I loved this game when I first stumbled upon it years ago.
It was a simple slice-of-life game with a dating simulator aspect. It didn’t have much content, but the potential was there. Sadly, after years of slow updates and questionable development choices, that potential was never realized.
The "Love Interests":
- Katie: A wholesome lesbian romance with depth and many branching paths.
- Violet: A bluntly introduced dom/sub relationship that feels forced.
- Damien: A generic insecure boyfriend with forgettable content.
- Matt: The blackmailer, the rapist, the NTR option, and the devs' favorite.
My main issues with this game are:
- Extremely slow updates: For a visual novel, the amount of content added per update is frustratingly low.
- Overwhelming Matt focus: If you don’t resist Matt on Day 1, he forces his way into every other route as the NTR option. He blackmails Chelsea, rapes her, and somehow, after a few encounters, she starts enjoying it. This shift feels completely rushed and nonsensical, playing into the "corruption" trope in the most forced way possible. It feels more like the devs are pushing this as the core experience, which damages the flow of the game and makes it all feel unnatural, uncomfortable and extremely forced.
- Abrupt and unfinished content: Many storylines end abruptly, especially outside of the Café/Bar route. Even town events, like the bar guys storyline, have been stagnant for years.
- Nonexistent corruption system: The so-called corruption mechanic is just a stat with no real impact. Chelsea doesn’t even need corruption—she jumps into bed with any love interest without hesitation. It's merely a wall for when certain content is supposed to trigger.
- The school section feels like unnecessary filler: It’s just there to introduce three love interests and force you into a club that only adds content on weekends. It’s pure bloat. Absolutely nothing worth of note happens here. Just remove all of that bloat, make Chelsea go to school automatically in the morning to skip extra clicking and just let us go to the club activities on the weekends.
At this point, the only way to save this game is to rework it from the ground up.
After years of disappointment and wasted potential, it's a 2 out of 5 for me.
It was a simple slice-of-life game with a dating simulator aspect. It didn’t have much content, but the potential was there. Sadly, after years of slow updates and questionable development choices, that potential was never realized.
The "Love Interests":
- Katie: A wholesome lesbian romance with depth and many branching paths.
- Violet: A bluntly introduced dom/sub relationship that feels forced.
- Damien: A generic insecure boyfriend with forgettable content.
- Matt: The blackmailer, the rapist, the NTR option, and the devs' favorite.
My main issues with this game are:
- Extremely slow updates: For a visual novel, the amount of content added per update is frustratingly low.
- Overwhelming Matt focus: If you don’t resist Matt on Day 1, he forces his way into every other route as the NTR option. He blackmails Chelsea, rapes her, and somehow, after a few encounters, she starts enjoying it. This shift feels completely rushed and nonsensical, playing into the "corruption" trope in the most forced way possible. It feels more like the devs are pushing this as the core experience, which damages the flow of the game and makes it all feel unnatural, uncomfortable and extremely forced.
- Abrupt and unfinished content: Many storylines end abruptly, especially outside of the Café/Bar route. Even town events, like the bar guys storyline, have been stagnant for years.
- Nonexistent corruption system: The so-called corruption mechanic is just a stat with no real impact. Chelsea doesn’t even need corruption—she jumps into bed with any love interest without hesitation. It's merely a wall for when certain content is supposed to trigger.
- The school section feels like unnecessary filler: It’s just there to introduce three love interests and force you into a club that only adds content on weekends. It’s pure bloat. Absolutely nothing worth of note happens here. Just remove all of that bloat, make Chelsea go to school automatically in the morning to skip extra clicking and just let us go to the club activities on the weekends.
At this point, the only way to save this game is to rework it from the ground up.
After years of disappointment and wasted potential, it's a 2 out of 5 for me.