Hanshin

Member
Sep 13, 2018
161
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ollane i love your game but i just want to have 10 tp at start thats why i tried all the stuff to cheat ^^. A suggestion for the nerd photoshoot is that they start to do more or invite her to a club meeting where things escalate. With 3 endings depending on reputation/corruption. Cosplay Model, slut, slave for example.
 
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Heroon

Newbie
Nov 22, 2020
40
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Screenshot_20210309-213313.png screen freeze bug. When the gabgsters came up and say the discirctI can't continue the game.Its completely annoying. It should be fixed as soon as possible. I will play 5 times and this bug is fucked my save 5 times.
 
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Heroon

Newbie
Nov 22, 2020
40
13
I played the game my android phone and win 7 pc.

Both of them had the same problem. Screen freeze problem.
Here its the save. I can't continue the game
 
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Seanthiar

Active Member
Jun 18, 2020
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I played the game my android phone and win 7 pc.

Both of them had the same problem. Screen freeze problem.
Here its the save. I can't continue the game
Don't know which Unity Version Ollane uses, but the problem could be an unsupported OS. Many new modules in Unity only support an actual OS and Windows 7 is not actual. It is out of support for more than a year. Android min is afaik Android 8, because between 7 and 8 was a big change in the rights structure.
 
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ollane

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Aug 23, 2019
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ollane i love your game but i just want to have 10 tp at start thats why i tried all the stuff to cheat ^^. A suggestion for the nerd photoshoot is that they start to do more or invite her to a club meeting where things escalate. With 3 endings depending on reputation/corruption. Cosplay Model, slut, slave for example.
Thank you for your feedback.
I will refer to it.

I played the game my android phone and win 7 pc.

Both of them had the same problem. Screen freeze problem.
Here its the save. I can't continue the game
Thank you for reporting bugs and providing save files.
Unfortunately I couldn't play the related problems in my pc environment, and there were no problems with the script.
Therefore, it is currently not possible to determine the cause of the specific problem.

In the next release, I will replace the current base engine, nani engine, with the latest version.
I hope it can solve the problem.
 

Heroon

Newbie
Nov 22, 2020
40
13
Thank you for your feedback.
I will refer to it.



Thank you for reporting bugs and providing save files.
Unfortunately I couldn't play the related problems in my pc environment, and there were no problems with the script.
Therefore, it is currently not possible to determine the cause of the specific problem.

In the next release, I will replace the current base engine, nani engine, with the latest version.
I hope it can solve the problem.


When will the next version be released?

I want play this game without screen freezin or another annoying bug.
 

ollane

Active Member
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Aug 23, 2019
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When will the next version be released?

I want play this game without screen freezin or another annoying bug.
The regular public version release is scheduled for the 5th of every month.
Hotfixes are released without a set date.

However, I have not yet figured out how to fix 100% of your bugs, so it is difficult to ascertain the exact resolution date for those bugs.
 
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Prinplup

Member
Aug 6, 2016
155
302
maybe share it as a mod? :p
The mod only works on the old version, and it certainly goes against the dev's intents, so I don't intend to release it (or any of the developer cheats or ways to cheat at the later versions) into the wild.
 
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Hanshin

Member
Sep 13, 2018
161
122
The mod only works on the old version, and it certainly goes against the dev's intents, so I don't intend to release it (or any of the developer cheats or ways to cheat at the later versions) into the wild.
may the emperor dont protect you grrr :p :p :p
 

ollane

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Game Developer
Aug 23, 2019
864
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The mod only works on the old version, and it certainly goes against the dev's intents, so I don't intend to release it (or any of the developer cheats or ways to cheat at the later versions) into the wild.
;)

may the emperor dont protect you grrr :p :p :p
I'm developing it in a way that lowers the need for external cheats.
Please be patient.:)
 

fakehb

Member
Jun 30, 2020
133
164
OK, some larger feedback for you.

