Mamonetti

Active Member
Apr 4, 2020
623
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Oh, there are alternatives, which worked for others (I also helped finance adult games, just not with a subscription model).
Learn to render in spare time while actually going to work. Write the story in advance, so you have an idea how big the whole thing will be. Once you feel fit to start a project, make an estimate how much work is needed for it, how long it will take, how many renders are needed. Break it down into smaller parts if necessary, but plan for the whole thing, not just for one Chapter. Do a calculation how much that will cost you. Triple that (at least). Create a prototype and see if you can get the funds to create the product.
If the whole thing is too big to be planned ahead, then ok: Do one chapter at a time and charge for each chapter once, do the calculation for that one chapter and see if you can raide the funds for it. This way you have more motivation to actually finish your work and will try to stick to the plan, not put in 500 ideas which came along the way. This way you will learn to postpone ideas, maybe implement them in a later update.
Will this lead to less games? You bet it will. But it will also lead to games created on a higher level. What good is it to have 200 mediocre games half finished and then abandoned if you can have 50 games from people who actually know what they are doing.

If one wants to "learn by doing", he can create smaller games to experiment with or a demo for the project he wants to create, with a goal he wants to reach, thereby not having big costs and getting an idea if he actually is able to reach a goal he set for himself. Don't make others pay for your learning phase.
Yeah, you're right, that's a reasonably good approach to developing games from a professional perspective, but once again we'd have 10% of the games we have in the best case scenario.

On the other hand, this would probably get worse because a try and error development paradigm opens the door to test new things, lets your creativity fly and in many cases, as a result, a good game is born although it didn't look so promising at the beginning thx to the supporters who saw its potential.

So all combined, your proposal is perfect on the paper and works fine for certain games but in general doing it this way would mean a change for the worse in terms of global results.

With patreon and other similar sites, you can always support little money per developer (1$ per month, for example), which means 12 * 10 = 120$ for a 10-year game (I guess this could be a reasonable development time). Are you ok with paying this money for a game? Besides, you're not forced to support a developer forever. Personally I've stopped supporting some developers once I've noticed they were too lazy, I don't see a problem with that.

What if everybody did as you do? And related to this, what if pirate sites like this one didn't exist and we were forced to pay for everything? I guess you know the answer.

Regards
 

Nemo56

Forum Fanatic
Jan 7, 2018
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With patreon and other similar sites, you can always support little money per developer (1$ per month, for example), which means 12 * 10 = 120$ for a 10-year game (I guess this could be a reasonable development time). Are you ok with paying this money for a game?
Within 10 years I spent way more for single games that offered content worth playing for 10 years (I have to multiply that because I still have to find a game that is worth playing for 10 years. The one that might have been worth it was shut down after 6 years). For that amount of money you can get a lot more than what you get on Patreon.
What is a "10 year game anyway"? A game that has been in production for 10 years? Such games are usually complete disasters (Duke Nukem anyone?). A novel being written for such a long time without interruption ... 5000 pages? more?

I rather make a one time payment than subscriptions. Compare a VN to a book. Would you rather pay 1$ each month getting 3-4 pages each month or pay 15$ for the complete novel?
Because the usual update of these games, hardly any game has more content than that. And I am not talking about monthly updates, no Sir. Worst example: In an update of a game I should not name here(according to forum rules), MC walks down the stairs, gets a glass of water, sees his 'Landlady' having fun in the bathroom. The. End. (of that update). If you inflate that like good writers do, you can maybe squeeze half a page out of it. This was the work that was done in three months.
Sure, it was a animation sequence well done, high quality, but really ... this happens if you get carried away as a dev.
I am developing software as well (not games, although I was in the scene for a while in my spare time, also wrote some AIF, nothing too serious tho), I too have big ideas about what I could integrate into my product and I too have to set priorities. Customers are waiting for certain functions, so I have to focus on them.

If everyone did this ... well, then Patreon would be gone and devs would have to start thinking a bit more professionally. We would have less games, but made in a more serious way and not abandoned after a few months because not enough people keep paying.
The allegations of devs milking customers would end.
We would have less games, but made in a more professional way.
The demo scene would flourish once again
Chicken would lay cubic eggs, easier to store.
World hunger would end
Gasoline would be free
... it's not gonna happen anyway, so yes, I can keep dreaming.

