CaptC atmosphere1980 update the doc with your suggestions
Markdown (GitHub flavored):
### Actual competition
In the same way the player hire girls from rival brothel (*stealing* 'em), the rival brother can do the same with your girls.
The relative gameplay might look like:
- depending on some set of variables (girl mood, relationship with her, etc) some girls will be randomly contacted by rivals
- those girls will ask you to go visit them (aka *we need to talk*)
- minimal story flow with negotiation chance on salary
- the girl will go/stay depending on the story outcome
ofc the player can go to the rival club and try to hire the girl again, but some penalties should apply (eg: even higher salary, negative relationship?)
Ideally, rivals with no more girls should go out of business; it's still unclear at this point if this means forever, or they can still steal from you and re-open. Probably the latter (keeps the gameplay active event at day 1k).
Emerged from comments: possibility to acquire rivals. It should be possible with some *business runway* computation, and *business evaluation* numbers for all the clubs. Once the player runway gets up to a certain level, the player should be able to make acquisition offers, and those offers might be accepted/rejected from the rivals.
Once the player acquired a rival business, it should be able to use that club as a secondary one: this surely needs relevant management UI changes at least for dispositions.
Side note: maybe compute all the required numbers in 2.0, but add the acquisition/management of rivals in 2.1.
### Tour girls
Given we have all the reputation/popularity and competition changes in place, we can have *tour girls*.
Those girls will be excluded from all the other pools (can't hire them) and will appear in the city once a week (ideally 2 days fri and sat). During the 5 days prior (and only if the club has enough popularity – how much TBD) an auction will be avail and the player can place offers among with other clubs. The winning offer gets the girl the following weekend.
Tour girl presence should *noticeably* increase popularity and income for those days on the club hosting the girl, and lower the other ones.
Additional considerations:
- ideally 1 or more "guest rooms" should be built by the player in order to host tour girls
- with the above point done, the player should be able to visit such girls and spend time with 'em (slightly different mechanic from std visits? probably yes, no train, different dialogues)
- decide wether is just 1 girl in rotation or more (probably just 1 is easier in terms of proc edits)
- if is only 1 girl, the room can be a standard empty room, keep the flow easier; control checks can be made on the girl itself
- still to decide: using a parameter in girlpack or just ~randomly pick girls for this pool at the beginning on the game