Videos (a lot of this will depend on what you're using for video playback. The Unity VideoPlayer can be a bit of a PITA)
  • Randomly flip videos horizontally to increase percieved variety. Some videos can be tagged as un-flippable if there are, say, text elements that would look wrong when flipped.
  • Implement fading between videos.
  • Divide current videos into three parts: intro, middle, and end.
    • The intro plays only once at the beginning of the scene, then the middle loops, and the end plays after the player hits "continue" to end the scene.
  • Keep track of videos that are thematically consistent.
    • For the middle looping section, whenever a video ends, change to one of these thematically consistent videos for the next iteration of the loop, if there are any.
    • Also, try to keep the video theme more consistent with the situation. There shouldn't be a bed when Tomie is in the park, or a park when Tomie is in a hotel room, etc. The game somewhat seems to do this, but then you also get the occasional video that's out of left field.
    • The generic videos (black background) videos are great filler for any scenario!
  • Within reason (eg. +/- 20%), you can also play around with randomizing the playback speed of each section for even more variety.
    • It might also be possible to modulate playback speed when the video is playing, as opposed to having the same speed for the duration.
    • And perhaps tie this in some way with the situation. Partner traits and enjoyment ratings could have an effect.
  • One thing that would be amazing would be some kind of (optional!) interactive element during scenes. Eg. QTE that reduces pain, increases satisfaction, and so on.
    • Which would naturally fit in with being a big driver of some of the above elements, like playback speed.
  • Many video players support alpha channel, so that might help keep the partner more consistent (eg. replace the partner's head). I realize that this a very difficult and/or time consuming problem, but the random character swapping is a big buzzkill.

Encounters:
  • Something feels off that at a certain point, non-rough and oral become practically 100% unavailable to select... but at the same time you have selection between A and V which the partner doesn't seem to care about at all.
    • Specially, it feels off that, even at max submissive + min reputation, it's impossible to start with a rough oral. No one wants oral first, seriously?
  • Something also seems a bit dull in that, even though there is variety in which parts play, there is basically no variety in terms of the order in which things play.
    • For example, a partner will always go from V or A to (sometimes) blowjob to (sometimes) humiliation. What about A to O to V? V to A? humiliation to A to V? etc, etc etc.
  • After awhile, it all starts to feel the same!
  • Here's a rough idea of how to add some spice and variety to encounters:
    • Refactor things to support a more or less arbitrary number of parts in a more or less arbitrary order.
      • Add a "dominant" trait to partners, which determines how likely they are to want to take charge and decide what to do and in what order.
        • More dominant partners are more likely to want rough sex.
        • Non-dominant partners may not suggest an action at all, even if Tomie is extremely submissive.
      • The player is presented with the same six options as always.
        • But one of the options is shown as the partner's preference, if applicable.
        • If Tomie selects the partner's preference, it always goes through.
        • But choices that are not the partner's preference have a chance to go through, and a chance to be overridden by the partners preference. This depends on the partner's dominance vs. Tomie's submissiveness.
          • This fixes the inexplicable lack of starting oral for slut Tomie.
          • It also means that Tomie can no longer cheesely avoid pregnancy on risky days by always picking anal.
        • Once a choice is selected, it becomes unavailable in subsequent phases.
        • After a single phase, Tomie can attempt to finish the encounter.
          • The more phases that have passed, the more likely this is to work.
          • But when it doesn't work, rough stuff is more likely to occur.
      • Humiliation is a bit different, so maybe it can occur at any time.... or maybe it only has a chance of occurring at the end.
      • Multiple partners adds another wrinkle. There are a lot of ways you could do it, but I think you can slot it in organically:
        • Each partner has an individual preference, so treat as before, but if Tomie wins her roll then make her roll against the other partner also.
        • In general, there's always a chance that the each phase comes out as individual or three way.
          • When possible, scenes will try to respect partner preferences. If both partners want oral, and one of them wins the roll, then the scene will either roll as single oral or double oral.
          • Partners will never both want only A or only V.
            • (If you do ever add double A or V content, please make it optional!)
          • Tomie can't try to end the encounter until both partners have had some involvement in it, one way or another.
          • When a phase resolves with only a single partner, then the next phase has a greater chance of involving the other partner or a three-way.
          • Options are only removed once both partners have completed that choice.
        • As an aside, when roaming the slums and encountering a large party, those should be randomly divided into singletons and pairs.


