Hi, I had a question I couldn't find answer on this thread.
What's the point/use of Mood?
Very early on, I try to never stay in Bad then it goes up naturally (successful whoring mood bonus/ bedwarmer bots/workout and successful salvaging).
I would guess getting a mood worse than Bad would give debuff but what's the use to get a better mood?
(I would bet on more xp on social interaction but have no proof to support this)

The answer isn't what you're hoping for: as far as I can tell it's only "flavor" and has no effect on game play. Radnor created the 'mood' stat for the MC in DSCS and in SR24 I've continued to make it go up and down based upon player actions. I've looked through the code but I can't find anything that is influenced by the MC's 'mood' stat. If any experienced DSCS players know more than I do please correct me. Interestingly, right below the code that creates the 'mood' stat there is another stat created called 'despair' but it's not used anywhere in the game. It must have been a future plan in DSCS. I hadn't planned to make 'mood' influence game play but your guess is pretty good, maybe I'll use it and put you in the credits.

For now just be a nice guy and increase the MC's mood by assigning lots of bots the 'bedroom toy' role, after all that's how you see the images and videos of the bots anyway.

I don't think I'll ever do anything with 'despair', too depressing to think about.
