Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
I've been playing around in the game for a little while now and I've started working on a pack of Custom Scenes called Naughty Nights. New possible encounters that are primarily available at night. The encounters feature implied fetish play, nonCon and general perversion... If that sounds interesting to any of you, then keep on the look out for the eventual post. I intend for the pack to have 15-20 new possible encounters. 10 are already finalized. The pack is intended for Female PC's but the context of the dialogue isn't really bound by specific gender. So instead I could say that it's made for Submissive PC's. ;)
sounds really interesting. Looking forward to it.
If you run into any problems working on it, don't hesitate to let me know.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Vinfamy I was working on scanning through every npc in the game. Using a while loop, pseudocode :
ID=1; Actor=getSpecific(ID); While actor.isValid(); ID += 1; Actor=getSpecific(ID); Endwhile.
It does work, at least for a while. But on every game I have tried it seems to find an npc it considers Nonvalid before it finishes. I even tried replacing "While actor.isValid()" with "While actor:age > 0" but it stops at the same Actor as isValid.
I can see no relationship between the actors that stop this loop, but it always stops at the same specific Actors! EG. The last game had 50+ npc's and it always stopped at No 29.
Any ideas why the "getSpecific(ID)" would be not working on a specific npc?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
Vinfamy I was working on scanning through every npc in the game. Using a while loop, pseudocode :
ID=1; Actor=getSpecific(ID); While actor.isValid(); ID += 1; Actor=getSpecific(ID); Endwhile.
It does work, at least for a while. But on every game I have tried it seems to find an npc it considers Nonvalid before it finishes. I even tried replacing "While actor.isValid()" with "While actor:age > 0" but it stops at the same Actor as isValid.
I can see no relationship between the actors that stop this loop, but it always stops at the same specific Actors! EG. The last game had 50+ npc's and it always stopped at No 29.
Any ideas why the "getSpecific(ID)" would be not working on a specific npc?
I don't think getSpecific() takes float variable iirc - I'm surprised this even works at all
In cases like this, there's much simpler solution: just use getPerson() ( because getPerson() / getSpecific() / getRelative() never returns the same person twice in the same lpscene)

count = 0
Actor = getPerson()
While Actor.isValid()
count += 1
Actor = getPerson()
Endwhile
 

Psylen

Newbie
Jan 28, 2020
50
25
Is there a way to organize your contacts? Maybe making folder like "relatives", "coworkers""friends"...etc?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
Is there a way to organize your contacts? Maybe making folder like "relatives", "coworkers""friends"...etc?
use Tags (look for a text box below Edit Appearance / Edit Stat buttons in the Contacts menu), works very similarly to folders
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,180
971
A question - since people are already submitting mods, how hard would it be to make and submit animations? It would certinaly make it easier on you AND vastly increase what's avialable. Assuming it's possible. Should be. Can you describe your process/tools?
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,180
971
use Tags (look for a text box below Edit Appearance / Edit Stat buttons in the Contacts menu), works very similarly to folders
Just a thought, but should those things be auto-tagged? Coworkers, family and aquainances seem as 3 major and natural categories.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
A question - since people are already submitting mods, how hard would it be to make and submit animations? It would certinaly make it easier on you AND vastly increase what's avialable. Assuming it's possible. Should be. Can you describe your process/tools?
nothing special about making animations for LifePlay. It's just animating Daz Genesis 8 models.
The challenge is Unreal Engine doesn't have native way to import new animations at runtime (i.e. the game can only use whatever animations are in the project files when I hit 'Build' each update) - it's something I would have to code myself to allow third-party animators. Coding such a system is a big task - so I just don't feel it's worth the time investment currently. Maybe once all the major frontend features (which will improve the game right away) I mentioned in broad plans for 2020 are out of the way, I can start thinking more about these backend stuffs with long-term benefits.
 

