Yea I know the version names are pretty arbitrary but it's usually just been "I'll call this Chapter 1" or "1.0" or "0.0025" or "I've decided to start calling them episodes so I'm switching to that". It's just that, for the most part they stick with that cadence. Chapter 1 to Chapter 2, 1.0 to 2.0, 0.20 to 0.21, etc. Even the ones who switch what they call each update, still stick to a regular cadence.
The few times I've seen such a huge jump just indicates nothing good at all. Usually it's stuff like "I'm going to just put in a quick ending, stamp it as complete, and move on."
Maybe I've just been more picky with stuff the last few years but I can't really remember any VN off the top of my head that's done that. For the most part, I've been seeing pretty much 1:1 for expectations in regards to each sequential update vs the amount of content. Of course, sometimes updates are smaller or bigger. Point is, you'd be able to get a general feel and expectation of how much would be in an update.
But none of this matters. You've already reply-guy'd me and further discussion to get my actual point across will be drowned out. Peace.
little confused with the Reply-guy'd me comment . I merely stated an observation of mine when it came to version numbering as every developer has a different system for version numbering. I've seen many games that had a good progression of version number and also seen many who didn't. It's not really a good indicator especially with independent game developers of how content complete a game is.
Sisterly Lust went from version 0.23 to version 1.0
Depraved Awakening went from version 0.7.0 to 1.02
Acting lessons went from version 0.70 to version 1.0.0
the Visit went from version 0.12.4 to version 1.0
In comparison
Treasure of Nadia went from version 93083 to 1.0113
Man of the House went from version 0.9.9 to 1.0.0
It all depends on the developer and how they have gone about iterating the version number. I've jumped into helping work on projects and the version number was up to 4.0.2 still in beta testing.
To sum up don't put too much faith into what the version number is for a project as the working version number rarely matches the release version number unless the project is thoroughly planned out from the very beginning and doesn't undergo any big changes through development.
EDIT: And the cadence matches the Midnight paradise developer as he has just been iterating counting up by one so from 0.20 to 0.21 to 0.22