If you already have the C++ versions and it still doesn't work, just download the masvcr110.dll from the internet ( 32 bit version worked for me)extracting the game gave this messages
is there any way to fix this?
If you already have the C++ versions and it still doesn't work, just download the masvcr110.dll from the internet ( 32 bit version worked for me)extracting the game gave this messages
is there any way to fix this?
Nice Zangief dropkick reference.New Preview:
View attachment 4631140
Progress / 進捗
The Lilitran Senior Warriors, like the spear-carrying warriors, are enemy characters who are allies but have been brainwashed in some way by Elpasia.
Unlike other warriors, they do not use weapons, but are the proud chosen elite who fight only with their well-trained bodies.
This enemy has many elements that make Ish suffer, such as a strong trunk and high attack power, but the most distinctive are its grabbing attack and anti-air Rolling Sobat.
The grab is a nasty technique that causes great damage and at the same time puts you in an embarrassing position, while the anti-air Rolling Sobat is a nasty counterattack as soon as Ish is in the air.
Also look out for the powerful fall sex!
As a bonus, you can try out the “Topé con giro” ↑special move.
The attack itself is not very powerful, but it has a high crushing effect, and a long press and tame will result in an even more powerful body blow.
It has a long range and can be used as a combo from the air, so it is a very useful technique.
If the opponent this time is not a strong airborne foe...
An aside.
The grabbing technique used by the Lilitran advanced warriors is based on a cool technique that I found by watching a lot of lucha libre videos.
However, I have no idea what this technique is called.
If you know more about it, please let me know...
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princess_reconquista_reward_2025_03.zip
All preview files
What if I told you, there were people who beat him in under a minute as part of a competition the creator held to get ideas on new animationsFirst boss is way over-tuned once he goes blue its impossible to land hits at all with that obnoxiously long animation lag after hit. Needing to perfect counter everything is ridiculous
The question is whether this game is catered to sweaty grinding die hards or casual metroidvania and jump n run players.What if I told you, there were people who beat him in under a minute as part of a competition the creator held to get ideas on new animations
I meant no offense, of course, because I am getting the impression you think I see casual as an insult.Torao Chadabe The catch here is that the game IS catering to "casual metroidvania and jump'n'run players" - the people persistently having trouble with the first boss either suck at platformers as a genre, and/or picked up the game for the sexy time and want that little of everything else. In other words, the game is for "the casual", but the impression of what groups of users are involved is wrong: they are actually "casual" and "no effort", rather than "casual" and "diehard platformer speedrunning machine".
Not in the slightest; in fact, to me it seems like somebody feeling insulted by every "you suck" means they must think they are good at everything, which is...an impressive level of hubris, if nothing else.I meant no offense, of course, because I am getting the impression you think I see casual as an insult.
Precisely the point I was making: some want the difficulty, some want a walk in the park. I fail to see anything wrong with either. There is a word for that - "preferences".I was just throwing my 5 cents in as I do prefer the game being difficulty and all, but I also get the people that prefer their games on the easy side.
The counters in this are pretty generous with the speed and amount of time you're invulnerable imo, but you can keep your distance and take it slow only attacking when you have a clear opportunity; the counters make it a lot faster, but they're by no means necessary.First boss is way over-tuned once he goes blue its impossible to land hits at all with that obnoxiously long animation lag after hit. Needing to perfect counter everything is ridiculous
I ain't no speedrunner, and I'm sure the vast majority of people here or who play it in general aren't either. As usual, you just need to play him a few times and remember the attacks. You don't have to parry everything, and you don't have to beat him in under a minute, but it is entirely possible to do so.The question is whether this game is catered to sweaty grinding die hards or casual metroidvania and jump n run players.
Personally I didn't find the boss too bad and I like me a difficulty spike, but I can see how this might be off putting to some.
A lot of people run into this problem when trying to play anything in GameMaker studio, and a lot people give a solution that should work, but often times doesn't. (To the person directly above, no disrespect, but this is the one time where saying "look it up" doesn't work since the problem isn't always caused by the same thing, therefore most solutions aren't fully universal.)i need help when i try to start it, it says missing , what do i do i can't find it out
MSVCR120.dll
I beat him but did not enjoy the second phase of that fight at all. It was just an irritating fight. I thought the boss in Ninja Sekiran was on the harder side with that short takedown timing but this one was on a while different level. What annoyed me a lot are the controls not being responsive at times. Getting knocked down and attempting to get up for no response and needing to tap it again and again for it to happen only for that delay to get hit by another attack to knock you back down.What if I told you, there were people who beat him in under a minute as part of a competition the creator held to get ideas on new animations