Krosos

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Dec 1, 2018
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ehh nope it doesn't take forever if you combine the physics IK part with the animation part you can even save enourmous time then if you would do simple keyframe animations because you control the animation interactively and it reacts based on the physical properties in realtime :)

you can define movements by physical force like the best hand animator do it but you see it in realtime and just push record, this is a enourmous time saver for complex in this case body fat interactions :)

But if you working oldshool there is a plugin implementing a keyframe timeline not sure if it still works the whole plugin system was changed and this plugin was done before that change.
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and this is still the older unity path not the brand new HD Pipeline which is on the list for the 2.0 release shedule
 
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meh65

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Aug 8, 2016
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1.12.0.2 Patch

You'll need the updater to install the patch. You can download the updater (if you don't already have the 1.12 updater from the 1.12.0.0 release) here:



Extract the contents of the zip into the folder where you installed VaM. Double-click VaM_Updater.exe to launch the update process.

Release notes:

Features:
  • Clicking on an image in browser copies the image link to the clipboard for easy pasting into ImagePanel atoms
  • Added some safe file IO functions to SuperController for use by plugins
Bug fixes:
  • Fixed adding an additional plugin to atom that already has plugins after load
  • Package save no longer saves multiple copies of assets
  • Fixed all tessellation seam issues
  • Fixed WebBrowser non-function UI elements
Tweaks:
  • Drastically improved non-sim hair shading over skybox
  • Fixed CustomUnityAsset UI popup to be longer
  • Improved error and message splash UI panels to not be as obtrusive
  • Image panel will try to load image from url even if url does not end in image format suffix
Jesus christ, how much does this download?
 

Krosos

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Dec 1, 2018
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If you did fuck well and hit a specific emotion spot she's gonna want more and gonna tell you she would like it in the ass now :)

thats what im working on interactively






i thought of the idea of a interactive rape system with emotional feedback but im very unsure about it and if it doesn't go to far feeling like such a person and getting that feedback.

Though maybe in a role playing way it could be acceptable what do you think, though would sound crazy if she tells you to rape her wouldn't it ?

Pushing her deeper with higher force hurts her more

 

meh65

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Aug 8, 2016
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If you did fuck well and hit a specific emotion spot she's gonna want more and gonna tell you she would like it in the ass now :)

thats what im working on interactively






i thought of the idea of a interactive rape system with emotional feedback but im very unsure about it and if it doesn't go to far feeling like such a person and getting that feedback.

Though maybe in a role playing way it could be acceptable what do you think, though would sound crazy if she tells you to rape her wouldn't it ?

Pushing her deeper with higher force hurts her more

Ooooooh that would be great. A sort of positive or negative branch of emotional feedback depending on how rough or gentle you are.

A text to speech plugin or something would be great for this game. To let us write scripts and use a decent text to speech voice to say it in game.
 

Krosos

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Dec 1, 2018
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Ooooooh that would be great. A sort of positive or negative branch of emotional feedback depending on how rough or gentle you are.
Yep and different character personas "i like it harder" "i like to play" "i like it softer" "i dont like this" "it hurts" :)


A text to speech plugin or something would be great for this game. To let us write scripts and use a decent text to speech voice to say it in game.
Of course some guys already try that not a easy task in 1 of currently 2 approaches phonetics need to be adapted currently offline by AI and a input script :)

There are already 2 approaches :)

i try to concentrate fully on the character believability at a certain resource usage with nutcracker i prefer dynamic realtime all the time over offline input though.

It's the complex overall composition i want to get as believable as possible not just 1 part to go over the uncanny valley feeling, especially in this specific emotional interactions :)

The overall look outcome is not soooo important though i target a nice Abstraction/Performance balance :)

Shes pretty much the prototype for a young believable female out of the typical "Japanese" abstraction at least i try to get her to that state :)

Though she shares some Japanese (Asian) genetical traits coming from her Fathers side.



 

Krosos

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Dec 1, 2018
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Getting ready for some coconut












hmm i think i gonna try making even a 4 some party out of this giving nutcracker someone else (girl) to play with :D

it starts to become a real hardcore benchmark pretty amazed in terms of the stability :)
 

Krosos

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Dec 1, 2018
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Not ready yet overall setup is not really where i want it also i want to make the scene overall more complex as well not only the action and try to further improve the graphic output but im not sure if that will be good for VR usage by then anymore not sure if i can hold the performance in this region of VR requirement, i think it would be already problematic for most VR setups coping with this complexity.

