Even 5 years old children know how to use a calculator. I'll have to explain to you like you're a little kid.... Ocean has been developing for 107 days, every 2 days he's been working on Wiab. We take 107 divided by 2 and we get 53 days on average. During those 53 days, Ocean produced 1610 renders for SG. And now we divide 1610 by 53 and get 30 renders per day on average.
ok, so you've seen that Ocean works on WIAB every other day, good
Ocean wrote that he set up 30 renders a day. In a month and a half, he could make not only the promised 450 renders, but 3 times more
why do you count days where he works on WIAB as days where he could make SG renders? a month and a half would make it only 3 weeks where he worked on SG. you could still claim "he could've done 600 renders in that time but instead did nothing" but I guess it doesn't sound as good as "he could do 3 times more than he promised"
By the way, have you noticed how the number of "promised" renders went from 450 in log 7 to 350-550 in log 9 to 250-350 in log 10. Maybe that would give you a hint that renders aren't made just for the sake of making renders but are made to illustrate the story, and as scenes change during writing and editing (which is what Ocean said he was doing at least in dev logs
8 and
10, but I guess we're a few dozen comments too early to move on from "no renders" = "doing nothing" part), the number of renders also changes. Sometimes the scene is too short and you need more dialogue and renders. Sometimes you see that it drags on forever and make it shorter, reducing the number of renders needed. And sometimes you realize that it just doesn't make sense and remove it completely, along with any renders you've already made for that scene