4.60 star(s) 355 Votes

OdinTGE

Newbie
Dec 2, 2023
88
166
Jesus, what a murder. I think the 5 MGs just go buried. Cass win. Pentakill.
Massive disagree. My default stance is to completely disregard MILFs (or milf adjacent) and any LI/Sidegirl suffering from Boobus-Gigantus. Both opinions seem to put me squarely in the minority, but it can't be helped. I would much prefer it if all the main girls in this game had their boob sliders turned down, but at least the rest of them are still within sight of reasonable.
 
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Meabe37

Member
Mar 9, 2023
340
1,862
Massive disagree. My default stance is to completely disregard MILFs (or milf adjacent) and any LI/Sidegirl suffering from Boobus-Gigantus. Both opinions seem to put me squarely in the minority, but it can't be helped. I would much prefer it if all the main girls in this game ha their boob sliders turned down, but at least the rest of them are still within sight of reasonable.
Your assuming it as something to do with her breasts size tho, it has not (in fact i always thought since my first time seeing her in game that she would be even more stunning and breathtaking with small tits, it would suit her so well imo. But on the opposite side i would never wish to change her sister Kate size ever). Anyway, all that to say, i'm a firm believer that beauty as nothing to do with size. And if i were to make a top 10 of my favourites girls in AVNs , a big part of them would definitely fall in the category "short and small all over". And i honestly don't care if the girl fall in the category of Milf or a Teen or anything else. I'm an enjoyer of all women, a very cultured gentleman, yes.

Also don't take my buried/pentakill joke to seriously i was mostly joking. Mostly because i really do believe that Cass as one of the prettiest face in the game but it's not that one sided and some of the other girls can definitively compete with her :)

Edit: I don't feel and agree that her size unreasonable or unrealistic either too, she is really big sure but i have seen plenty of women in my life who were just as big or more. Even poor little old me have had a woman who was bigger than her in my bed. Anyway minus some exceptions i'm also very much turn off by ridiculous and comically size women in games, so i understand but she is definitively not, or anyone else in this game.
 
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jadepaladin

Well-Known Member
Mar 9, 2020
1,223
2,476
I would disagree with you about that Meabe. I really like Cassandra, she has one of the most beautiful faces and one of the most beautiful bodies in the game, but her character is not explained in as much detail as the one of the other girls, especially the main girls, which is clear since she is only a side girl at the moment, don't know if this will ever change and she can be more than that.

But for me not only a good look and appearance is important, I also want to see an interesting character and Cassie is just Mc hookup girl at the moment, but maybe something will change in that direction and maybe the developers will give Cassandra's character more depth through the backstory of her sister Kate, I would find that a great idea.
I'm all for fleshing out characters but can we at least get sex scenes with the main cast first? The way things are going we're gonna end up spending more time with Jenny or Cass than Bree and Sophie combined.
 

Wonder Wolf

Member
Mar 3, 2018
304
3,663
I'm all for fleshing out characters but can we at least get sex scenes with the main cast first? The way things are going we're gonna end up spending more time with Jenny or Cass than Bree and Sophie combined.
The developers said the next update will circle around the main girls, it's interesting you recommend it this way with the main girls first and the side girls later, I can't remember a game that did this exactly like that, it's always the opposite.

Most times at the beginning of a new game, we got introduced to some easy girls to have sex with, so that nobody can complain that we don't see sex scenes and in the mean time the developers have the time to increase the development of the feelings that need to create realistically with the main girls and the MC.

It's only the second day, and only Mia looks ready for the complete meal going all the way with MC, I think we need to wait more to see sex scenes for the main girls, I follow Summer Heat since the second week it got released here early February 2022, I waited long and I will still wait longer in the future, I know your feeling and I would be happy to see some sex scenes with the main girls in the next update but wouldn't have a problem with it, if the developers would expand the time to make it a little bit more realistic as long it doesn't end like other games with main girls and nothing happens in years. But I have a good feeling with this game.
 

jadepaladin

Well-Known Member
Mar 9, 2020
1,223
2,476
The developers said the next update will circle around the main girls, it's interesting you recommend it this way with the main girls first and the side girls later, I can't remember a game that did this exactly like that, it's always the opposite.

