Hyped

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Jan 14, 2018
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You're cray cray if you think these:
View attachment 407902 View attachment 407901

look worse than a plain image of a door taking up the entire screen, and that staring a single large door that takes up the entire screen and clicking on small doorknobs is better than the navigation system that Milfy City and almost all other open world adult games use. :LOL:
Imho it makes the renders look worse. I preferred the previous clean elegant look. Honestly don't like Milfy city's navigation system, devs get carried away with the pixel hunting "gameplay".
 
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Maid Lain

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Imho it makes the renders look worse. I preferred the previous clean elegant look. I honestly don't like Milfy city's navigation system, devs get carried away with the pixel hunting "gameplay".
The pixel hunting thing with the cards and the inventory clicking stuff in Milfy City is pretty lame, but the cards are completely optional. The navigation things in MC (and Harem Hotel, Mythic Manor, etc) are all pretty big clickable objects that highlight white when your mouse hovers over them, so I've never had an issue with navigation in those games.
imo the bar at the top of the screen in MP where you click on room icons and teleport to different parts of the house felt super un-immersive.
 

Hyped

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Jan 14, 2018
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The pixel hunting thing with the cards and the inventory clicking stuff in Milfy City is pretty lame, but the cards are completely optional. The navigation things in MC (and Harem Hotel, Mythic Manor, etc) are all pretty big clickable objects that highlight white when your mouse hovers over them, so I've never had an issue with navigation in those games.
imo the bar at the top of the screen in MP where you click on room icons and teleport to different parts of the house felt super un-immersive.
Agree that it felt slightly un-immersive, but we're used to that system in many games too. I'm not sure why the dev decided to redo all of that, instead of addressing the numerous other issues with the game.
Those large arrows and neon signs in the renders aren't a worthy trade-off imo, but just an opinion.
 

Melofever

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Apr 26, 2017
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Agree that it felt slightly un-immersive, but we're used to that system in many games too. I'm not sure why the dev decided to redo all of that, instead of addressing the numerous other issues with the game.
Those large arrows and neon signs in the renders aren't a worthy trade-off imo, but just an opinion.
You are actually so fucking annoying. All your posts are so negative, every time I start to read the thread and I see your name I start to cringe and think to myself, what is this pleb going to say now.
 

Hyped

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You are actually so fucking annoying. All your posts are so negative, every time I start to read the thread and I see your name I start to cringe and think to myself, what is this pleb going to say now.
Did say I really liked the renders, that he has the best animations out there, and preferred the previous renders where they were clean and didn't have those giant arrows and neon text signs.

Dev did mention that it was going to be a lot of work to redo the navigation, made sense to ask why. Why fix something that wasn't broken.

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Maid Lain

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Dev did mention that it was going to be a lot of work to redo the navigation, made sense to ask why.
I think your negativity is causing you to assume the worst. Lewdlab never said in that post that rendering a few extra images for the navigation was going to be a lot of work.

Why fix something that wasn't broken.
Now I really believe you didn't fully read the progress report and just started to assume the worst. The old navigation was completely broken, that's one of the biggest reasons why he's changing it.

"honestly, the old navigation code was a mess. That's why the navigation is being rewritten from the ground up"

"There will be a few more minor things that will be overall usability better, and of course any bugs stemming from old code is now being dealt with, thanks to the navigation rebuilding."

95% of the game's bugs have been due to the navigation code that the old programmer wrote.


"Speaking of rebuilding the code. With this, we'll make the first ever experimental Android build for a Lewdlab game."

Also, tapping on small squares all next to each other at the top of the screen and tapping on the small interact icons that have a super small hitbox is really bad for Android players.


Like this one, wasn't it better without the distracting arrow and pool sign. Just my humble opinion though.
I respect your opinion, but you aren't considering how distracting the bar with 10 squares at the top of the screen was, and how distracting having 3 interact icons for Ruby, the study, and the pool in the kitchen was. All of those things are gone in the new image/system.
 

Hyped

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Jan 14, 2018
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I think your negativity is causing you to assume the worst. Lewdlab never said in that post that rendering a few extra images for the navigation was going to be a lot of work.


Now I really believe you didn't fully read the progress report and just started to assume the worst. The old navigation was completely broken, that's one of the biggest reasons why he's changing it.

"honestly, the old navigation code was a mess. That's why the navigation is being rewritten from the ground up"

"There will be a few more minor things that will be overall usability better, and of course any bugs stemming from old code is now being dealt with, thanks to the navigation rebuilding."

95% of the game's bugs have been due to the navigation code that the old programmer wrote.


"Speaking of rebuilding the code. With this, we'll make the first ever experimental Android build for a Lewdlab game."

Also, tapping on small squares all next to each other at the top of the screen and tapping on the small interact icons that have a super small hitbox is really bad for Android players.



I respect your opinion, but you aren't considering how distracting the bar with 10 squares at the top of the screen was, and how distracting having 3 interact icons for Ruby, the study, and the pool in the kitchen was. All of those things are gone in the new image/system.
Android players and navigation, that's a good point. Still not a huge fan of giant arrows and neon text signs, just an aesthetic thing maybe. Looking forward to the release though, all the best.
 

Ying Ko

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Jun 16, 2018
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Android players and navigation, that's a good point. Still not a huge fan of giant arrows and neon text signs, just an aesthetic thing maybe. Looking forward to the release though, all the best.
It would have been more immersive if they had better implemented set design to denote occupant/function. The sisters’ portrait between their rooms hints at an attempt.
 
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HHUUKK

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Feb 9, 2018
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I don't know if I'm the only one who thinks about it but the map is also a disaster. Locating a university in a skyscraper is an aberration. I think for next update I should change it too.

And also the text box. A simpler format with a soft blur and color for each girl would make the environment more pleasant.
 
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