Lostlegends

Active Member
Modder
Jul 9, 2017
596
1,176
Technically there is sex in sims games (woohoo), but it's very cartoonish and not visible without mods (I've only ever played Sims2 - 1 was before I had a modern computer - had a Commodore 64 back in the day - 3 I didn't like the looks of and for 4 I won't subject my computer to Origin.) Unlike Sims, at least this game fixes bugs without breaking 2 other things for everything fixed (many bugs required mods to fix.) What would be cool was if different playables from saves in the same city could meet/interact. Not sure that would be anywhere near doable though - especially without masssively screwing up something.
Actualy that may very well be posible! But it would probabily require a small program to run outside of the game first.
Basicly you could write a progrm to transfer players to diffrent saves. Or you could just save the prefab ingame and import it onto an npc! either way works.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854

The next update will address one of the last remaining eye-sores in the game: the city map (no more basic grey boxes for buildings!). It's a purely graphical improvement, but an important one nevertheless because the player sees the map first thing and then for a big portion of gameplay:
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
Estimated Release Date: Saturday, 8 February (with a release candidate out at least 48 hours in advance for public beta testing)
 

EvilChef

Well-Known Member
Sep 23, 2016
1,175
1,547

The next update will address one of the last remaining eye-sores in the game: the city map (no more basic grey boxes for buildings!). It's a purely graphical improvement, but an important one nevertheless because the player sees the map first thing and then for a big portion of gameplay:
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
Estimated Release Date: Saturday, 8 February (with a release candidate out at least 48 hours in advance for public beta testing)
Exellent m8 (y)
 

davethewizard

Newbie
Jun 25, 2017
49
57
I have no idea if this is also done by vinfamy or if it's a separate effort - since the maps are in a separate folder on the OP - but I don't suppose any more cities can be requested?

EDIT2: Or, alternatively, how would we go about making our own?
 
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MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
I have no idea if this is also done by vinfamy or if it's a separate effort - since the maps are in a separate folder on the OP - but I don't suppose any more cities can be requested?

EDIT2: Or, alternatively, how would we go about making our own?
He does them. If you're a donor you get a map request granted.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
Once v2.18 are out with the maps looking pretty, I will start posting a monthly post on Patreon for people to reply to request maps, just to make the process a bit more transparent and accessible - easier for me to not lose track of the requests too, not that people couldn't send me a message to request maps before
 

Robert Monotoli

Active Member
Jun 16, 2018
792
881
Once v2.18 are out with the maps looking pretty, I will start posting a monthly post on Patreon for people to reply to request maps, just to make the process a bit more transparent and accessible - easier for me to not lose track of the requests too, not that people couldn't send me a message to request maps before
A map of Mons Veneris, of course. I hear it's a real paradise down there. ( ͡° ͜ʖ ͡°)
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,274
A map of Mons Veneris, of course. I hear it's a real paradise down there. ( ͡° ͜ʖ ͡°)
Isn't that on the moon?

I love Haley's story. Sucks latest doesn't work with old saves (bad part of Renpy.) Having to start again from the very beginning is awful.
 
Jul 17, 2018
373
166
Ok. I just started playing this game, and its good so far. There's just one small problem, my character is ok, but the women are having sex with clothes on. Is there a way to fix this?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
Ok. I just started playing this game, and its good so far. There's just one small problem, my character is ok, but the women are having sex with clothes on. Is there a way to fix this?
there's strip all button when you click anywhere during a sex scene
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854

Here's some WIP preview screenshots for the upcoming v2.18, which will add 3d textured buildings to the game. The map being shown is Central Bath at different zoom levels in the morning. From v2.18 onwards, Central Bath will be included with all releases as the second default map alongside Central London - being a small and compact alternative to the London map, i.e. the 'performance' map.
Of course this new map system with textured buildings isn't limited to Central Bath or Central London, it will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
If you have keen eyes, you may notice that the buildings' meshes get simplified (i.e. less polygons) the further they are to your current view and as the map is zoomed out. That's the LOD system in action - an essential way to optimize performance and limit the FPS loss in the new textured maps compared to our old 'grey building' maps.
4.JPG 3.JPG 5.JPG 1.JPG 2.JPG
 

SingleForLife

Newbie
Oct 22, 2019
63
53

Here's some WIP preview screenshots for the upcoming v2.18, which will add 3d textured buildings to the game. The map being shown is Central Bath at different zoom levels in the morning. From v2.18 onwards, Central Bath will be included with all releases as the second default map alongside Central London - being a small and compact alternative to the London map, i.e. the 'performance' map.
Of course this new map system with textured buildings isn't limited to Central Bath or Central London, it will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
If you have keen eyes, you may notice that the buildings' meshes get simplified (i.e. less polygons) the further they are to your current view and as the map is zoomed out. That's the LOD system in action - an essential way to optimize performance and limit the FPS loss in the new textured maps compared to our old 'grey building' maps.
View attachment 540222 View attachment 540221 View attachment 540223 View attachment 540219 View attachment 540220
The amount of difference a little bit of color can make is astounding, looks great!
 
