Midnight Paradise has been a ride to say the least following it through years of development. It started out with incredible promise: amazing character models, stylish game UI and locations, and a few plot questions hanging in the air to keep you interested. Ultimately, after finally seeing the game come to a hasty close, it's hard not to say that much of that potential was squandered.
Gameplay
For starters, this game doesn't need to be a sandbox. It plays loosely with the notion that it would like to have location specific day-in-the-life events, but they all have a specific grindy order to them which kind of defeats the purpose of open world implementation. I really felt like a number of design choices were made with the expectation that the dev would get to fleshing them out later, but that largely never happens and at some point playing the game you just give up hope and realize that this is a mostly linear VN chopped up into pieces and the open world is just a pacing barrier.
Story
The story - again - starts promising but fizzles out mid game pretty quick. There's a slow burn of progressing with the ladies which is fine if it weren't for that pacing getting thrown out the window by the end of the game. If you're going to do a slow build up with the characters then let us enjoy the payoff of it too, we've earned it by being patient for years of development and grinding away for hours. Two anal scenes with the girls near the end of the game, although mostly well done, just isn't enough of a payoff for a game's worth of effort.
There's a number of plot contrivances at play which also make you gloss over the importance of the story too. Your father character is mostly out of the story for the duration of the game and same with your twin brother, both characters with concerning mystery around them. The game focuses on Connor being a drug lord despite your gameplay having almost nothing to do with actually seling the drugs as you instead do little incrimental interactions with the ladies of the story. There are a few main story plot points which deal with the severity of you being a drug boss, but from scene to scene it's mostly just used as a tool to explain why Conner has some money and influence.
Controversy
Now for the elephant in the room... The quality of writing. On the whole, it's your typical porn VN kind of stuff; you're a pushy *tenant* who kind of annoys his way into the hearts and pants of the ladies around him. It's not great, it's not terrible, it's just pretty standard fare for the genre. *However*, there are a number of moments later in the story that I take major issue with.
This caused a pretty big fire in the forum when it was introduced, but let's talk about Isabelle and the kidnap/potential rape scene. It's just juvenile, the execution, the mentality behind including it, and the way Isabelle reacts to it all. It reeks of a writer who has never dealt with real world people who have suffered events like these. Isabelle is kidnapped, drugged, bound, and possibly raped on camera if you are too slow in getting to her. You resolve this by rescuing her, taking that camera's SD card (and never looking at it for some insane reason), not telling the cops because you selfishly fear that would harm you as a drug lord, and you return her to the same bedroom she was kidnapped from. Later Isabelle goes to a spa with you and tells you that the whole scenario turned her on and that *now* she's finally ready to have sex with you. As for it's inclusion in the game, the quote floating around from the dev was along the lines of, "NTR is a popular kink and if including that expands the audience for the game then we're going to do that." Stunning. *Years* deep in development and they decide now is the time to drop a rape scene with one of your love interests in your lap as the lone instance of possible NTR. Seriously, who was this for? NTR fans don't want to waste hours grinding to get to the only scene of it in the game, and the rest of the fans don't want to see Isa get raped! Also, NTR fan =/= NTR *rape* fan. It would honestly be insulting if it weren't for how assinine its inclusion was.
Adding to the juvenile writing list is Amy.
Amy is Logan's asexual girlfriend who arbirarly dies at the end of the game by overdosing on the Halo sex drug Connor sells. She takes the drug in hopes of "fixing her asexuality and being normal" for Logan. Again, it's stunning the level of childish ignorance in which this topic is handled with and it again tells of a writer who has little understanding of what a real asexual person is like. For reference, many asexual people have and do enjoy sex, and it's not viewed as a malidy that needs to be cured. It more just a case that sex isn't an impulse they have themselves, it's something that they can be turned on to in the moment if offered to them. It's like never having the notion to order pizza, but if there's pizza already on the table then yeah, I'll have a slice and enjoy it.
Anyways, this is a pointless death in the story used just to add some forced drama to the ending while it's ultimately undeserved. I'd even add that in a game where you get pretty much every girl you could see and want, *not* getting Amy, your antagonist twin brother's girlfriend when she looks as good as she does is a missed opportunity.
Ending Impressions
The ending is rushed, no doubt about it and it will leave numerous plot questions unanswered. The multiple endings largely stick the landing giving you slightly different wrap up cutscenes, but it just really goes to point out how much fun you could have been having with the characters if the game ever decided to let you get there with them before the end. A harem ending should be an in-game reward you get to play out and enjoy, not just a two image cutscene.
There's more, but I digress. The short of it is don't play this game for the story. At best it's a run of the mill porn VN with a few nice character moments, at worst it is shockingly detatched from how real people act.
That said, the models are really top teir. Ruby, Isabelle, Joyce, the maid, your teacher, and several others, all are unique looking and georgeous in their own right. That's a large reason why the game feels so disappointing at times - the character models are fantastic and you'll spend the game wishing you could find more substatial things to do with them.
Final Thoughts
Overall, this is a game where you can tell the dev fell out of love with it mid-way. It shifts priorities a few times, underwent some needless UI changes, and wraps up in a way you'd expect from someone just wanting to finally move on to other things. Animations and renders get more glitchy as the game goes on which is a sign of just some lost passion and care for your project. The game isn't bad, in fact it still manages to stand out of the crowd for it's excellent looking characters and style, but you play it and quickly realize that there just isn't the substance you're hoping for.
You can tell when a writer doesn't really care about what they are writing about and that feeling is contagious to the reader. By the time major "shocking" events of the story unfold you'll be pretty mentally checked out. The characters aren't treated with the level of respect that I think their initial designs and stories warranted and that's a shame.
It's a game worth playing, but struggles to retain your respect as a player despite it trying to be more serious in tone at times. Go in with average expectations and you should be able to enjoy it just fine.
3 stars out of 5