Maybe instead of changing it, you can add something to it.
Adding the ability to stab her is a good alternative, but what if we could do something more... subtle?
For example, throughout the prologue you can find hints that Lady Wolf isn't who she says she is (the lock she busted, her reaction to you killing the large amount of bandits at the entrance, her taking the book you found). So what if the third option isn't to oppose her, but to impress her?
For example, in that situation instead of submitting or attacking, you show her how perceptive and cunning you are.
So if you noticed all these things, and acted in certain ways, this could culminate in that scene as more of a persuasion moment from games like fallout new Vegas.
My favorite moments from that game were the dialogue choices you had in confrontations,
the one against Launius, Ulysses, Joshua Graham and the big MT scientists. Specifically Ulysses if you find his tapes, where you need to remember what he said in them in order to persuade him.
Something like that could be a way to get the scene without it being too forceful; You look at the busted lock, you lie to Sa'id and say that you broke the lock instead, you fight the bandits at the entrance and maybe make other choices, and all of those can add points in an invisible meter that when achieved unlock a dialogue option in Lady Wolfs scene, in that dialogue you have to say the correct things to impress her. If you fail to impress her, you continue as you normally would. But if you succeed?
You get an alternative's scene where instead of being a bit forceful, she's more suggestive then dominant about it, but she lets you opt out if you don't want to.
You're still forced to work for her, but she might respect you a bit more if you continue the scene with her.
That's just my two cents about it, still a great scene to me.
Adding the ability to stab her is a good alternative, but what if we could do something more... subtle?
For example, throughout the prologue you can find hints that Lady Wolf isn't who she says she is (the lock she busted, her reaction to you killing the large amount of bandits at the entrance, her taking the book you found). So what if the third option isn't to oppose her, but to impress her?
For example, in that situation instead of submitting or attacking, you show her how perceptive and cunning you are.
So if you noticed all these things, and acted in certain ways, this could culminate in that scene as more of a persuasion moment from games like fallout new Vegas.
My favorite moments from that game were the dialogue choices you had in confrontations,
the one against Launius, Ulysses, Joshua Graham and the big MT scientists. Specifically Ulysses if you find his tapes, where you need to remember what he said in them in order to persuade him.
Something like that could be a way to get the scene without it being too forceful; You look at the busted lock, you lie to Sa'id and say that you broke the lock instead, you fight the bandits at the entrance and maybe make other choices, and all of those can add points in an invisible meter that when achieved unlock a dialogue option in Lady Wolfs scene, in that dialogue you have to say the correct things to impress her. If you fail to impress her, you continue as you normally would. But if you succeed?
You get an alternative's scene where instead of being a bit forceful, she's more suggestive then dominant about it, but she lets you opt out if you don't want to.
You're still forced to work for her, but she might respect you a bit more if you continue the scene with her.
That's just my two cents about it, still a great scene to me.