Jul 21, 2017
344
160
Yarla's Character Pack 2 (28 Characters)

No worries! I threw like ten block parties over 3 days and Shanghai about 28 people.
Marked about 90% of Seniors with (S.) ether after there Mug Shot or file name.

My Mom, Sister and Dad are included.
Everyone has permission to use my work!

Abagail S. Horns – Yarla’s perverted Ugly Aunt (S), good cook
Able S. Sprague – Senior likes music and martial arts
Angelica Franks – Ebony Asian Mix with a big booty
Ariana Hine – Personal Pervert that likes to dance and martial arts
Ashley Young – Yarla’s Sister, love to cook and work out
Brianna S. Grant – tough personal senior pervert that’s sneaky
Brianna Toms – From Parts Unknown, Wild as the Wind
Craig S. Young – Yarla’s Father in good shape for his age.
Devan Courtney – Great Interpersonal Skills. Good salesman.
Dustin S. Faulker - Senior College professor, who gave him a job
Emily Nevers – Attractive Intelligent Model, Your Chances: Like Never.
Jano S. Becker – Yarla’s Aunt (S), smart cookie and wonderful cook
Joe S. Charbie – A Crabby old Dude with a Big Mouth
Joso Stjepanic – A perverted tuff fighting muscular Croatian Kid
Kaitlyn Quin – An unattractive submissive dancer
Kayla Jones – Attractive African Girl gets naked at a drop of a hat
Maggie Biggons - Block Buster Porn Star
Maria N'talio - Italian girl into music and instruments (Sister Mary)
Mary N'talio – Italian girl into dancing and cooking (Sister Maria)
Mary S. Becker – Personal Smart Fitness Cook Senior
Meghan Martins – Sneaky Intelligent Ebony, good with people and fitness
Rebecca Young – Yarla’s Mom, Dam is she hot!
Ricky Boneher – Sneaky Musician that can Rap with the best of them.
Samantha Allison – Intelligent and can cook, needs to work on beauty.
Stephanie Kline – Attractive Trans into fitness and weight lifting
Stephanie Phimore – Attractive, personal, smart and can dance.
Victoria Alder – senior that use her both her brain and fist
Victoria Betters – Intelligent Perverted Socialite. Better know your Place!
This is probably a dumb question but how do I use these
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
I wonder if there is a way to reduce the graphics before i enter in the game. Thanks.
the graphics settings are only available after clicking new game, then esc > settings
If you cannot start the game at all, it's likely because you're missing some dependencies or you downloaded the Update Only without having a previous version of the game (if this is your first time trying the game, you should download the full download over 1.6 GB not the 370 mb file), not because the PC is so weak that the game can't even start
Requirements To Run the Game:
(very likely you already have them installed if you've played other Unreal Engine games)


I've seen reports of absolutely ancient PCs being able to run the game - just at low FPS.
Also, if you're using a laptop, check in Nvidia Control Panel to make sure the game is using your PC's dedicated graphic card and not the laptop's integrated graphics one
If it crashes after selecting the Central London map or after selecting Quick Start from the main menu, you simply need to use a smaller map (like Bath, which from 2.18 will be included in every releases) from here https://thef95zone.info/masked/mega.nz/1...ViyI9RBIItY3Bbe0IV3QPn71xFozORP1ejMnsZqRpr5aQ
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854

2.18 includes a public beta testing period before official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
  • (requires v2.0 Stable or later)
The beta testing period will last around 48 hours, aiming for official release of v2.18 (which will include the rest of the platforms and mirrors of course) before Saturday, 8 February
My preferred channel to receive bug reports from beta testers is . But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v2.18 releases.
Thank you for all your help!

Change Log:
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
 

Edwarf

Member
Jun 8, 2017
415
473
I know map is being reworked, but a 2D top view wouldve been the way to go all this time IMHO.

In adition of that, concerning the first post, mods and presets should be in diferent groups. TIA.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,854
I know map is being reworked, but a 2D top view wouldve been the way to go all this time IMHO.

In adition of that, concerning the first post, mods and presets should be in diferent groups. TIA.
dynamic 2d maps aren't possible at all thanks to Unreal Engine 4's buggy Paper2d plugin. Not when the map is the size of London or New York anyway.
It's funny but 3d is almost always easier than 2d in UE4 because I think Epic stopped giving a shit about 2d devs long ago.
 

Robert Monotoli

Active Member
Jun 16, 2018
792
881
dynamic 2d maps aren't possible at all thanks to Unreal Engine 4's buggy Paper2d plugin. Not when the map is the size of London or New York anyway.
It's funny but 3d is almost always easier than 2d in UE4 because I think Epic stopped giving a shit about 2d devs long ago.
You could still have top-down 3D. First two generations of Grand Theft Auto games did that (Grand Theft Auto 3 also have top-down camera mode that you can switch to). :p

But, honestly, since the buildings are now textured, is there really any reason to switch to a fixed top-down camera mode now?
 
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