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Dev Log February 27, 2025
TOXICity 0.04.0 update #1
New
And we're back into development for TOXICity 0.04.0. Between working to get the new game up and rolling and the time invested in TID 0.99.0, there's not a lot of downtime right now. Not that I'm complaining as the process of creation and sharing our stories is great all on it's own, but I'm reminded that juggling two games at the same time is a bit much.
As we get deeper into TOXICity, it's funny to think about how we used to be able to pull a scene file together in the original rendering software in the span of an hour or less (often versioning already existing moments and changing the lighting or cast) and now we have to figure out what mods/items are available to do the same thing with the new engine. It really gives us the feel of an indie producer/director having to make do with what we can to deliver the story we have.
On a more personal level: all those times I wrote about limited access to water and showers... well, I now have better context and appreciation. My water heater blew the other day and I'm out almost $3k to get it replaced. In the meantime, I had to make some hard decisions about cold showers and whether or not I could make do with a whore's bath. The answer is a resounding NO. By the end of day two, I was feeling vile. Never have I appreciated hot water in all my life.
Thanks for your interest and patronage,
-Kinderfeld
The third image looks especially promising as it appears that they can see past some/much of the fog once they open one of the top floor offices and look, I believe, East.
Cheers!!
TOXICity 0.04.0 update #1
New
And we're back into development for TOXICity 0.04.0. Between working to get the new game up and rolling and the time invested in TID 0.99.0, there's not a lot of downtime right now. Not that I'm complaining as the process of creation and sharing our stories is great all on it's own, but I'm reminded that juggling two games at the same time is a bit much.
As we get deeper into TOXICity, it's funny to think about how we used to be able to pull a scene file together in the original rendering software in the span of an hour or less (often versioning already existing moments and changing the lighting or cast) and now we have to figure out what mods/items are available to do the same thing with the new engine. It really gives us the feel of an indie producer/director having to make do with what we can to deliver the story we have.
On a more personal level: all those times I wrote about limited access to water and showers... well, I now have better context and appreciation. My water heater blew the other day and I'm out almost $3k to get it replaced. In the meantime, I had to make some hard decisions about cold showers and whether or not I could make do with a whore's bath. The answer is a resounding NO. By the end of day two, I was feeling vile. Never have I appreciated hot water in all my life.
Thanks for your interest and patronage,
-Kinderfeld
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The third image looks especially promising as it appears that they can see past some/much of the fog once they open one of the top floor offices and look, I believe, East.
Cheers!!
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