I still have the bug of not being able to see my character's stats through clicking those stats in the top bar despite creating a new game.
I have another bug to report, in the cult meeting when you effect someone's lewdness or courage or anything else the message says you changed it but the numbers don't change.
I seen some other bug where one character has 44 fertility and after paying for their fertility treatment it became -13.
I have no idea why you wouldn't be able to click on the character stats. Make sure you are clicking on the stats themselves, not the space between them.
The second is not an issue. Sometimes the value only goes up by a fractional amount so it appears it didn't change. For example going from 5.6 to 6.4 will show it as 6 both times. As for fertility there are two values: the base fertility which is what the fertility treatment modifies and the actual fertility during that day which changes based on a woman's monthly cycle (which goes from -100 to their base fertility and back each month).
She spawned as a sex worker so maybe the game generated her as a lesbian but the work overwrote it to become bisexual?
Anyway, what attributes exist? I tried modifying "m_attr" (cheat set_attr 16499 m_attr 100) but the game doesn't recognise it. What is the male attraction attribute called? I couldn't find it.
Ok, the sex worker spawn can be the reason why. I can't check the code right now, but that can be the reason. As for the m_attr, you got it right and it's listed in the line you pasted. However those are special attributes that can't be changed via the console. I forgot about that. Only the attributes listed in the cheat sheet are real attributes and can be changed like that. The others are stored as general variables. Probably should make that work with the console.
I also have a passive mother in the game I never met. I don't think I brushed her off - (a) I never brush anybody off as a rule, it is hard enough to keep everybody liking you as is without getting negative modifiers. (b) I don't remember anything.
Then again you can never be sure, but looking at her character sheet, she has no negative opinion modifier which I guess she would get otherwise.
I would try texting her but her button is missing (similar to how you disabled the investor family before).
She's missing the button because you can't interact with her. That's going to be the case until she moves into town when you promise to pay her rent. But there must be an issue that causes the event to stop firing. Will need to check it out.
Cancel that, she finally called me. However (to bait for another "hey there" reaction) she should be "estranged", not "stranged".
The "hey there" reaction is just my way to indicate that I saw it for things not worth replying to. And the estranged was not a typo. I actually thought that was the proper spelling.
Since I have nothing better to do, this is how a bare-bone version of the futa/shemale could be implemented. Feel free to ignore it, I'm just spitballing ideas:
- Additional gender letter in naming: m, f, t (won't impact anything meaningful)
- Separation between penis/breast size (horrible to implement, because every character pack will require renaming)
- Additional customization parameters for gender generation, like: 45% male, 45% female, 10% other
- Customization parameter for the role the new gender fits: has/not vagina (aka pregnancy)
- Customization parameter for every character regarding their pronouns (or simply mark all other as female and move on)
- Additional else branch when debating sex acts, futa/shemale getting both male and female options based on their configuration
- A baseline character pack (2-3 models should be enough, community can take care of the rest if there is demand).
The keyword in all of this is the user interest; it would be pointless to spend the time to implement and test this feature if most people will ignore/disable it. And again, this is not meant to be a critique or a demand of any kind.
You pretty much nailed it. The "additional else branch" for all sex/naked interactions is the big one! A while back I looked into what would it take to add dick image to an existing girl image and it was possible, but very time consuming. It would also invalidate some of the existing clothed images. Anyway, it's a big job.
I waited 2 months in between ads to give people the chance to apply but they never did. I did keep track of few new spawns that did have lewdness over 60 and they still picked factory worker jobs or construction etc over any of the club jobs.
Also I was not in debt at all, I was super rich with an entire team of 21 people, but no one new was signing up for anything else. I had the lockers to support more workers but people just didn't seem to want those jobs, I may test out what u mentioned though with the lowering their happiness and being more aggressive in the approach.
In general, characters that are spawned with no job (which is most of them) will wait around 2 months before taking a non-club job. But not always. I'm guessing this was just a rash of bad RNG luck. I can't think of any reason why you are having that much trouble getting applications. Also try to keep your employees happy. You have no visibility into this but when someone is considering applying for a job they check if they have any friends or relatives working there and the happier they are the more likely they are to apply for the job.
For feedback, this happened at last.
View attachment 4642036
After a dozen of readed book I choose a 'Intermediate fingering' what triggered the start of the mp event.
The fact of the false messages are still*. Without this eventstart this Patricia Muller sent a dozen of messages before, so there are a little bug somewhere. You can moslty read my walkthrough progress from the image, almost two years have passed, I started almost all other important events including the new investor chain too. Now this will a challenge to recruit members in a lewd city, but I'm glad it's finally started.
* I did a homework to find the previous messages, so I read through the StripClubWars\local\eng\events\moral_police.txt to figure out what I seen before, and my best bet is this lines:
moral_police.email.t A Message From Your Leader
moral_police.email.sway.b You received an email from {3:IN} describing some recent progress in {3:sp} attempts at swaying the City Commissioners.........
I hope it helps.
P.S.: As I experience, some events closing prematurely too, like the mafia fight scene (befoe result of the fight they disappear, just like the anomaly at the hiring options.
Yeah, I'm pretty sure there's still a scene or two that's not checking if you are in the cult or not. But that will help me find it.
In general when an event ends prematurely with not explanation it means something went wrong. When that happens, if you have dev mode on, look at the console and see if there are any messages in red or yellow. That may help me figure out what went wrong.
Does anyone else have the problem that the Cult meetings no longer work for them? I come into the room, but there are no more people in it. I'm not sure, but could it be that I have too many members? I think I read something in the forum, but I thought it was fixed.
And what I also wonder: Can it be that the maximum cash of the NPCs is 79999? I've never seen anyone with more money?
If there are over 15 cult members, the game will pick 15 at random +/- a few to avoid issues. But it could be something else that's causing the meeting to crash. Any further info would help. (If you have the dev mode on, look at the console and see if there are any red/yellow messages)
NPCs can have more than that, but for cult abuse purposes it's capped at some value around 80k but also depends on their greed, but not able to check it now.