Most times at the beginning of a new game, we got introduced to some easy girls to have sex with, so that nobody can complain that we don't see sex scenes and in the mean time the developers have the time to increase the development of the feelings that need to create realistically with the main girls and the MC.

It's only the second day, and only Mia looks ready for the complete meal going all the way with MC, I think we need to wait more to see sex scenes for the main girls, I follow Summer Heat since the second week it got released here early February 2022, I waited long and I will still wait longer in the future, I know your feeling and I would be happy to see some sex scenes with the main girls in the next update but wouldn't have a problem with it, if the developers would expand the time to make it a little bit more realistic as long it doesn't end like other games with main girls and nothing happens in years. But I have a good feeling with this game.
I'm honestly fine with Cass being the early lewd choice. I guess my problem is that I forget their world is only on day 2 despite the fact so much has transpired that it would be impossible to be day 2 unless their world has longer than 24 hour days. So we're multiple updates in and like you said, only Mia is really primed.

I don't even want to get into Jenny since it would just segue into something I've mentioned before.
 
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Meabe37

Member
Mar 9, 2023
340
1,862
I would disagree with you about that Meabe. I really like Cassandra, she has one of the most beautiful faces and one of the most beautiful bodies in the game, but her character is not explained in as much detail as the one of the other girls, especially the main girls, which is clear since she is only a side girl at the moment, don't know if this will ever change and she can be more than that.

But for me not only a good look and appearance is important, I also want to see an interesting character and Cassie is just Mc hookup girl at the moment, but maybe something will change in that direction and maybe the developers will give Cassandra's character more depth through the backstory of her sister Kate, I would find that a great idea.
You are disagreeing with me on something i didn't say tho or at least meant. You are assuming that i was saying she is the best girl, better than the MGs or something. But it really was just a joke about how insanely good she look in those renders. Don't worry i'm still in the Sophie team lmao.

As for her being more, getting more deph and development, probably not? I mean she probably have some but nowhere near as much as the MGs. I think she gonna stay in this weird state of less than MG but more than the other side girls (i would welcome her as a 6 if the devs wanted to) But who knows what the dev are gonna do with her... maybe she is just here to create dramas with Kate path^^
 

Wonder Wolf

Member
Mar 3, 2018
304
3,663
You are disagreeing with me on something i didn't say tho or at least meant. You are assuming that i was saying she is the best girl, better than the MGs or something. But it really was just a joke about how insanely good she look in those renders. Don't worry i'm still in the Sophie team lmao.

As for her being more, getting more deph and development, probably not? I mean she probably have some but nowhere near as much as the MGs. I think she gonna stay in this weird state of less than MG but more than the other side girls (i would welcome her as a 6 if the devs wanted to) But who knows what the dev are gonna do with her... maybe she is just here to create dramas with Kate path^^
I have seen what you meant about Cassie in your second comment but this was before I wrote the whole bunch of text :HideThePain:, And of course I never doubted your loyalty to team Sophie :sneaky: and about potential drama with Kate, I bet somehow we won't be able to sneak around all the time behind the girls back, imagine what would happen if she would find out about Cassie and MC and we are on Kate's love path :eek::oops: but I still have high hopes, that Cassie or Shawn will help us with Kate in the next update and she will forget her ridiculous idea to kick us out of the camp.
 
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Meabe37

Member
Mar 9, 2023
340
1,862
I forget their world is only on day 2 despite the fact so much has transpired that it would be impossible to be day 2 unless their world has longer than 24 hour
Is it impossible tho? Is it packed? Yes. Does most peoples in their everyday life do as much stuff in one day? Probably not.
But here we got specials circumstances. MC arrive in a new town far from home with his two best friends into what look more like a vacation camp than whatever tf it's suppose to be. Meeting a lots of peoples, they are all (very) youngs and the guy got dragged to do a bunch load of stuff. Keep in mind that the first game day also end around 4am if i remember correctly it's quite late.

