I'm not sure if I'm liking these changes at all I'm sorry to say...You must be registered to see the links
2.18 includes a public beta testing period before official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
The beta testing period will last around 48 hours, aiming for official release of v2.18 (which will include the rest of the platforms and mirrors of course) before Saturday, 8 February
- 2.18 Release Candidate 1 64-bit Update Only (requires v2.0 Stable or later)
- 2.18 Release Candidate 1 64-bit Full
My preferred channel to receive bug reports from beta testers isYou must be registered to see the links. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v2.18 releases.
Thank you for all your help!
Change Log:
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
In the screenshots of Bath it looks ok, but in my London save game it looks like a big downgrade from previous. The water is a tile texture and almost every building looks like a house with a terracotta tiled roof. It looks nothing like a city at all. Buildings that actually had a shape similar to their real life couterpart are now just a huge low pitched roof house.
I like the trees and green areas, they work alright. But I'd rather not have the grey tile texture at all if it's going to appear on water and other big blank areas. Also, same deal with the houses, I'd rather the old grey building shapes were used if the models that are available don't fit the actual shape/look of the building at all.
Sorry to be so negative, I hope future improvements can make me change my mind, but right now I'm preferring 2.17 by far.
EDIT (BUG REPORT): Also I'm having a bug with the grey tile texture, it is flickering like crazy constantly for me. I have an AMD video card (5700XT) so I guess that is different to most people, not sure if it's just me or not.