R0y

Member
Nov 25, 2017
384
241
My hard drive crashed. but I was able to save lifeplay\content\saves my save folder but never got them to load then I read on here they all so go in: C:\Users\username\AppData\Local\LifePlay . Sadly I didn't know the saves went in there too * now that the hard drive is completely crashed, so, I guess I'm screwed.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
My hard drive crashed. but I was able to save lifeplay\content\saves my save folder but never got them to load then I read on here they all so go in: C:\Users\username\AppData\Local\LifePlay . Sadly I didn't know the saves went in there too * now that the hard drive is completely crashed, so, I guess I'm screwed.
you still managed to save your character and NPCs, which should be in lpcharater format in content/saves/{saveslot} (you can go to contacts menu > add NPC > edit appearance > use the load preset button in the character editor menu)
 
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MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
I noticed a minor bug - clothing will be randomly added to PC's inventory and they will automatically be changed into it.
 
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Turiyan

Newbie
Jan 30, 2020
15
74
sounds really interesting. Looking forward to it.
If you run into any problems working on it, don't hesitate to let me know.
When I was diving through currently existing Scenes I did notice that a scene that should be called neighbour_psycho is incorrectly spelled as neighbour_pyscho in the file directory LifePlay\Content\Modules\vin_Base\Scenes\home

Not sure if that affects the scenes occurrence or not but I figured I'd let you know about it. (y)
 

SingleForLife

Newbie
Oct 22, 2019
63
53
When I was diving through currently existing Scenes I did notice that a scene that should be called neighbour_psycho is incorrectly spelled as neighbour_pyscho in the file directory LifePlay\Content\Modules\vin_Base\Scenes\home

Not sure if that affects the scenes occurrence or not but I figured I'd let you know about it. (y)
As far as I know the only thing this misspelling will do is cause the timeout function for this event to not work, meaning you MIGHT get this event twice in a row.
To fix this you just need to fix the spelling in the filename since the timeout function in the file itself spells it "psycho" as it should.
 
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ririmudev

Member
Dec 15, 2018
304
312
Normally promotions occur through the 'performance_review' scene.
Just wondering, is this talking about the base/unmodded game? I'm kind of a nerd with these things and put in a good amount of hours into work (might be the same IRL, lol), and I haven't seen this yet. I usually just pick nurse or doctor by the way.
 

meh65

Member
Aug 8, 2016
402
446
After not playing this for a year, and trying it out again with mods.
Yaaaaa, I still can't find it fun, or worth playing. I would rather just stick with sims 4 with adult mods.

My main want was to try out the mod that lets you customize NPC relationships and create a hand crafted world.
Well I did that, and it was...pointless.

I made an NPC family and a few NPC's that were dating/married whatever. But I soon realized there is literally no way to utilize that. You can't go to their houses, you can't visit them, they only show up where you are. That is a big issue. NPC's aren't anywhere actually in the world, they are just in the void until RNG events pop them up. So, that was disappointing.

Again, there may be some RNG events that pop up but the fact I can't DYNAMICALLY or ACTIVELY visit NPC's is a real issue.
I forgot how annoying the "gameplay" was in this game, its literally just pure RNG events, and they still pop up in the most ridiculous places. I am sleeping, and get a bestiality porn event pop up? I wasn't watching porn, I was sleeping. What the fuck?
I am at some random spot and all of a sudden I want my family member to teach me how to cook?

That shit needs to stop. Its like fallout 4 preston garvey or some shit.

1. Make the "gameplay" something besides pure RNG events
2. Allow for better/streamlined morphs, or at least a functional height slider.

The game has a couple of active events such as crime, but the minesweeper minigame doesn't make any sense. I clicked the green footsteps but still fail? What? It seems like RNG itself rather than a mini game with a pattern.

Either way those "active" events are just triggers to trigger a more focused RNG events, so ya.
Not to mention I never eat or drink anything while playing, I spent a week in game doing nothing but walking and sleeping. Not very life sim IMO, since I should be dead at that point. The overwhelming amount of fluff or bloat such as "drink tea" "drink soda" "drink water", is obnoxious. What is this a survival game? Do I need to count calories? Why is that bloat there? None of it matters.

I still stick behind the mini game idea for activities such as sneaking/pickpocketing/killing but make them something relavent. Like a cheap shooting gallery or timed mouse click for killing, a minigame that requires slow and steady mouse movement for sneaking/pickpocket. Maybe a button masher for raping.

Give us more interaction with the game instead of just clicking menus and waiting for (really out of place) RNG events.
 
3.30 star(s) 118 Votes