On top of that the game goes for the vibe "make the players feel like they go trough the full day" which no other avn ever do ( probably because it's so much more work, hence why the dev time progression is slow) That's also why a lot of peoples feel like the pacing is off, i don't agree, it's just a different style. The game is purposefully slow, more focused on the vibe, on slice of lify feeling of it, saying to the players "enjoy the ride" instead of making a tight and concise story and it's ok. But ofc everyone is free to not liking it it's completely fine even if they are wrong^^.
 
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jadepaladin

Well-Known Member
Mar 9, 2020
1,223
2,476
Is it impossible tho? Is it packed? Yes. Does most peoples in their everyday life do as much stuff in one day? Probably not.
But here we got specials circumstances. MC arrive in a new town far from home with his two best friends into what look more like a vacation camp than whatever tf it's suppose to be. Meeting a lots of peoples, they are all (very) youngs and the guy got dragged to do a bunch load of stuff. Keep in mind that the first game day also end around 4am if i remember correctly it's quite late.

On top of that the game goes for the vibe "make the players feel like they go trough the full day" which no other avn ever do ( probably because it's so much more work, hence why the dev time progression is slow) That's also why a lot of peoples feel like the pacing is off, i don't agree, it's just a different style. The game is purposefully slow, more focused on the vibe, on slice of lify feeling of it, saying to the players "enjoy the ride" instead of making a tight and concise story and it's ok. But ofc everyone is free to not liking it it's completely fine even if they are wrong^^.
It's one of the things I've always wanted to see from the developers, just the thought process on how a day is planned out. By all means, it's summer camp, it's supposed to be short and jam packed. This just feels excessive. Considering most summer camps have the initial meetup starting around 9am (sometimes even later to account for travel time), they would be rushing around all day to accomplish what all the MC accomplished but despite that, he's not remotely tired until after the Jenny stuff but that had more to do with the alcohol (since he got plastered) and less to do with his hectic schedule.
 

Meabe37

Member
Mar 9, 2023
340
1,862
It's one of the things I've always wanted to see from the developers, just the thought process on how a day is planned out. By all means, it's summer camp, it's supposed to be short and jam packed. This just feels excessive. Considering most summer camps have the initial meetup starting around 9am (sometimes even later to account for travel time), they would be rushing around all day to accomplish what all the MC accomplished but despite that, he's not remotely tired until after the Jenny stuff but that had more to do with the alcohol (since he got plastered) and less to do with his hectic schedule.
I don't completely disagree to some extent. But at the end of the day it's a game and like all things it's not perfect. Is a little bit less would have been better? Maybe, but i think it's fine. I had the thought "gee, that was quite the long day" after finishing 0.5 for the first time so i definitively noticed (like most people probably) but i don't think it's as bad as some make it to be or that, how the dev go about pacing is a bad thing (even if it has downsides ofc).

I also believe that if the devs would have released faster and more contents, nobody would complain to much about it. They are just a bit frustrated, annoyed or something by it, because there is only 1.5 days and we have to wait so long for each updates.

Don’t get me wrong tho, i'm not saying the devs are not going as fast as they can or that they could have been faster. I think they doing their best, they just started a project that might be to much, to ambitious for just them. But now it's too late, it is what it is and we (and them) have to deal with it. There is only patience now (at least for those who choose to stick around)
 
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Allenebs

Member
Oct 5, 2024
141
310
The developers said the next update will circle around the main girls, it's interesting you recommend it this way with the main girls first and the side girls later, I can't remember a game that did this exactly like that, it's always the opposite.
Then look at the games in your sig. Most of those games either have no side chicks or start you on the path of the main LI's and then give you the side chicks. Even in Chasing Sunsets, the mother/daughter were left completely open ended like they were originally intended to be LI's and massive plot holes like that really upset people. Every side chick in BaDik? Introduced AFTER you've had a crack at 80% of the main LI's.

