Yes i beat all chapeter without itSo, the Idol part is it's own separate thing entirely and does not impact the actual shooting missions in any way right?
In the new map section with Kitchen Arcade Inn etc... You need to progress her bond to level 3-4 for him to startCan anyone know who is ntr hikari because he never appeared in map
did you figure out how to fix it? im getting the same thingGame crashes whenever I start it. Anybody knows how to fix it ?
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You gotta talk to the heroines to rewatch them, at the bottom of their event list IIRC (if you have unlocked them).How about the ntr scenes?
I love DLCs. Actually I hate ditching a good game just because the devs feel need to spew out a new title which costs significantly more than the other and you need to get all your gear or items all over again in the new title because it's a NEW TITLE.i just want their new gamefork those people who simps DLCs so much
The guns I avoid like the plague are the sniper rifles (never any use for it, all the zombies are fast and often spawn close to you), VO14 (20 rounds per magazine before reload is needed? For a machine gun?!) and Fireworks Launcher (what the actual fuck is this shit)Also, man, is it me, or do these devs really hate sniper rifles and the associated play-style?
Honestly, it's worse than just that. Leaving aside the fact that most maps don't really give you the distance needed to really make the best out of a sniper rifle, the game constantly spawns special Zs behind your ass if you take your time. Inevitably, some of those special Zs will hurt the girls at least a little even if you're fast with getting rid of them... all while barely being able to build vitality to heal them back up and buff them. At least until you reach lvl 30 I guess, but I have no idea how effective that one passive that regens Vitality over time is...The guns I avoid like the plague are the sniper rifles (never any use for it, all the zombies are fast and often spawn close to you), VO14 (20 rounds per magazine before reload is needed? For a machine gun?!) and Fireworks Launcher (what the actual fuck is this shit)
IDK. The CM2000 or smth for me is pretty good against the tintans and some other mutants. Just a few accurate headshots and it goes down very easily. I always pick it up against the bosses.The guns I avoid like the plague are the sniper rifles (never any use for it, all the zombies are fast and often spawn close to you), VO14 (20 rounds per magazine before reload is needed? For a machine gun?!) and Fireworks Launcher (what the actual fuck is this shit)
It's true there's no space to use sniper rifles, but there's actually no need for sniper rifles in general in here. If you can get rid of all the zombies without coming close to them, then there's no need to make it an H game unless you're trying to play super seriously.Honestly, it's worse than just that. Leaving aside the fact that most maps don't really give you the distance needed to really make the best out of a sniper rifle, the game constantly spawns special Zs behind your ass if you take your time. Inevitably, some of those special Zs will hurt the girls at least a little even if you're fast with getting rid of them... all while barely being able to build vitality to heal them back up and buff them. At least until you reach lvl 30 I guess, but I have no idea how effective that one passive that regens Vitality over time is...
Basically, sniper rifles are meant for a slow and steady gameplay where you make every bullet count, but level design and general gameplay actively discourages that particular play-style.
Which is f'n weird as fuck, because they give you bonus points for head-shooting shit... but they actively discourage you from taking your time to get a lot of head-shots, because, I dunno, you're not cool if you can't no-scope with extremely good reflexes, I guess.
So the only times you use them is basically when they're the first weapon that spawns and you have literally no other options... but even then, using the default pistol and running at Zs to punch them often seems more viable. Especially since girls like Aya and Hikari have the unfortunate habit of yolo-ing into the enemy randomly at times and then take unnecessary damage if you don't punch zombies off of them...
That said...
The heck is the Fireworks Launcher? I don't remember seeing that weapon... Does it appear in latter levels or something? Does it literally fire fireworks? Because that sounds dumb, on top of likely BEING extremely dumb...
I haven't really though much about the Tintans, since I haven't run into that many of them by Act7 (which is where I had my first legitimate defeat on Normal difficulty... and that is honestly surprising considering how much I suck at FPS games...) Unless the number of them rises drastically, I doubt they're gonna be enough of an annoyance to really bother with a sniper-rifle for them specifically. I could see it being good, maybe, against the tongue guys and the guys that like to stick the girls in their mouths, because they have moments where they're sitting ducks for an extended period of time... but eh.IDK. The CM2000 or smth for me is pretty good against the tintans and some other mutants. Just a few accurate headshots and it goes down very easily. I always pick it up against the bosses.
