Nightman80

Newbie
Sep 16, 2022
20
4
Can you describe the problem?

Make sure the gameplay options from the game main menu are set properly: hide pubic hair and sync pubes color should both be deselected if you want to control it.


I was able to solve it. Thank you very much
 

Thora

Member
Jan 2, 2018
349
1,081
Has anybody found out if it is possible to add new clothing to the game?
'Possible' but complicated and with many issues.

Below is a Daz clothing asset fitted to the SMA model. The asset loads fine, but without the reference skeleton the weights are wrong, and it won't deform properly. Recreating this from extracted asset is doable but exceeds my blender skills. The game physics/animation code also assume skin tight clothing; anything else looks weird.

The game really needs a better clothing system, with support for cloth physics (lift shirt/skirt, tear, etc.) and the dev should provide a pipeline allowing modders/artist to easily add new content.

Sent a few requests to the dev, but never heard back. So this is paused for now.

-T-
1669848468763.png
 

krazy4games

Newbie
May 4, 2018
95
126
Changelog:


SMA 0.9.4a
Changes
-Added: cloth interactions to panties
-Cheats: The player can change the height of the hero (alpha).
-Added: Grabbing Hand (prototype).

Fixes
- A serious collider baking system update bug
- Pubes won't clip out of the underwear.
- Some custom poses didn't load.

Notes
-I couldn't publish earlier because of a problem with skinning with underwear.

Known issues
-When "Guide Her" is activated from a pose, it resets and loads back very quickly.
-Male hand-grabbing and skinning is disgusting.
-Male hips will not go as low if he is tall.
 

kopsutin

New Member
Jun 29, 2018
10
33
I don't understand, will the new version have a fix for payments from third-party agencies? Is there any information? Someone wrote that this can be avoided by excluding the "exit to the menu" but it does not work.
Developer wants to create new bugs instead of fixing the old ones
 

ViolentGlory

Newbie
Jun 7, 2020
69
55
From changelog, its looks cool that dev is moving to interacting with the girl more, than all those multiple agency and money stuff, but with the amound of bugs that people are talking on discord, and lack of updates from the dev, the future is clouded, also each new build seems to be more unstable then previous one, im still palying on 0.8.5, should i swtich to a newer version?
Coz i dont want to encounter multiple game crashes/bugs etc
 

Yotherethere

Member
Apr 28, 2021
102
192
Changelog:


SMA 0.9.4a
Changes
-Added: cloth interactions to panties
-Cheats: The player can change the height of the hero (alpha).
-Added: Grabbing Hand (prototype).

Fixes
- A serious collider baking system update bug
- Pubes won't clip out of the underwear.
- Some custom poses didn't load.

Notes
-I couldn't publish earlier because of a problem with skinning with underwear.

Known issues
-When "Guide Her" is activated from a pose, it resets and loads back very quickly.
-Male hand-grabbing and skinning is disgusting.
-Male hips will not go as low if he is tall.
Is that it? Lol.
 
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Thora

Member
Jan 2, 2018
349
1,081
Is that it? Lol.
It depends how he implemented the cloth interaction and grabbing. This is a hard problem to solve in a generic way. The game and assets were not built for this. He solved only the panties, which is simpler than the bra as the breast volume deformation code is... complicated.

Surprisingly Monkey is still mostly functional. Only issue so far is with some clothing, as expected. Assuming no major issues are found, I plan to release an update by Friday Dec 9th.

-T-
 

Thora

Member
Jan 2, 2018
349
1,081
Intriguing. Unity is incapable of cloth simulation for this kind of game. And when I tried to drop in external cloth solver, it failed miserably
Hey Qwerty - can you elaborate on the 'incapable of cloth simulation for this kind of game' comment? Simple cloth physics has been in unity for a while.

Prior to 9.4, the game was using it's own deformation/physics code - at least for breasts. This is in addition to the shape keys that affects volume. When clothing is present, the mesh get duplicated and simulated separately (look at the vertex/normal components from the DEFPecho* game objects). This is part of why I stopped playing with custom clothing as I would have to rewrite this code.

-T-
 
Last edited:
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