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Hello,
Welcome to the 9th Dev Log.
Progress on Chapter 4 has been good. I'm currently also writing a lot more again (Future chapters and changing/Polishing other chapters.)
As mentioned in the last log, today I will give a little more insight on how much is left.
I'm currently
1300 still renders in and I'm around 200 to 300 renders away from finishing the "normal" part of the update. The one that isn't in the Tabletop session.
So the normal part of the update (excluded cinematics) is pretty much 85% done.
The Tabletop part is 45% done.
A few more details about the last two weeks and what I did there... I was building a new environment for the real timeline and I was lacking some assets.
You need to know... I have almost zero experience at modeling stuff but I needed a damn floodlight and while I could've used a primitive plane or so as one, I wanted something with more quality.
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In the background, you can see the floodlight boy I created.
As you all know, I work alone. I do pretty much everything alone beside the coding. (Thanks Cursen, Eni and SLim.)
But pretty much 98% of my time is spent on creating the visuals. When I make the move to Blender after Season 1, I want to hire a freelancer who specializes in creating environments, etc.
A person passionate about it and not just in for the bucks. Cause it will show in the end product.
Chapter 4 will actually offer my first completely unique environment modeled by a freelancer. (Thanks Wibble!)
It will be previewed in the last dev log before the release.
Alright, let's get to some more visual previews.
I had some real trouble finding renders I could show without spoilering.
Here's a first sideboob peak of one of Nick's daughters.
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"Going in there would be a brilliant idea."
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"Cheeto Love."
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And at last, another sneaky peek on one of the daughters.
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4k res of all images attached.
So yeah, in the next Dev Log I will elaborate on my current work ethics and give some numbers about productivity... Now that I've located and tackled my biggest limiter.
- Ocean