Extremely worth your time.
While this is an RPGM scene collector-game, it nails almost all of the fundamentals of what you need to make this kind of game interesting:
While this is an RPGM scene collector-game, it nails almost all of the fundamentals of what you need to make this kind of game interesting:
- The animated character-art looks nice, but more importantly it's implemented with a strong direction. There's more than enough art to convey the main theme of hypnosis- and slow-corruption that the game is aiming for, and it's especially well used in the daily training-scenes. The game also has the character-art and the UI work together to convey visuals, which is a a step above the average presentation. On the negative side, the game does make use of speeding up looped animations, which usually doesn't come across that great, and it's not like they've got access to any especially good SFX either.
- The game doesn't just push it's scenes on you, but actively makes the "discovery" of them part of the core gameplay-loop. (collecting items to make crystals to unlock scenes) It's nothing that hasn't been done before, but it never feels like you're just picking scenes off a checklist, while the game also does it's best to have it's scenes spread out across the game-world, while also balancing making them easy to reach. There's a game and progression here.
- The writing is minimal, but not distractingly bad. One of the few complaints I would have is that the heroine and the characters in general are a bit too bland.
- The training-progression is well executed. The game does a good job of linking every aspect of gameplay into the "hypnosis"-theme, even if the execution isn't always the most satisfying.