117xxx

New Member
Jun 23, 2021
8
1
i checked it was February 15th was the last update so 3 or so days ago


EDIT: its a little weird but i guess the new version is the 3.1? which came out in jan 25 so i guess it became free for everyone
They updated a video in website.no game,sad
 

fegar1338

Newbie
Oct 23, 2022
36
26
i checked it was February 15th was the last update so 3 or so days ago


EDIT: its a little weird but i guess the new version is the 3.1? which came out in jan 25 so i guess it became free for everyone
that was just the first official Trapquest Trailer.

Every version that comes out, is always free (at least the Inform games). the new stuff is just locked behind a new "unlocker".

Not sure how it will be with the new engine.
250125 should be the newest version
 

Mharzel

Member
Aug 19, 2021
337
96
How do I play the game?

I downloaded it, the debug file and wine too, but I don't know how to run wine. I'm not sure if I have to choose among one of the 4 art designs. But I can't even play it first sinceI'm using a Mac, any help?
 
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qwsaq

Active Member
Feb 2, 2020
723
1,487
How do I play the game?

I downloaded it, the debug file and wine too, but I don't know how to run wine. I'm not sure if I have to choose among one of the 4 art designs. But I can't even play it first sinceI'm using a Mac, any help?
When I was using linux, I could right-click on git, open with..., and select Wine. Whatever similar set of actions exists in IOS, you should be able to do that way so long as Wine is actually installed.
The art design is selected when you download a version of the game. If you did not download an art version, you did not download the game.
 

Mharzel

Member
Aug 19, 2021
337
96
When I was using linux, I could right-click on git, open with..., and select Wine. Whatever similar set of actions exists in IOS, you should be able to do that way so long as Wine is actually installed.
The art design is selected when you download a version of the game. If you did not download an art version, you did not download the game.

I run the wine "configure" run the debug first before loading the game. Run the game after. Downloading the art pack immediately makes it load into the game or do I have to drag it inside a folder first or something before I open the game?

Terminal opened, and then nothing. Still doesn't work.



configure ; exit;
Last login: Tue Feb 25 14:02:43 on ttys000
The default interactive shell is now zsh.
To update your account to use zsh, please run `chsh -s /bin/zsh`.
For more details, please visit .
/Users/name/Downloads/wine-10.0/configure ; exit;
MacBook-Air-2:~ name$ /Users/name/Downloads/wine-10.0/configure ; exit;
configure: error: cannot find sources (server/atom.c) in /Users/name/Downloads/wine-10.0 or ..
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
 
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qwsaq

Active Member
Feb 2, 2020
723
1,487
I run the wine "configure" run the debug first before loading the game. Run the game after. Downloading the art pack immediately makes it load into the game or do I have to drag it inside a folder first or something before I open the game?

Terminal opened, and then nothing. Still doesn't work.



configure ; exit;
Last login: Tue Feb 25 14:02:43 on ttys000
The default interactive shell is now zsh.
To update your account to use zsh, please run `chsh -s /bin/zsh`.
For more details, please visit .
/Users/name/Downloads/wine-10.0/configure ; exit;
MacBook-Air-2:~ name$ /Users/name/Downloads/wine-10.0/configure ; exit;
configure: error: cannot find sources (server/atom.c) in /Users/name/Downloads/wine-10.0 or ..
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
This forum post might help you as far as getting git to run is concerned:


As for the "art pack:" That IS the game. It's not an addon. If you downloaded Keriax, for example, you downloaded the whole game with Keriax art. That is the file you should attempt to run with git. Same goes with any other version.
I don't know what file you think is the base game, but that's probably not it.

Edit: It just occurred to me that you might have just downloaded the top link in downloads labeled "clothing version." Yeah, that's a valid version of the game. You don't need to download a different version.
 
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Mharzel

Member
Aug 19, 2021
337
96
This forum post might help you as far as getting git to run is concerned:


As for the "art pack:" That IS the game. It's not an addon. If you downloaded Keriax, for example, you downloaded the whole game with Keriax art. That is the file you should attempt to run with git. Same goes with any other version.
I don't know what file you think is the base game, but that's probably not it.

Edit: It just occurred to me that you might have just downloaded the top link in downloads labeled "clothing version." Yeah, that's a valid version of the game. You don't need to download a different version.

Ok I'm just clarifying so I downloaded the "Wonderfuller Version" basically "TrapQuest230602W.gblorb"

The game isn't in .exe like what the link states so do I have to download the game by going to website and downloading it since the wonderfuller version is labeled as documents on my end.
 