Side chicks in storytelling really probably shouldn't even be a fucking thing. If they were worth having around, they wouldn't be a fucking side chick. Right now, this game has about the perfect sized cast. We're talking about a porn game, so a random hookup is fine, but they don't need much if any character development or dialogue. You could give or take 1-2 characters in this story without destroying the pacing. The stories pacing really isn't the problem, it's the speed of the updates. People love what they've gotten, but justifying these long development times is getting harder by the day. You've got 3,345 subs with the lowest tier gaining access to the game being the $6 tier. Money isn't holding this games speed of updates back, so what is? In the case of Ocean and DPC, it's them being too stubborn to work with others. This dev team is at least two people. Maybe contracting another artist is in order. They make enough and would see a surge in subs if they showed more frequent updates.

How dev time is being spent has to be addressed, period (in EVERY VN). Every brief conversation doesn't need a couple hundred unique renders. Even mundane conversations have the renders progress like it's the most flirtatious conversation ever. Every time a character enters the scene isn't a justifiable reason to spend the next 20-30 renders looking them up and down. This game is visually stunning, but it's PRETENTIOUS AS FUCK. This is the sort of attention to detail that everyone would love if it were given to the actual H-scenes. It doesn't need to be given to every single fucking scene, though. It's dragging out the development unnecessarily. The render counts are sizeable, but the overall content per update is comparatively miniscule. They need to be covering like twice the amount of story/character development per update as they currently are. Go crazy on intimate scenes, but scale it back on the day to day shit so we can actually start progressing through the story. It's that simple. This game is reach the point where it would be more easily developed in UE5.
 
Sep 2, 2020
308
1,452
Then look at the games in your sig. Most of those games either have no side chicks or start you on the path of the main LI's and then give you the side chicks. Even in Chasing Sunsets, the mother/daughter were left completely open ended like they were originally intended to be LI's and massive plot holes like that really upset people. Every side chick in BaDik? Introduced AFTER you've had a crack at 80% of the main LI's.

Side chicks in storytelling really probably shouldn't even be a fucking thing. If they were worth having around, they wouldn't be a fucking side chick. Right now, this game has about the perfect sized cast. We're talking about a porn game, so a random hookup is fine, but they don't need much if any character development or dialogue. You could give or take 1-2 characters in this story without destroying the pacing. The stories pacing really isn't the problem, it's the speed of the updates. People love what they've gotten, but justifying these long development times is getting harder by the day. You've got 3,345 subs with the lowest tier gaining access to the game being the $6 tier. Money isn't holding this games speed of updates back, so what is? In the case of Ocean and DPC, it's them being too stubborn to work with others. This dev team is at least two people. Maybe contracting another artist is in order. They make enough and would see a surge in subs if they showed more frequent updates.

How dev time is being spent has to be addressed, period (in EVERY VN). Every brief conversation doesn't need a couple hundred unique renders. Even mundane conversations have the renders progress like it's the most flirtatious conversation ever. Every time a character enters the scene isn't a justifiable reason to spend the next 20-30 renders looking them up and down. This game is visually stunning, but it's PRETENTIOUS AS FUCK. This is the sort of attention to detail that everyone would love if it were given to the actual H-scenes. It doesn't need to be given to every single fucking scene, though. It's dragging out the development unnecessarily. The render counts are sizeable, but the overall content per update is comparatively miniscule. They need to be covering like twice the amount of story/character development per update as they currently are. Go crazy on intimate scenes, but scale it back on the day to day shit so we can actually start progressing through the story. It's that simple. This game is reach the point where it would be more easily developed in UE5.
Settle down son . I hear your points but comparing Ocean and DPC to Northpx is irrelevant.
First of Ocean makes erectile dysfunction fan fic. If anything its render galore and tons of exposition.
Badik would be twice as small if DPC didn't try to make every free roam a puzzle infested maze and a dozen minigames to boot per 10mins.

Should Summer Heat be covering much more ground? Absolutely. But your method of going about seems like it coming from a place of impatience. Whatever SH has done is fine but they just lack the content to justify your point about flirtatious scenes that hit a dead end. But those scenes are key, it would simply be way better we saw what it led to within a episode. And said episode shouldn't be 5 mins long. Build up is highly underrated for porn VNs but on that note I agree that they need to be doing much more per update within the same amount of time per episode.
 