Change most skill progression from linear and limited, to asymptotic and infinite.
  • The game absolutely becomes less fun when you run out of skills to buy, no question about it. So make sure there's always something to spend BP on. For example, instead of three ranks that reduce pain tolerance by 20% each, have an infinite number of ranks that reduce pain by, say, 20% (but could be any number) of the *remainder.*
    • Eg. The total buff for three ranks, instead of 0.2 * 3 = 60%, would be 1 - (0.8 * 0.8 * 0.8) = 51.2%.
    • The key is that the cost of each rank progresses quickly enough that you get severe diminishing returns if you lopsidedly focus on only one or two skills.
    • In terms of systems and gameplay, this is more interesting. You have a wider range of character development.
  • Some skills are binary of course, and don't qualify for infinite progression. That's fine.
  • Oh, and BP should be shown somewhere on the main UI.

Player attributes:
  • Ideally, you can also make these infinite somehow, because the game also becomes less fun when you run out of room to progress here also.
  • There should be ways that pheromones and beauty are reduced.
    • But this should be rare! Too much and it gets annoying quickly.
      • Alternatively, these attributes could be reduced when player also gains something at the same time. For example, maybe Tomie gets branded by a cult leader, reducing beauty but it unlocking further content or adding a rank of pain tolerance.
    • Perhaps something more gated than what I suggested with skill progression... like after 100 submissive, the next 100 is 10x more difficult. The next 100 is 10x more difficult than the one before. Just an idea.
    • Speaking of reputation, I suggest swapping the public toilet and sex slave strings around.
  • Add V-tightness and A-tightness attributes.
    • Tightness reduces with use, but there are also ways to increase tightness eg. kegels.
    • Tightness increases pain, but also increases partner satisfaction.
    • Tightness will changes dialog choices, and some content can be gated by the tightness value.
    • "Sensually tight" trait could change to something like a massive reduction to the rate of tightness degradation.
    • You could also have another trait that allows content gated for loose characters to be performed by tight characters, perhaps with some special dialog.

Traits:


Eternal pedal should only regen only once per day.
  • Having the animation repeat for every encounter becomes time consuming and annoying.
  • Encounters with multiple parts shouldn't trigger deflo multiple times anyway, and it feels off when they do.
  • Current behavior means certain paths are locked. Eg. Dildo can never be used at the end of the day.
  • Adds a more strategic element.
  • You could actually do this in multiple, mutually exclusive levels with progressive trait point cost. Eg. start with hymen, regenerate every week, every day, every encounter.
    • But if I could only choose one of these, it would be "every day."
I suggest adding a "sadomasochism" trait.
  • I'm thinking this should cost between 4-8 trait points.
  • A small portion of whatever you gain in pain also adds to pheromones.
  • Immune to trauma.
  • If you use my tightness attribute idea, this would be a good trait for allowing tight characters to perform content gated to loose characters.

Misc.
  • Add more slums content.
  • After unlocking slums, don't remove them after completing the Yumi quest.
    • Maybe lock the slums based on reputation though.
    • Or add another quest with no ending that explains the existence of slums.
      • Maybe Tomie can attempt to rescue random girls from the gangsters?
      • Maybe she becomes part of some kind of "outreach" program? Or can volunteer at a soup kitchen or shelter but has to make her way to the end of the slums to get there?
 
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fakehb

Member
Jun 30, 2020
133
164
Regarding "Locale Emulator"

If the intention is that the game is only supposed to support English, then add:

System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo( "en-US" ); System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo( "en-US" );

to some Awake() method. Change the containing MonoBehaviour to highest priority in your Script Execution Order if you want to be extra safe.
 
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ollane

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Aug 23, 2019
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OK, some larger feedback for you.
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Heartily thank you for providing me with your professional knowledge.

I have only worked as a programmer, so I lack game design skills.
I think your advice will be of great help to me.

It will take time to apply them all, but I will continue to apply them and improve them.

If you need anything from me, please ask me.
 
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spiffs

Member
May 20, 2019
143
102
It's a joy to read this thread. It shows how a forum like this should work not just constant whines or ' when update ' posts.
I was going to write a snidey comment at 1 min to 12 on the 5th but the bloody dev released it when he promised and not only that the the content had everything he said it would!

