0nymous

Active Member
Nov 16, 2016
975
2,193
Found this little bit of trivia on the wiki:
  • Defeating Venefica's wild form with a leads to unique dialog, including a reaction from Elly if she is present
As a true headpat connoisseur I simply HAD to check out what the dialog is, but I cannot seem to trigger anything unique. I even trial-and-errored my way to make sure she loses her last spirit point EXACTLY with a headpat attack. To be more specific: it was the "Fight her going wild." option where she's instantly in her wild form where she's level 100 and has a total of 15 spirit.
I then ALSO did the same thing on "Fight her full power, with Elly's help." option. Her wild form/second phase had "only" 10/10 spirit here. And yes, the headpat was again the "killing blow".

I also reloaded and did the very same thing with her being much weaker during the "quest" fight. Nothing. Did I get jebaited...?


  • A new "Ask Ancilla if she wants help with work around the dungeon." scene has been added. By Valentin Cognito, edited by Threshold.
Not seeing this option anywhere in my 26.8a game.
 
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Phenir

Engaged Member
Sep 28, 2019
2,078
1,376
Found this little bit of trivia on the wiki:

As a true headpat connoisseur I simply HAD to check out what the dialog is, but I cannot seem to trigger anything unique. I even trial-and-errored my way to make sure she loses her last spirit point EXACTLY with a headpat attack. To be more specific: it was the "Fight her going wild." option where she's instantly in her wild form where she's level 100 and has a total of 15 spirit.
I then ALSO did the same thing on "Fight her full power, with Elly's help." option. Her wild form/second phase had "only" 10/10 spirit here. And yes, the headpat was again the "killing blow".

I also reloaded and did the very same thing with her being much weaker during the "quest" fight. Nothing. Did I get jebaited...?
I think the first one is just refering to this bit of code
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If I'm reading this correctly, when you use headpat, it checks if you already used it once this battle. If not then it skips to the second block which removes 2 spirit, and if that 2 spirit removal also defeats her you get the final block of code which is what I think that trivia is specifically referring to. If that 2 spirit doesn't defeat her, then you lose the opportunity to get that dialogue. Also, I think she needs to be at high arousal (70%+, when she comments about how close to orgasming she is after you attack her).
Not seeing this option anywhere in my 26.8a game.
You need to go to Sofia's Domain and "spend time with Ancilla" to bring up her submenu. Then you can ask to work with her which you have to do multiple times (with different scenes in order) before you can get to the newest one.
 
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0nymous

Active Member
Nov 16, 2016
975
2,193
You need to go to Sofia's Domain and "spend time with Ancilla" to bring up her submenu. Then you can ask to work with her which you have to do multiple times (with different scenes in order) before you can get to the newest one.
Once again, no such option. I've exhausted all other options with Ancilla too. Maybe there's some other flags involved? I completely skipped Mika's progression, maybe you need that?

Thanks for the reply on the other thing. I really thought it's going to be post-battle dialogue, not the in-during one.
The phrasing on the wiki seems wrong to me though, because it clearly simples that she needs to be "defeated" with a headpat, which "leads" to more dialogue.
 

Phenir

Engaged Member
Sep 28, 2019
2,078
1,376
Once again, no such option. I've exhausted all other options with Ancilla too. Maybe there's some other flags involved? I completely skipped Mika's progression, maybe you need that?
Yeah sorry I just glanced over it the first time but the requirements are right there and I ignored them. You need to "Talk with Ancilla" and then "Ask about the dungeon's residents" and then ask her about the imps, matangos, and blue slimes. After that go back a menu (Talk with Ancilla) and "Ask about Ancilla" and then "Why are you working for Sofia". After all this you should have the option to work with Ancilla in the dungeon.
 

0nymous

Active Member
Nov 16, 2016
975
2,193
Yeah sorry I just glanced over it the first time but the requirements are right there and I ignored them. You need to "Talk with Ancilla" and then "Ask about the dungeon's residents" and then ask her about the imps, matangos, and blue slimes. After that go back a menu (Talk with Ancilla) and "Ask about Ancilla" and then "Why are you working for Sofia". After all this you should have the option to work with Ancilla in the dungeon.
Okay, yeah. That did it, thanks. Which is odd because as I've mentioned I could've sworn I did exhaust all her other dialogue options. Must've reloaded at some point where I didn't do that yet.
 

