- Oct 31, 2018
- 569
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So Cass's making an appearance in this update huh? One more reason to look forward to it then.![]()
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Hello, everyone!
This week we continued coding and post-processing renders. The first scenes are officially in and waiting for SFX! Next up will be some branch testing. The game is currently tracking a couple hundred variables that affect dialogue and scenes, sometimes with several options. Today's header cat, for example—you could only pet him if you previously selected "petting stray cats" as your favorite hobby on the introduction sheet. That also happens to be the option favored by Eve.
We also continued working on a group scene which is pretty fun to create, but branchy as hell! We'll see if we stick to our original plan for the scene. It feels a bit ambitious right now, but hopefully it'll work out exactly the way we envisioned it.
We also took a moment to think about the extra content, such as the special renders. We decided that they'll be making a return, but perhaps in a smaller size than the previous "wallpaper" size. We'll see about that still. In the end, the specials are fun to create while offering a bit of variety and let us experiment with things outside of the game.
Last week we talked about the design workbench, so here's a little preview from there...
Cassandra 180
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For Cassandra's outfit, we were aiming for something casual she'd wear after the gym. We considered slack pants at first, but it didn't seem like her style. We also considered if maybe she'd keep her gym leggings, but they were ultimately too sweaty for her, even if someone might've liked that. So jeggings it is! With a shirt that emphasizes her assets.
Weekly summary:
- 79 renders
- Coding first scenes
- Scripting evening
- Post-processing renders
Cheers and have a comfy weekend!
Robison & Npx
Honestly, me too. It's been months since the release of the last update and there hasn't been a single preview. Anyway, let's see what they mean by "in a smaller size".Okay, so the special renders are back but in a smaller variation? I still would've preferred no special renders with a focus on previews instead but whatever.
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