Unity Midnight Sin [v0.6.0] [Faerin]

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Sycho

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May 9, 2018
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That's a question for me too, why dont use AppData just like many other unity games?
Because for some players who are less than technically savvy, it's easier to locate the saves if we need to take a look at them for any reason. Having them stored outside the game's folder (like in AppData, for example) would cause more problems than they would solve.
 

TheDevian

Svengali Productions
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Mar 8, 2018
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That's a question for me too, why dont use AppData just like many other unity games?
Because game stuff, belongs in the games folders/drives, not system folders/drives.
System folders are for system files. Save games are not that.

Besides, if you have a system problem, like a crash, they are gone, whereas any other drive is safe.
 
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Heyesey

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Sep 28, 2017
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Because game stuff, belongs in the games folders/drives, not system folders/drives.
System folders are for system files. Save games are not that.

Besides, if you have a system problem, like a crash, they are gone, whereas any other drive is safe.
I don't code and long since gave up trying to understand Windows; this makes sense to me, so how come so many games don't do it that way and insist on dumping save files in Appdata? Does anyone know?

From a gamer's point of view, either would work as long as all game developers did the same thing. It's when there are different processes that I lost track.
 

Sycho

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I don't code and long since gave up trying to understand Windows; this makes sense to me, so how come so many games don't do it that way and insist on dumping save files in Appdata? Does anyone know?

From a gamer's point of view, either would work as long as all game developers did the same thing. It's when there are different processes that I lost track.
That's up to the individual developer. They choose where to store the saves and what methods work best for them. Faerin has used this method since his first game (Man of the House). AFAIK, that's not likely to change.
 

Heyesey

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That's up to the individual developer. They choose where to store the saves and what methods work best for them. Faerin has used this method since his first game (Man of the House). AFAIK, that's not likely to change.
True ... I just wondered if anyone here (not just you, but thanks for responding) knows why some developers prefer to put it in appdata.

Maybe in case the computer has more than one user, so they don't all have to use the same saves?
 

wizardcock

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Feb 19, 2021
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True ... I just wondered if anyone here (not just you, but thanks for responding) knows why some developers prefer to put it in appdata.

Maybe in case the computer has more than one user, so they don't all have to use the same saves?
I store my saves on cloud storage (there are also saves for all renpy games or rpgm( which is more important because there saves with 200+ hours play)
 

Snugglepuff

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Apr 27, 2017
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Maybe in case the computer has more than one user, so they don't all have to use the same saves?
Doubtful.
I think it's more a default location and most don't bother to change it.

It's like with mainstream gaming and saves/config files etc being put under the My Documents folder in Windows by default, despite Microsoft making a My Games folder for that kind of thing.
 

soo54

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Jun 29, 2023
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Doubtful.
I think it's more a default location and most don't bother to change it.

It's like with mainstream gaming and saves/config files etc being put under the My Documents folder in Windows by default, despite Microsoft making a My Games folder for that kind of thing.
Most of the programmers don't analyze all the aspects of their programs, therefore they use the documented procedures.
In this case, they *think* about the saving system and they did not like what default it is for unity.

A good example is renpy which offer two save locations, but this was made from renpy developers. For people who want to make games, renpy is very good to not bother with much programming and focus on the game. As a matter of fact, renpy is not a really a programing language but an environment for games. Beside this, unity is a big library, and if I'm not mistaken it can be used in many programming languages.
 
4.00 star(s) 57 Votes