Allenebs

Member
Oct 5, 2024
141
310
Is it impossible tho? Is it packed? Yes. Does most peoples in their everyday life do as much stuff in one day? Probably not.
But here we got specials circumstances. MC arrive in a new town far from home with his two best friends into what look more like a vacation camp than whatever tf it's suppose to be. Meeting a lots of peoples, they are all (very) youngs and the guy got dragged to do a bunch load of stuff. Keep in mind that the first game day also end around 4am if i remember correctly it's quite late.

On top of that the game goes for the vibe "make the players feel like they go trough the full day" which no other avn ever do ( probably because it's so much more work, hence why the dev time progression is slow) That's also why a lot of peoples feel like the pacing is off, i don't agree, it's just a different style. The game is purposefully slow, more focused on the vibe, on slice of lify feeling of it, saying to the players "enjoy the ride" instead of making a tight and concise story and it's ok. But ofc everyone is free to not liking it it's completely fine even if they are wrong^^.
The day isn't too packed, too much isn't going on and you could easily argue there would be more time in the day assuming most tasks take 1-2hrs each. The problem is 3yrs, 5 updates, and what have we got? We don't need a unique render for every line of dialogue. An animation can be as few as 2 frames. We don't need arms waving all over to signify a discussion when you could literally just have a render with the characters mouth open and another with it shut. You could use the same two mouth open/closed renders for 80% of most conversations instead of spending additional days to weeks on the renders for one scene. We also don't need to spend 3-400 renders per scene looking every character up and down. The first time they're introduced, sure, give us a few additional renders. Scenes that are intimate, sure, go crazy.

I'd legitimately argue that the current sex scenes get a fraction of the renders as generic conversations do. I'd much rather see that reversed. Far too often during general conversations we'll get multiple renders per single line of dialogue. Even one render for every 2 lines of dialogue is excessive if every new render is going to be unique.

There's one stretch where we're given like 20 unique renders as we survey the scene, which then goes into an animation that's nearly 10sec long and does the exact same thing, all before a single line of dialogue is spoken. That's like a week of work based on what most devs say all for a single line of dialogue. It's cinematic as fuck, but THAT'S THE INTRODUCTION TO THE SCENE. It's not even the hottest part of that scene with Bree. I'd have less of an issue if that were done during the part after she wraps her legs around the MC and does a sit up. I'm an ass guy, and all that work was wasted on scene with her laying down ass up in baggy, crumpled up jogging pants. Where as the part of the scene that would have actually shown off her body got like 1/3 of the renders as well as no animation. That is INCREDIBLY poor planning. That suggests the intent was to go balls to the wall on that one scene and then they ejected once they realized how long it was taking. That's not the only example of that sort of behavior though.

If you had a team busting out 2-300 renders per day, be my fucking guest. When you're a two man operation, you gotta learn your lesson and start planning better.

And when we start looking at games like this, I'm definitely a bit concerned how the workload and overhead is being broken down. I've seen these partnerships break down and its easy to understand bc 99% of the expense ends up on the artist as well as north of 70% of the manhours spent on development. If its a two man team like this, you REALLY need both people working together on the renders. Especially if you're making enough money to justify the hardware costs, as they are.
 

Allenebs

Member
Oct 5, 2024
141
310
Settle down son . I hear your points but comparing Ocean and DPC to Northpx is irrelevant.
First of Ocean makes erectile dysfunction fan fic. If anything its render galore and tons of exposition.
Badik would be twice as small if DPC didn't try to make every free roam a puzzle infested maze and a dozen minigames to boot per 10mins.

Should Summer Heat be covering much more ground? Absolutely. But your method of going about seems like it coming from a place of impatience. Whatever SH has done is fine but they just lack the content to justify your point about flirtatious scenes that hit a dead end. But those scenes are key, it would simply be way better we saw what it led to within a episode. And said episode shouldn't be 5 mins long. Build up is highly underrated for porn VNs but on that note I agree that they need to be doing much more per update within the same amount of time per episode.
You're being incredibly biased in your comment as everything that you just said would also apply to Ocean. He also has another game which has several sex scenes in it and has completely reworked both games. "Building tension is bad unless I decide it isn't" Is a ridiculous position, dude. As far AS DPC, yeah, fuck the mini games, fuck the months spent reworking the god damn fucking cell phone, artistically he has fallen behind, but it terms of actual development, he is the king. There are better writers, Drifty by continents of separation, there are better artists, but for this specific genre he is the king of college/coming of age VN's. He has more subs than these two make per month and it is largely bc early on he WAS cranking out the quality content. And it's bc he didn't waste time on unnecessary rendering. Granted, he just wastes all that time x10 on shit that no one cares about now, but he's a millionaire and not a damn thing we can say about it will change things.

