I love playing this game but it's not without a good amount of patience that I can now say that.
The game has two central mechanics. One comes from a genetic algorithm which in a way makes it more rewarding the more you play. And the second is "exploring models".

If executed well, players can pour in loads of time playing what's available in v0.01
In this version, what is causing a lot of disinterest are the frustrating controls and lack of direction-- which is fair given the current build version. To state a few points of friction, exploring models should be enjoyable and go hand in hand with the genetic algorithm. But in the current state it's making player driven decisions on heuristics/weight uninformed and the exploring portion unenjoyable--
nothing wrong with challenge, but tickling my mouse to caress her cocyx is a little too challenging.
For a v0.01 there are a lot of solid elements and the dev obviously knows the shortcomings thus far with the introduction of cheats.
Some ideas for the author:
- The ability to add in a mutation so even when players are high in levels they can still add more variance.
- Gamify the option to add "exotic" traits via your computer. Maybe you can earn money to call an agent to search for "exotic models"
- Add more sliders as levels go on to ease players into the game. Also more sliders as "advanced" players are striving for their dream model.
- Save bootycalls; if you successfully satisfied a model and they ask you to call them back you ought to be able to call them for another go.
- swap hair styles/color since we are only able to select curl and length with our choices.
- BIASED addition, I do like tanlines and see they are implemented and would love a slider for that