It's true there's no space to use sniper rifles, but there's actually no need for sniper rifles in general in here. If you can get rid of all the zombies without coming close to them, then there's no need to make it an H game unless you're trying to play super seriously.
Also headshots give more damage to the enemy, try headshotting tintans with CM2000, you'll see what I mean. They die pretty easily when you land your shots correctly. Sometimes I kill them barely when they arrive in the field despite them supposedly being mid bosses.
As for the vitality problems, you just need more skills. True they're level locked so you need to level up your character but honestly the game is meant to be slightly more challenging at the beginning.
What I recommend is maxing health, recovery speed and recovery rate. In general all related to health.
While recovering with maxed health recovery rate: at a single time you heal them and (I think) yourself up to 100% HP whether you're landing the goods/perfects or not. While landing them you get their buff power up to a max, yours up to 50%.
Increasing your max health to 200 can also help you. You basically have some health to tank the zombies, when taking damage from zombies you build your vitality. Ofc you can just take skill to restore vitality over time but I think it's a waste.
If you combine sage mode skill with maxed health, during your buff active the health increases to a whopping 300 points!
After you lose buff it goes down to 200 but before that some zombies are gonna take it down anyway. If not, you're still at max health.
If you heal up to 200 HP and activate sage mode it just heals up to 300 automatically so the synergy of health regen, regen speed and health boost is just nicely complemented by sage mode.
Also sage mode makes all hits in the enemy's body count as a headshot... no you don't get more points, but you deal damage as if it's a headshot. Does it deal 4 times the damage if it's a real headshot? I dunno, but maybe that's the reason why tintans are dying so quick for me
Overall, it's a those three skills on the top + steel body complement each other very nicely.You don't have permission to view the spoiler content. Log in or register now.
These skills are actually not that useful in the act 13 though so keep that in mind. Maybe restore vitality over time would be better if you need more vitality right there.
Restore vitality over time is actually good, but I think it's a waste. Why a waste? Because with my current set of skills I can take a lot of damage, charge my vitality up to a max and still have half of my HP or something.
Ofc they're high level skills but who wants to become op from level 1?
If you're still having trouble getting vitality at low level and getting swarmed by zombies, try this skill
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it makes you earn vitality every time you melee enemy so just get a melee button on your mouse or somewhere you can reach and use it a lot.
And remember, having your vitality high and recovering often invites more vitality as the girls can use their skills to protect you and each other so if you heal them up but end with low vitality, just get damaged by some zombie and heal right back up. As you can get even 3 vitality rounds for the damage but heal it all while using just one at higher level.
Also the girls having their buff active means they deal with every wave pretty easily, just make sure they don't get jumped by a mutant or when they're surrounded throw a nade at them.
Also yes firework launcher is dumb and pretty much useless. Your better choise is a watergun or a dakimakura![]()
The revolver I think is almost as powerful as a battlehawk but not quite. However, if you pair it with the default weapon reload reduction then it makes a pretty good weapon to have even if you have other weapons available.I haven't really though much about the Tintans, since I haven't run into that many of them by Act7 (which is where I had my first legitimate defeat on Normal difficulty... and that is honestly surprising considering how much I suck at FPS games...) Unless the number of them rises drastically, I doubt they're gonna be enough of an annoyance to really bother with a sniper-rifle for them specifically. I could see it being good, maybe, against the tongue guys and the guys that like to stick the girls in their mouths, because they have moments where they're sitting ducks for an extended period of time... but eh.
Dunno how the latter bosses play out yet, so I can't say if that idea will work out or not.
My MC is currently level 26, so I can't pull off the combo you're suggesting yet... but yes, I am using strikes of fury 2, nerfed though it is from its glory days at launch. I dunno if I'll use the kind of build you're using, or one that uses the Vitality regen passive. I'll see what works for my unskilled self when I get there. Game's grindy as hell, and I only have so many hours in a day to play...
Btw, I have a question. For the skill that upgrades the default pistol of the MC, what's the difference exactly between the revolver and the other gun? Rate of fire? Damage? Does the revolver hit as hard as the Battle Hawk or something? I'll probably play around with both when I get the chance to pick one up and see which fits me better, but I loosely remember from looking around the forum that the revolver is recommended more for some reason?