There are HUGE sections where they're spending days if not a week just on renders on non-sexual content just for one scene where sexualizing the scene makes NO fucking sense and takes you out of the moment. I'm also talking the type of content that is ironically targeted at those like me and I'm calling it a waste. The typical VN is like, what, well over than 10 lines of dialogue per render on average. There are sections of this VN where the inverse is true. And it's NOT the sections where you'd WANT that additional time sunk.

The point is that there is a massive and unnecessary waste of time that I could easily argue hurts the story and character development on top of slowing development down. I'm completely fine with the pacing and storytelling. It's the inflated render counts that I'm having an issue with. They could do a whole hell of a lot more with just a little less. Show off how good of an artist you are when it really matters. Not during a back and forth about dead parents or bad movies. Work smarter, not harder, you know...
 
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dolfe67

Forum Fanatic
Apr 25, 2020
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The day isn't too packed, too much isn't going on and you could easily argue there would be more time in the day assuming most tasks take 1-2hrs each. The problem is 3yrs, 5 updates, and what have we got? We don't need a unique render for every line of dialogue. An animation can be as few as 2 frames. We don't need arms waving all over to signify a discussion when you could literally just have a render with the characters mouth open and another with it shut. You could use the same two mouth open/closed renders for 80% of most conversations instead of spending additional days to weeks on the renders for one scene. We also don't need to spend 3-400 renders per scene looking every character up and down. The first time they're introduced, sure, give us a few additional renders. Scenes that are intimate, sure, go crazy.

I'd legitimately argue that the current sex scenes get a fraction of the renders as generic conversations do. I'd much rather see that reversed. Far too often during general conversations we'll get multiple renders per single line of dialogue. Even one render for every 2 lines of dialogue is excessive if every new render is going to be unique.

There's one stretch where we're given like 20 unique renders as we survey the scene, which then goes into an animation that's nearly 10sec long and does the exact same thing, all before a single line of dialogue is spoken. That's like a week of work based on what most devs say all for a single line of dialogue. It's cinematic as fuck, but THAT'S THE INTRODUCTION TO THE SCENE. It's not even the hottest part of that scene with Bree. I'd have less of an issue if that were done during the part after she wraps her legs around the MC and does a sit up. I'm an ass guy, and all that work was wasted on scene with her laying down ass up in baggy, crumpled up jogging pants. Where as the part of the scene that would have actually shown off her body got like 1/3 of the renders as well as no animation. That is INCREDIBLY poor planning. That suggests the intent was to go balls to the wall on that one scene and then they ejected once they realized how long it was taking. That's not the only example of that sort of behavior though.

If you had a team busting out 2-300 renders per day, be my fucking guest. When you're a two man operation, you gotta learn your lesson and start planning better.

And when we start looking at games like this, I'm definitely a bit concerned how the workload and overhead is being broken down. I've seen these partnerships break down and its easy to understand bc 99% of the expense ends up on the artist as well as north of 70% of the manhours spent on development. If its a two man team like this, you REALLY need both people working together on the renders. Especially if you're making enough money to justify the hardware costs, as they are.
The day 1 is too packed yes. MC got several handjobs/blowjobs with lots of different girls, one or two fucks (I don't even remember if he fucked Cassandra or if it was only a blowjob, but he fucked the whore at the club) and got pretty close to do lewd things with Bree and Sophie. Everything is optional, but nothing is exclusive and you can do all of that in a single playthrough. In a single day.

I agree some scenes could work with fewer renders, like conversations with Mike, but the attention to detail with micro management of the girls' poses and facial expressions makes it stand out.

The wait is hard though but we have to endure
 
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