bit grindy early on, but once you get into it there's quite a lot there.
I've mentioned my issue with the cleaning minigame, but once I started skipping that it went a lot smoother. I wonder what the point of cleaning is. Like, is there any reason to delay her becoming a complete and total slut as quickly as possible? Similarly, a lot of the gameplay mechanics (whether you're riding the metro, or getting groped at work) seem to be based on a false conflict - it would make sense for the character to try to balance things carefully and avoid being too slutty, but from the player's perspective there doesn't seem to be any advantage to making her reluctant rather than enthusiastic about getting turned into a cumhungry slut.
Based on the early game explanation, I'm not sure why some choices are greyed out even when Stress is 0 and the character hasn't been able to choose anything OTHER THAN that choice before. (Maybe it had to do with arousal or alcohol.) Not complaining, I was going to take one of the dirtier options anyway, but...
aside: There was something really interesting that my favorite (abandoned) game ("Project Sage" & "Project Sage: Act I") did when it came to player choices. Early on it tried to teach players how to play by having characters ask questions and the female protagonist had to choose between being fun-oriented (and kinda ditzy) or business-oriented (and rather clever.) It was less a choice of content, and more of character. Some of the player choices did include/exclude certain fetishes, but mostly it was things like when she was getting spied on in a changing room she could choose to be oblivious, aware but ignore it, or aware and put on a show. There was always sexy content, but the player got to tailor the sexy content to their preference.
In this game it seems more like a choice between speeding up or slowing down her corruption. But what is the advantage of slowing it down?
I am a sucker for this trope. Karryn's Prison, succum brewery, corruption town, pizza hot, lightspeed love. Probably missing one or two. Hopefully this is as least as successful as those.
For v0.1.0 of a game (especially on this site) there is a really impressive amount of content.
I've put at least 5 hours into this and just reached Day 8 (and the first time she was expected to pay rent on Night 7) which seems like it might even be a total game changer.
It starts slow and a bit grindy early on, but once you get into it there's quite a lot there.
I've mentioned my issue with the cleaning minigame, but once I started skipping that it went a lot smoother. I wonder what the point of cleaning is. Like, is there any reason to delay her becoming a complete and total slut as quickly as possible? Similarly, a lot of the gameplay mechanics (whether you're riding the metro, or getting groped at work) seem to be based on a false conflict - it would make sense for the character to try to balance things carefully and avoid being too slutty, but from the player's perspective there doesn't seem to be any advantage to making her reluctant rather than enthusiastic about getting turned into a cumhungry slut.
Based on the early game explanation, I'm not sure why some choices are greyed out even when Stress is 0 and the character hasn't been able to choose anything OTHER THAN that choice before. (Maybe it had to do with arousal or alcohol.) Not complaining, I was going to take one of the dirtier options anyway, but...
aside: There was something really interesting that my favorite (abandoned) game ("Project Sage" & "Project Sage: Act I") did when it came to player choices. Early on it tried to teach players how to play by having characters ask questions and the female protagonist had to choose between being fun-oriented (and kinda ditzy) or business-oriented (and rather clever.) It was less a choice of content, and more of character. Some of the player choices did include/exclude certain fetishes, but mostly it was things like when she was getting spied on in a changing room she could choose to be oblivious, aware but ignore it, or aware and put on a show. There was always sexy content, but the player got to tailor the sexy content to their preference.
In this game it seems more like a choice between speeding up or slowing down her corruption. But what is the advantage of slowing it down?
I don't know what you're specifically referring to (obviously I'm still only at exhibitionism 53), but if you've played that much you gotta admit there's a fuckton of content for v0.1 of a game.
I can't think of another game posted to this site that had this much content on 1st release.
Yes, more skills for everything will be added in each update.
As you study on your PC, you earn Skill Points that you can use in the Menu (Upper Left). You can access this menu from the house map and your room. I’ll make sure to highlight it in the next update since it’s easy to miss, along with all the relevant information.
Not sure if the auto work function bugged the rent or if the scaling is bugged. I got to the third week's rent pay period and instead of 800 or less it had scaled up to 1340 as if all the "discounts" had been inverted. And the following weeks seem to continue in that fashion
Pretty nice first release. Generally like what I see so far. The minigames weren't as annoying as I thought they'd be. A bit repetitive, but I've played worse.
My only suggestion is make the cleaning images a bit easier to see. Granted I am on a 13.5" laptop so perhaps it is easier to see on a bigger screen. But at times I just couldn't find it in time to click on it. Other than that, very little else bothered me. The MC is hot. And there seems to be plenty of opportunities for all sorts of shenanigans happening at home, on the bus, and at work. Great potential there.
FMC is one of those smoking Honey Select models that are long, lean, and busty. I just love looking at them. And there's a decent amount of content too - lots of progression events with minor advancements. It takes a while to get through it all.
Since it's an open world game, knowing when to stop is sometimes tricky. I played to until day 8, 44 exhibition, 40 reputation, 0 bar integrity. I think I may have played too far - there were a couple of placeholder dream sequences. Then again, I barely started the uncle no-rent plot, and I may not have finished all the train groping plot (which I'm LOVING!).
So question for Frisson_Studios:
What should be our targets for this first release? What day, reputation, exhibition, and bar integrity should we play to before stopping to wait for release 0.2?
The game straight-up tells us that playing a pure path is going to be hard, and it is difficult. It's not just that the world is perverted, it actively tries to corrupt FMC. Everywhere the FMC turns, someone or something is trying lewd her. Even if you sit in the house and do nothing, eventually Uncle will come in asking for rent and bad things will happen to Angel.
However, you can't just sit in the house to do a pure run. You have to get out there and try to make money, but that's damned hard. The pure path is so hard that I'm not even sure that it is even possible. On my pure play, I'm at the end of day 4 and I've only made $84, but I need $300+ by end of day 7.
Not only that, but the grind is real. The bar and cleaning minigames both take a lot of clicks and play time, and it exhausts you. Trying to force yourself to click through those activities while resisting the urge to see the event when you let something happen to FMC.
So I love how the game is designed - a pure player is definitely swimming against the current. Great job by the devs!!