For my part, I would very much welcome fewer better games compared to that huge mountain of mediocre products.

Really, I don't care if "everyone" does that or not. I do. I buy games - a LOT of them. I put more money into the industry than many others. But I don't pay for promises on a regular base.

If people want to keep complaining about getting milked, so be it.
 
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PedroDeLara

Member
Aug 10, 2022
276
607
Although I see your point, let's be clear, if patreon and this "monthly payment" funding scheme didn't exist, more than 90% of the games we have here wouldn't exist either. Few people can afford spending years developing a game (or at least "a chapter" to pack it and sell it in a standalone way) hoping to get enough income by the time it's for sale.

In the end, most of the developers are learning in real time not only the programming stuff, but specially in the rendering area, which is quite complicated and time consuming.

So even though it's not perfect, I can't think of any alternative to what we have. Maybe one day adult games become sort of "accepted" by society and big companies get involved in their development. And here I'm talking about a sort of fusion of this world and porn, maybe that's the future, I don't know. In the long term porn as we know it will probably die, once virtual reality comes into play (this is what I'm talking about), but in the meantime, this is the best we have.

Regards



Of course, let's now be REALISTS and the fact that there is a platform for "financing" the project of adult games, the pseudo programmers see an opportunity, start a game, raise a good flock of pornography addicts who, to satisfy their addiction, pay and pay more and more for something supposedly they will not deliver the internet as a no man's land the guy practices this fraud and then changes his nickname to any other and foments the same scam the problem is the addicts still banking PICKS like this one we talk about. "I myself don't even worry and I stay here reading and finding it funny"
 

Mamonetti

Active Member
Apr 4, 2020
623
1,143
Of course, let's now be REALISTS and the fact that there is a platform for "financing" the project of adult games, the pseudo programmers see an opportunity, start a game, raise a good flock of pornography addicts who, to satisfy their addiction, pay and pay more and more for something supposedly they will not deliver the internet as a no man's land the guy practices this fraud and then changes his nickname to any other and foments the same scam the problem is the addicts still banking PICKS like this one we talk about. "I myself don't even worry and I stay here reading and finding it funny"
Well, generalizing about the behavior of a few developers is not a proper way to analyze the situation. I know I don't have proper statistics but I believe the percent of developers who could be see as milkers is much lower than it looks. I can think of a few famous ones such as Icstor but that's not the common case at all IMHO.

For me the most important thing is not to be obsessed with any game and if you think some developers aren't doing their job, drop your support, simple as that. But hey, I can only decide what's done with my money and if other people (addicts, as you call them) decide to keep supporting milkers, so be it, it's their money after all.

Regards
 

PedroDeLara

Member
Aug 10, 2022
276
607
Well, generalizing about the behavior of a few developers is not a proper way to analyze the situation. I know I don't have proper statistics but I believe the percent of developers who could be see as milkers is much lower than it looks. I can think of a few famous ones such as Icstor but that's not the common case at all IMHO.

For me the most important thing is not to be obsessed with any game and if you think some developers aren't doing their job, drop your support, simple as that. But hey, I can only decide what's done with my money and if other people (addicts, as you call them) decide to keep supporting milkers, so be it, it's their money after all.

Regards

I usually don't waste time commenting on other people's comments but I take the hook of the subject to support my point of view on the subject. I also don't waste my time explaining the "addicted" connotation about erotic/explicit content. And about other people's money, I don't even care about each one ending their life in the way they want. Feel free to rant, big talker that you are.
 
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PalmFace

Active Member
Aug 22, 2017
794
420
Oh damn, I havent followed this game in the last 1-2 years (?!) and I am so disappointed in the progress/dev. I came across dreams of desire right when it finished and I absolutely loved it, so I was hyped about everything they promised Midnight Paradise to be. What an absolute letdown :(
 

LaloSalamanca

Member
May 17, 2019
331
1,071
Oh damn, I havent followed this game in the last 1-2 years (?!) and I am so disappointed in the progress/dev. I came across dreams of desire right when it finished and I absolutely loved it, so I was hyped about everything they promised Midnight Paradise to be. What an absolute letdown :(
Yeah, an absolute let down indeed. It became so when the developer decided to go to milktown.
 
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