Silent_J_Dev, nice story so far where the MC also looks very decent!
I'm looking forward watching how these neighbours will grow together and form a big happy family no matter what hurdles they have to overcome.
One typo in the last choice: Get cha
nged and leave.
I recommend to use only
True/False conditions for
paths and use cumulative counters for sex events instead of going nuts with
IF conditions like you already did at the last choice of day 2.
E.g.:
A quick check if you are on the path of someone would also look simple without number checks like:
Code:
if bf_path
$ bf_sx += 1
...
else
...
or in reverse
Code:
if not bf_path
...
else
$ bf_sx += 1
...
bf_path == 1 is the same as
bf_path or
bf_path == True, so no need to redefine variables.
It can easily happen to mess up with equals signs, like using
= instead of
== or vice versa, so best to avoid them as often as possible.
That should help a bit with the variable management and overview in the long run.