I like the FMC as a school principal, and the setting has potential—it's unique and offers a fresh perspective, especially from an FMC point of view. Unfortunately, the game relies heavily on cheap thrills and slow progress, making it feel more like an endless tease than a rewarding experience. The dialogue and flow of conversation often come across as clunky and forced, requiring too much suspension of disbelief to be truly enjoyable, which breaks immersion at times. While the premise is intriguing, the writing still needs improvement to keep players invested long-term.
As for the art, it's really hit or miss. Some updates look great, but others seem like there was a sudden shift in direction, leaving the visuals feeling inconsistent. It would be nice if the creator stuck to one style instead of constantly changing things up. The lack of a cohesive visual direction can be distracting and takes away from the overall experience.
As for the art, it's really hit or miss. Some updates look great, but others seem like there was a sudden shift in direction, leaving the visuals feeling inconsistent. It would be nice if the creator stuck to one style instead of constantly changing things up. The lack of a cohesive visual direction can be distracting and takes away from the overall experience.