Envy*

Well-Known Member
Apr 10, 2022
1,656
2,183
Hi, I'd like some advice from fans of the game, I'd like to get started on this game but I don't know if I should play it without mods to start with or if I can install them.
 

BahnMiire

New Member
Jun 2, 2022
2
0
What happens to human adventurers who quit adventuring (i.e because they don't want to be sexually exploited, can't progress any further, or are mentally incapable of being an adventurer)?
 
Aug 8, 2022
81
107
What happens to human adventurers who quit adventuring (i.e because they don't want to be sexually exploited, can't progress any further, or are mentally incapable of being an adventurer)?
probably take up a job at the bar or something and live a modest life
 
Aug 8, 2022
81
107
Hi, I'd like some advice from fans of the game, I'd like to get started on this game but I don't know if I should play it without mods to start with or if I can install them.
i recommend getting through the forest dungeon before you install any mods, so you can get a general feel for how the game works and flows
 
Jul 21, 2018
32
106
While i don't like trashing developers of games for slow content this is one of those times where there's a direct comparison that is relevant.

Look at how much content Majalis puts out vs this. Tales of Androgyny has been putting out content every single month for years without a problem and they have less writers contributing. It's a really stark comparison. For games like this if you can't even do half of what majalis does like, your workflow obviously just isn't good.
 

blufalcon

Member
Dec 14, 2018
205
367
I think the Capital is taking a while because it's supposed to act as a pseudo-dungeon or maybe just a full-on dungeon, with time passing as you travel around it, along with encounters that get more dangerous at night. It requires it's own framework and blueprint and isn't supposed to act like the beginner hub town. There are also things like waiting for art, proofreading, and implementing dialogue and events from outside collaborators. The creator is also adding more things to previous areas of the game in an effort to make them not feel empty.

Majalis has something like 288% more Patreon members and their lowest tier is three times as much as Threshold's lowest tier. This allows them to have two programmers, a dedicated writer, and a dedicated artist all working on the game. Whereas the artists for MGD are freelance and likely have to work on other commissions and the like and the people that volunteer to write scenes also have their own lives. Majalis also caters to a broader demographic with futa, furry, and a bunch of gay shit.

Please keep this stuff in mind and maybe play around with making your own game so you can see how hard it really is.
 

Ornn Ornn

Newbie
Jan 11, 2023
40
24
What happens to human adventurers who quit adventuring (i.e because they don't want to be sexually exploited, can't progress any further, or are mentally incapable of being an adventurer)?
I asume the vast majority just retires with a wife,
while those who are heartbroken get help one way or another.

There are some mentions about retired adventures, or how some want to.
Himika offers to retire with you and go in hiding somewhere if you are in trouble, with Mizuko.
Manticore mentions that a friend of her got a boyfriend addicted to manticore venom, not 100% certain of retired.
Ushris, Venefica and Sofia mention that they look for a pet, or something similiar, so i asume others retired with such fates.
Vili mentions some former imps are now succubus with husbands living in town and other places.
I believe the 3 subbubi that camp ontop of the mountain also have some dialog about retired adventures.

But the most important person is Vivian as she is playing matchmaker.

as for the people that get heartbroken, into accidents etc would get help from others.
Mika for example was beliefd to be turned into a monstergirl, was scolded by Elena for it.
Mika, not being clearheaded, wanted to take some revenge on Elena for scolding her and tried to steal from her.
Mika got caught, and Elena vouched for her to be able to stay while Ancilla took her in with a job, to repay her now debt.

Catherine is a adventure that tried to cheat her way through and snuk/magic her way through the labybrinth without clearing it, which caused her to land inbetween a lot of horny monstergirls which played with her and transformed her into a succubus.

Nara got heartbroken by a very good friend at the mountain being fired, got depressed.
Vivian decided to try and cheer her up by sending her out to stop you, the player, which helped out.


