Hello everyone! We’ve been reading your feedback and understand that the new combat mode turned out to be too "lengthy" and too "difficult," and the lack of progression and saves has taken this to the point of absurdity. We are planning some changes that will help address this and make the game more "accessible" and less reliant on "luck." You can read more about this in the latest devlog by following the link on any of our resources (I’m not sure if posting links directly in the message is allowed here).
care to elaborate why do you try to connect with that domain and what sort of data do you collect?
Regarding the question about connecting to the domain—this is Unity Analytics. We display this information when you launch the game and allow you to either accept it to share telemetry with us or decline it. If you decline, Unity shouldn’t even initiate this process—they have a very strict policy.
If you agree to share data, the following will be sent to the statistics server: quest completions, earning points in the personal conflict system, deaths in Journey and who caused them (yes, we see that it has become harder and are working on fixing it), scene launches, and clicks on button-links.
All of this is done using Unity’s basic tools, the analytics are completely anonymized, and there’s a button in the settings that allows you to request the deletion of data from Unity’s server that was collected from your client instance.