Unity The After Hours Office Predators [v0.1.1_Demo] [TigerRollGames]

4.00 star(s) 1 Vote

TigerRollGames

New Member
Mar 20, 2025
3
10
Look, I'm fine with the site having demos and all, but can we at least have it so only content available through the links are shown in the previews?

Rant aside, I really like the two character designs. The gameplay is... not as bad as I expected at first sight? It looks a bit rough visually, but it plays a bit better than you'd think.
Hey there. Not an OP, but there are no screenshots featuring paid content there. As you can see in this screenshot from our itch web demo, it absolutely is in there. You must be thinking about a different scene, also with Lady Fin, but unlocked on victory rather than defeat.
1742509373574.png
 

defnotalt

Member
Jul 13, 2021
496
1,751
Hey there. Not an OP, but there are no screenshots featuring paid content there. As you can see in this screenshot from our itch web demo, it absolutely is in there. You must be thinking about a different scene, also with Lady Fin, but unlocked on victory rather than defeat.
View attachment 4666087
Oh... so that was the losing scene :KEK: I guess the pose would make more sense. I made the wrong assumption that losing would just mean no scene, since battling her the first time (and losing) gives you nothing. Thanks for pointing it out!
 
Mar 8, 2020
67
52
Hey there, dev here. The game does have controller support. The description (which OP copied from our Itch page) is ass since we wrote it in a hurry (the initial release was a jam game), so it does not mention it, but we will be rewriting it later.
Just gonna say, I'm really impressed with both of the girl's designs. Didn't think I'd see such a cute shrimp girl.
Are future characters going to maintain the underwater theme?
 

TigerRollGames

New Member
Mar 20, 2025
3
10
Just gonna say, I'm really impressed with both of the girl's designs. Didn't think I'd see such a cute shrimp girl.
Are future characters going to maintain the underwater theme?
TYSM! We really appreciate the love for our girls, especially given how much easier things would be if we went with popular r34 characters rather than our OCs.
We want a diverse experience so there will be other (non-nautical) realms, so girls there wouldn't be water-themed either. How this is supposed to work is that once you beat the shark she introduces new office girls to you and they inspire new dream settings dedicated to them. So basically the girls aren't themed, the settings are. By our creative coomerboy's imagination, after him seeing a sexy woman in the office. Can't blame him.
All that said, we most certainly will be adding more scenes for those existing girls as well.
 

X25Mar

Newbie
May 9, 2022
17
17
I'm really interested in this! Can't wait to see where this game grows and how it develops!

EDIT: I also really liked the music in it, is that sourced from somewhere else or made by the devs?
 
Mar 8, 2020
67
52
Okay, so I played the demo. I'll admit up from I have not played Hades, in fact I've only played Bastion from Supergiant.
First of all, it seems like ranged attacks is what I ended up taking the most damage from. That might just be the way I played,or it count be a sign the hit detection on them is spotty, but it seems like a future perk beyond the current damage mitigations ones would be something to deal with that, perhaps a shield since that would have better overall sync, or even just a reduction to projectile damage.

Second, combat with enemies is fine, if a bit weird feeling, but combat with bosses... there's just something off about it. I think it's not just one thing, because right now it feels like the only reliable method to kill them is to go for a single attack, back off and wait, then repeat until they die. Actually fighting them head on just quickly ends with you losing all of your health with not really a clear sign of what went wrong. Doing anything other than the primary attack feels like a complete waste and bosses seem to exit any sort of stunned state unpredictably. A lot of this might be me not being used to the dash escape, since I'm more used to an I-Frame dodge roll in these style of games, so I don't want to be that guy and just scream "ADD A DODGE
ROLL! THAT'S WHAT I'M USED TO!" but uhh, dodge roll perk planned? I could also probably work with a parry system.

Third, The AOE attack, even upgraded, feels like a complete waste of a click. Perhaps if it stunned enemies or something?

Fourth, is some kind of post-run progression planned? like slightly increases your damage/health that'll carry over even if you don't complete a run? Because I feel like the combat in it's current state is going to massively filter a lot of people if there isn't something to help them.

I might record my footage of what I mean with the current state of the boss fights, because it really doesn't feel like that should be the intended way to beat them.

While I adore that you guys made the actual game part fun, I think it's kind of catch 22 situation, as you filter people who want to just get right to the action unless you add some kind of "check this box to win instantly" option (this is why post-run progression is a good idea IMO, much more natural feeling), but the game part also has to be polished to a certain degree.

Sorry if this review comes off a bit scatterbrained/unreadable. In my head it looks clear, but reading it back makes it seem a bit messy. Hopefully my points come off clear enough.
 
4.00 star(s) 1 Vote