I asume with that information the vast majority just retires with a wife,
while those who are heartbroken, into accidents or something else get help one way or another.

edit: there are also some near death accidents with the player, and mentions of death for other adventures.
but with the player i would call highly accidental such as the succubus campers on the mountain, or fate related with being the hero.
As for other adventures i believe it was only in the past with succubuses eating souls. I dont think there are any recent accidents.
There are however MIA, missing in action, reports that Elena sometimes fills in, but that appears to be adventures fucking Mantago for a week or longer.
But because there is a MIA producure i assume accidents still happen, but rarly as the guild can track you down with the return stone and book.
 
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DrVitanium

Member
Dec 19, 2019
419
677
Damn, it's really unfortunate to see the development of this game so incredibly slow, but not just that you can see a lot of the modders just are kind of done with it, a lot of them hinting at or citing that reason, such as their mods constantly being broken by small updates that barely add anything.
Which also sucks as a player, since some of those mods are some of the best and add incredible content.

I hope at some point a big update or at least some more community involvement picks up again and sparks some interest. The modding community brought so much content, but it's so dead even the great mods that the original authors of said people can update/fix for the new versions aren't being fixed, not to mention any new ones.

Anyway, here have a free cup of coffee my cultured people: :coffee:
 
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LEWDpyon

Member
Aug 18, 2018
355
848
Damn, it's really unfortunate to see the development of this game so incredibly slow, but not just that you can see a lot of the modders just are kind of done with it, a lot of them hinting at or citing that reason, such as their mods constantly being broken by small updates that barely add anything.
Which also sucks as a player, since some of those mods are some of the best and add incredible content.

I hope at some point a big update or at least some more community involvement picks up again and sparks some interest. The modding community brought so much content, but it's so dead even the great mods that the original authors of said people can update/fix for the new versions aren't being fixed, not to mention any new ones.

Anyway, here have a free cup of coffee my cultured people: :coffee:
I at one point wanted to make a mod for the game due to how much I really liked the pacing back when it was gaining traction but ultimately I never did because of both even from what I played from the game It left me with little to work with when I wanted to make a crossover mod that tried to be lore friendly, (I doubt there's much now that would fix that) 2 the crossover also was with another H game that's become a pateron milking simulator This was around the venefica update mind you so there's already been introduction to a few new tools that would have alleviated the more creative side of things leading to 3 my lack of skills of a coder and as an artist (mainly needed the art stuff to create a custom map and unique icons). between then and now I definitely have developed as an artist but it's sad to see that while I spent some of my time developing those skills nothing of not has happened within the 3ish years of that update. Hell patreon milking game 2 has still made more progress than MGD even if it's bacame a clusterfuck.
 

Valentin Cognito

New Member
Nov 3, 2018
14
39
Damn, it's really unfortunate to see the development of this game so incredibly slow, but not just that you can see a lot of the modders just are kind of done with it, a lot of them hinting at or citing that reason, such as their mods constantly being broken by small updates that barely add anything.
Which also sucks as a player, since some of those mods are some of the best and add incredible content.

I hope at some point a big update or at least some more community involvement picks up again and sparks some interest. The modding community brought so much content, but it's so dead even the great mods that the original authors of said people can update/fix for the new versions aren't being fixed, not to mention any new ones.

Anyway, here have a free cup of coffee my cultured people: :coffee:
I at one point wanted to make a mod for the game due to how much I really liked the pacing back when it was gaining traction but ultimately I never did because of both even from what I played from the game It left me with little to work with when I wanted to make a crossover mod that tried to be lore friendly, (I doubt there's much now that would fix that) 2 the crossover also was with another H game that's become a pateron milking simulator This was around the venefica update mind you so there's already been introduction to a few new tools that would have alleviated the more creative side of things leading to 3 my lack of skills of a coder and as an artist (mainly needed the art stuff to create a custom map and unique icons). between then and now I definitely have developed as an artist but it's sad to see that while I spent some of my time developing those skills nothing of not has happened within the 3ish years of that update. Hell patreon milking game 2 has still made more progress than MGD even if it's bacame a clusterfuck.
It bears mentioning that progress on MGD is made and released on a monthly basis (or near-monthly, when the next update is a big chunk of content that can't just be split into smaller chunks), with new content across the board.