I may not be a reborn patron again but at the mo I would be happy to buy this dev a coffee; after all I work semi hard for my money

forgot to mention that he only went and provided an easy edit option for us will certain peccadilloes (perverts)
 
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ollane

Active Member
Game Developer
Aug 23, 2019
864
2,506
It's a joy to read this thread. It shows how a forum like this should work not just constant whines or ' when update ' posts.
I was going to write a snidey comment at 1 min to 12 on the 5th but the bloody dev released it when he promised and not only that the the content had everything he said it would!

I may not be a reborn patron again but at the mo I would be happy to buy this dev a coffee; after all I work semi hard for my money

forgot to mention that he only went and provided an easy edit option for us will certain peccadilloes (perverts)
Thank you for your fun encouragement.:ROFLMAO:

Currently, I'm working on the development by referring to the advice that fakehb gave me.

I'll work hard to develop this game until I get the complete tag in front of this game. Thank you!
 

fakehb

Member
Jun 30, 2020
133
164
Currently, I'm working on the development by referring to the advice that fakehb gave me.
Wow, thanks.

But I also want to say... make sure you think about things for yourself too. It's perfectly OK to disagree with people who provide feedback and you don't need to appease everyone.

Even people who seem totally authoritative probably don't understand your game or the direction you're going as well as you do. And I won't be offended in the least if you disagree with some of my feedback.

For me, the thing I appreciate about this game is the simulation aspect, and the randomness. I like that something unexpected occasionally happens, and the feeling of "there's probably something I haven't seen yet" keeps me interested. A lot of games on here, even plenty of very good ones, are easy to lose interest in after you feel you've seen everything and the next playthrough will just be a repeat of the last one. So my feedback is mostly coming from a place of "how can this game stay fresh and interesting as long as possible?"

If that's something that you're trying for, then I hope my feedback is useful.

The single most useful piece of advice I can think to give you in terms of interaction with players is that people tend to be very good at realizing there's a problem, and less good at knowing exactly what the problem is. In my experience, people will tend to gravitate towards easy explanations. If it's an obvious issue, that works a lot of the time. If it isn't though, you might get a disconnect.

So, if there's a feature that has an issue that makes the game less fun, and that feature is also pretty abstract, you might find a dozen people saying "x is unrealistic and this makes the game less fun." The actual problem might have nothing to do with realism, it's just that realism is about as easy of an explanation to reach for as anything. If a large number of people are all complaining about the same thing that does mean you have a problem, but it doesn't necessarily mean that those people have diagnosed the problem correctly. This isn't to say that they never get it right, because oftentimes they do, just that regardless of how many people are telling you to make a certain change, you can't absolutely rely on the wisdom of crowds.

I think you have a pretty good understanding of your game though, and I'm looking forward to the next few releases :)
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,506
Wow, thanks.
You don't have permission to view the spoiler content. Log in or register now.
I've been feeling my lack of imagination and game design skills lately.

When I made online games before, I made time by utilizing repetitive content based on competition between users, but I realized that it was better to avoid it in single games as much as possible.

However, excluding them, I suffer from the problem that the play time is too short compared to the development time for the content.

These days, even content developed by investing 100 hours can be consumed in less than an hour depending on how users play.

So, I have a lot of trouble these days.
It seems I need to refer to better methods.

Thank you for your advice.
 

Frurose

Member
Nov 7, 2017
357
266
I've been feeling my lack of imagination and game design skills lately.

When I made online games before, I made time by utilizing repetitive content based on competition between users, but I realized that it was better to avoid it in single games as much as possible.

However, excluding them, I suffer from the problem that the play time is too short compared to the development time for the content.

These days, even content developed by investing 100 hours can be consumed in less than an hour depending on how users play.

So, I have a lot of trouble these days.
It seems I need to refer to better methods.

Thank you for your advice.
If it helps, I think you have made a very nice game. It has nice art, good story / plot, many different outcomes, freedom to play how you like, and it is fun to re-play. There are few games, adult or otherwise that achieve all of those things.
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,506
If it helps, I think you have made a very nice game. It has nice art, good story / plot, many different outcomes, freedom to play how you like, and it is fun to re-play. There are few games, adult or otherwise that achieve all of those things.
Thanks for the encouragement.
I will try a little more.
 
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