Kuro is meant to be a master/teacher figure that trains the hero to not be drained by the witches inside the castle. Everytime you fail the combat, you get this "orgasm control" scenes where you're being "trained" with some of the usual methods of draining for femdom(the sex is an outlier though). Now in case of the scat(and piss) you can infer that the other witches will use scat(and possibly pee) techniques to drain the hero, because why "train" him to endure scat in your face (and mouth too! damn) if there won't be any scat-based draining techniques?(that's like giving greatshield to a dex curved sword user, he won't use a big shield in his run), which is the reason why i said it might be the reason people REALLY vocal about rejecting that idea.
Also ironically, dark souls 1's as(s)ylum demon in the beginning has an unblockable attack, high damage(because you have low stats and mid-tier gear) and little to no stagger(because he is huge) and Mr. Lord of Cinder at the end can be beaten by fucking parrying his (arguably) easy to read attacks. And in the art/"context" department it doesn't "get more extreme and intense" either, you go from fighting a half-spider woman in the poison and bug-infested sewer to fighting a generic big suit of armor in a slightly ruined castle, from fighting a wolf, grieving her abyss-consumed partner to fighting a dragon too invested in immortality to see the suffering of his maids(yeah i have atleast watched 3 vaatividya's videos, how can you tell?).
Progression does not always mean "more intense and extreme". Adding shit(heh) on top of shit(double heh) is creatively limited. Instead of finding NEW shi- ways to make the scenes not just fanservice, the dev just cave in to the highest paying fan's fetishes that(maybe) disgusts a lot of other people. Herba's debt scenes are a great example. in context, the hero(or you) is horny enough to get serviced(watch scenes) and be indebted to herba and if you repeat it too much the debt accrue and you get an ending where you are locked into a contract to repay the debt, showing how if the hero(or you) cant control his lust ,he will be taken by a witch and never to be seen again, literally le peak of cinema.
also ermmm presumption fallacy??? people like YOU are good members of society and live in a big mansion, and i weakly disagree with that.
I don't think the "sexual training" will be relevant at all honestly. Not in gameplay or the H scenes themselves. I mean, has it ever been relevant? The hero already went through so much with his sister and other characters after all. So I don't get why you mention this. The hero is gonna be the same when he's against the final witch, unless the final witch is even more brutal and does some things that he has never experienced which would be very extreme. Oh wait, that sounds like progression to me? But you're against that.
Also, even if it isn't "scat", there will be a different extreme sexual content to replace it. You guys won't be happy with the extreme content either way. So yeah, you're trying to limit creativity with your narrow mindset.
If the levels, enemies, and boss don't get harder as you progress in soulslike games then people wouldn't like it. There would be nothing to really look forward to. The genre is known for its difficulty after all. It's why the games become harder and harder in newer titles, with Elden Ring being the latest, most difficult soulslike experience. You're missing the obvious point while nitpicking dumb things. This can be applied to pretty much vast majority of games. In fact, I don't know a single game that goes against this pattern. Even rhythm games uses this same progression pattern.
When it comes to a guy being masochist, and we're talking about femdom content, progression is important. Femdom becomes too limited and repetitive if you play too safe with it. I'm very curious but what would you do for content when there's 10 witches in a big castle? Let's say each witch has 10+ scenes, what scenes would you do for them that makes sense with their personality and theme? I want to hear what you would do with this context.
About "progression" & "more intense and extreme" ,
I remember when at the end of the development of UTW: beginnings, after I saw the pissing scene with Alice and her final dialogue with the hero, I expreess here on the forum the feel of a foreshadow about scatt inclusion in the futuree episodes of the game.
It took some years and at the end it became a reality... now, I don't want to be a bird of ill omen for the people who don't see extreme fetish as a good thing, but at this point I'm kind of moped about this game and I'd like just to point out something that I noticed... pure speculation offcourse.
But still...
Isn't this an ancient butchers bench?
What kind of lore is NumericG. trying to suggest by placing this remarkable collection of cleavers on the wall of Kuro's punishment room?
And isn't this on the ceiling some kind of rail system like the one that you see into slaughterhouses and butchers?
If with 10 witches to add into the game he really want to go for the extreme route, I'd say that seems that he's already laid some preliminary step towards... let's say "
vorarephile"?
I've also noticed one kuro's line during the "bully" punishment:
Does this imply that kuro's little brothers could at some point get missed after been brought to her by the hero?
Now, we know that there's some "ghost" witch planned add we have already the artwork for her... but if kuro's not reefferinng to her but something else?
I think that whoever will choose to keep following this project should really tight his seat belts, because in the future some rought ride could come... especially if he's looking for some kind of role reversal between the hero and the witches or the evergreen "vaginal sex" .