Mharzel

Member
Aug 19, 2021
337
96
That's the game file : (I'm guessing I remove the Danaume Model and place Wonderfuller, been trying to open the Git.exe. But I can't find the wine or whatever the person stated in the link.

This is the wine file :
 

qwsaq

Active Member
Feb 2, 2020
723
1,487
Ok I'm just clarifying so I downloaded the "Wonderfuller Version" basically "TrapQuest230602W.gblorb"

The game isn't in .exe like what the link states so do I have to download the game by going to website and downloading it since the wonderfuller version is labeled as documents on my end.
That's the game file : (I'm guessing I remove the Danaume Model and place Wonderfuller, been trying to open the Git.exe. But I can't find the wine or whatever the person stated in the link.

This is the wine file :
Upon running Git.exe, a window should pop up allowing you to navigate to the Trapquest.gblorb file. That's how you run the game. So the pitfall here is actually getting Git to run in Wine. Unfortunately, I can't help you much there as I'm not intimately familiar with iOS and this is more of a general tech support question than a question relevant to this particular game anyway.
If this is your first time using wine, you're probably better off following whatever documentation you received with it or checking out their help section:

Edit: I decided to actually look at your error log here:
configure: error: cannot find sources (server/atom.c) in /Users/name/Downloads/wine-10.0 or ..
You seem to be either missing a critical component of wine or it's not where it's supposed to be in the file system. Navigate to the "server" folder within your wine folder and verify "atom.c" is present. If simply following instructions from the documentation doesn't work, this may be related to the root cause.
There's a world where you may just have to reinstall wine.
 
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BlindProphet

New Member
Aug 29, 2023
2
0
you actually Can play this on ios, if you use certain apps, personally i used Frotz, and then downloaded the game and extracted it to said interpreter, it works, albeit with some issues due to sizing
 

ferhat3659

New Member
Mar 18, 2024
10
3
The visuals of the game don't give any information about the game. what kind of game is it? I read the description but it's not enough
 
Mar 14, 2018
212
202
You got trapped in a fantasy dungeon, with many areas. You can run around finding items, clothes, characters, traps and monsters to fight and gain in power. Your "aim" is to eventually beat an end boss and escape. On the way, almost everything is trying to sissify, sluttify and bimbofy you in some manner.
 

max_002

Active Member
Mar 30, 2019
863
259
the main bug was found: NPCs that should attack the main character practically do not move around the map cells and their number does not grow, as does aggression towards the hero with the difficulty level. I set the highest difficulty, but the game gives the impression that I am playing the easiest one
 

qwsaq

Active Member
Feb 2, 2020
723
1,487
the main bug was found: NPCs that should attack the main character practically do not move around the map cells and their number does not grow, as does aggression towards the hero with the difficulty level. I set the highest difficulty, but the game gives the impression that I am playing the easiest one
Hello, Google Translate! If I understand you correctly, this should be relevant to your problems. I will try to explain this in the most translator-friendly way possible.
I will first say that none of the things you have mentioned are relevant to difficulty level as far as I understand. Difficulty level primarily determines the frequency of events which permanently lower the player character's stats. So at higher difficulties your character is increasingly likely to become weaker as the game progresses instead of stronger.

Different NPC's have different requirements to cause aggression, but a common determining factor is how lewd your clothing is. The more lewd your attire is, the more chance for aggression. The NPC must also notice the player character. Sometimes simply stepping on the same tile does not alert the NPC of your presence, many factors are at play in that regard.
Another point to mention is that occasionally staying still for several turns is intentional behavior in the NPC's. If they moved more frequently, it would be easier to avoid them by waiting until they leave the tile you wish to access. By staying in the same place for a long time, the player must make the choice to either avoid that tile entirely or risk the NPC aggression. This is an even greater dilemma if there are many hostile NPC's sharing the same tile because being outnumbered poses a greater risk even if they are relatively weak enemies alone.

Due to performance reasons, there is a limit to how many NPC's may be present on a floor at once as the game engine must calculate the next move for every NPC with every passing turn. When this limit has not yet been reached or an enemy has been banished, the way new NPC's are added to a floor over time is determined by a surprisingly complex system and depends which floor you are on. As a general rule, more orgasms received or turns spent masturbating will reduce the time it takes for the next NPC to spawn. However there is no guarantee this NPC will be instantly hostile to the player.
For more information regarding this system, see the following page:


I hope this has been helpful.
 
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