If you are unsatisfied with the game's pace, I would honestly invite you to take up game development, if only for a small project, as a trial kind of thing. Godot, for example, is a very convenient game engine, which greatly facilitates building your own projects. But even then, lot of work goes into game development, and keeping up said work on a monthly basis is no small feat.

As for modding, I cannot say the sentiment is shared.
  • First off, mod-breaking updates are incredibly rare. Off the top of my head, there must have been 3-4 over the past years, and as mentioned, that's with monthly releases. In addition, whenever such updates occurred, the steps to update mods were clearly outlined and facilitated, with how-tos and regex being provided.
  • As for modding, there's always been lulls and spikes on that front, but all the same, contributions are continuous, with new mods and code mods being worked on and released on the Discord server (and ideally on the wiki as well, but mod authors don't always do that and, well, you can't really force them to).
  • And as for fixing or updating old mods, some authors don't do that simply because they've lost interest, which has nothing to do with the game being "dead". People's hobbies change with time, and they may discard projects they were previously invested in. That's normal. If you are interested in such or such mod being made playable again for the game's current version, you are welcome to check the with instructions on that front, and/or to join the Discord should you need help. Such a contribution will doubtless be appreciated!
  • And finally, and probably most importantly, MGD is incredibly modding-friendly, probably more so than most any other game out there. The technical hurdle to pick up modding is not that great, and most of the work really comes down to the time required to write content. Literally anyone can do it, provided you're willing to spend some time reading up and tinkering, even if you have zero proficiency in game development.
I hope that helps give some perspective. I know it's easy to get impatient when you have to wait for new content, but it's important to be able to take a step back and see projects for what they are, rather than default to doomposting.
 

LEWDpyon

Member
Aug 18, 2018
355
848
It bears mentioning that progress on MGD is made and released on a monthly basis (or near-monthly, when the next update is a big chunk of content that can't just be split into smaller chunks), with new content across the board.

If you are unsatisfied with the game's pace, I would honestly invite you to take up game development, if only for a small project, as a trial kind of thing. Godot, for example, is a very convenient game engine, which greatly facilitates building your own projects. But even then, lot of work goes into game development, and keeping up said work on a monthly basis is no small feat.

As for modding, I cannot say the sentiment is shared.
  • First off, mod-breaking updates are incredibly rare. Off the top of my head, there must have been 3-4 over the past years, and as mentioned, that's with monthly releases. In addition, whenever such updates occurred, the steps to update mods were clearly outlined and facilitated, with how-tos and regex being provided.
  • As for modding, there's always been lulls and spikes on that front, but all the same, contributions are continuous, with new mods and code mods being worked on and released on the Discord server (and ideally on the wiki as well, but mod authors don't always do that and, well, you can't really force them to).
  • And as for fixing or updating old mods, some authors don't do that simply because they've lost interest, which has nothing to do with the game being "dead". People's hobbies change with time, and they may discard projects they were previously invested in. That's normal. If you are interested in such or such mod being made playable again for the game's current version, you are welcome to check the with instructions on that front, and/or to join the Discord should you need help. Such a contribution will doubtless be appreciated!
  • And finally, and probably most importantly, MGD is incredibly modding-friendly, probably more so than most any other game out there. The technical hurdle to pick up modding is not that great, and most of the work really comes down to the time required to write content. Literally anyone can do it, provided you're willing to spend some time reading up and tinkering, even if you have zero proficiency in game development.
I hope that helps give some perspective. I know it's easy to get impatient when you have to wait for new content, but it's important to be able to take a step back and see projects for what they are, rather than default to doomposting.

I'm going to be honest, while I do get that video game development is hard (My career has me go into several different creative trades to begin with) so This isn't my first rodeo, but there comes a point where you gotta ask what is the end goal and is it something in sight or even obtainable within reason. it's one of the main reasons you tend to see a lot of """"doomposting"""" especially on this site. Some people really do need the "uuhhhhh you try this yourself" while others even after a long ass hiatus with tempered expectations, and hell years of new experiences and that delightful dosage of perspective come back and barely seeing growth of the fields and wonder where all that time has gone, what have you been waiting for, and what is that bigger picture.

Perspective goes both ways.
 
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