But im really happy so far i hope Meshed implements the more advanced light paths of the HD Render Pipeline soon :)

Especially the stability is mighty impressive so impressive i want to get it to crash now UNITY has gone a long way and is slowly becoming crazy awesome :D

and MeshedVR implements some really crazy stuff :D







here for example you can really nicely see the cloth texture isn't holding up anymore

though with the new PBR paradigm we dont have to replace it we can first try to make it more attractive to our brain and adapt its material properties to the light :)

trying to improve result without touching resolution

 

meh65

Member
Aug 8, 2016
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This game isn't really a game but a menu based animation editor. Its very cumbersome and if you aren't techsavy or have tons of time, you can't edit anything worthwhile yourself, which means you rely on others created content (if you can even find the custom content that exists for this game)

@Bloo you should really link to the main post BTW.

This "game" desperately needs to add ease of access or else they should stop calling it a game and call it a tool. Cause that is exactly what this game is, a tool to create a game but not a game itself.
 

Krosos

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Dec 1, 2018
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Overall it is very specifically Designed for VR requirements as well so visual/performance balance is hold steady to keep input/output latency as low as possible with a HMD

And yeah should be linked where the creator communities main place resides currently

technicaly it is very comparable with Illusions work just that there is no real Game part, there are though interactive scenes by default that could be called game VR prototypes.

Though the term game really doesn't fit i would call it more "Interactive Experience (Story) telling tools" that is the major thing of these Engine Designs which mostly concentrate around the characters Design Process, how they interact and how to interact with them.

Virt-A-Mate is different in that it is based on mainly Daz3D content conversion and importing into realtime space directly.
Illusion uses their own System and modeling which is mainly focused on asian/japanese character creation in the style of Anime/Hentai humanoid abstraction

And of course their workflows are different and modders and their ideas define a very big part of the workflow.

Also a very different kind of Visual Interactive Novels can be created :)
 

meh65

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Aug 8, 2016
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I just hope we can get a plugin creator to make a plugin or set of plugins that improve the accessibility.
I mean I tried merging two scenes together, but the big green button that says "merge scene" doesn't really do it as simple as that, I think you need to use a thing to bridge the scenes after merging? IDK, you would think when you hit merge, and then choose the file, it would just auto play the next scene but I guess you need to add something to trigger a transition. Should just be built in for that "merge" option.

I mean I see the possibilities the thing has for sure, but right now only really dedicated people can make the most basic of things. I used that dollmaster plugin collection, thing, and it works well. Hopefully there are more "collections" of things that let people who just want to "play", play.
 

Krosos

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Yeah something in the region of the old Microsoft Products they where really accessible in their Design so that even kids could create nice 3D stories with them :)

But you know the Game tech savy people often forget about avg joe and they often have to be kicked in the butt to understand this especially in the overall workflow Design process ;)

Though even sometimes tech savy create such crazy stuff in complexity of Design you often have to wonder ;)

Here is something which even i as a wannabee tech savvy guy find a very exceptional well designed interface to very complex engine shader functions



his work really inspires me personally, it is a pitty that he doesn't seem to share it

many even believe this is fake i say this isn't this is masterfull UI Design work :)

 
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meh65

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exactly, creating a sort of simple library in a slim downed ui would help a lot when customizing
 

Krosos

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Some news Hair friction is coming and overall improved simulation also cloth physics get more attention :)









so we get comparable results to this soon



"Enable undress" in the upcoming VAM 1.14 is a simplification of this setup

So you can see he tries to simplify for Purpose though someone like me would still love xs to complexity of the simulation core functions still as well.

His UI Design is very oldshool looking and overall i think it could be massively overhauled and logically optimized but that again would implicate another learning curve for everyone who got used to the way the UI is buildup currently in it's logic, this is always the culprit.

This is why you really have to think about UI Application interaction way before Designing everything else at the core is the UI any change has major amplifications later on.

I like the Japanese GUI implementation much much more in those specific regards they are also keeping much more space free and are very well overlay structured.

In the meantime somewhere in Japan





overall im more impressed with the Japanese work so far it fits also my own Nutcracker goals much better even if i don't want to go the same style way with her then these overall dollifications.

But the light consistency is very very good it is a nice coherent light approach with very strict physical rules

and the japanese where always good in this way before everyone thought about PBR in their energy preserving rendering styles :)



I think this is also one of the reasons Unity buildup the Japan Lab division and combining both the French and Japanese lab really results in crazy stuff :)

VAM overall uses even a newer Unity version but it's light consistency is nahhh problem surely is performance and everyone's different workflows to achieve certain goals.

Combining both of these Worlds would be the ultimate and i found another dev whose ideas and work i really like he works on the Adult Sandbox and implemented especially some nice conversion stuff from other Engine structures :)

PS: The latest mod tunes in those japanese presentations could indicate that he/she was/is is related to the Demoscene in some ways ;)
 

Krosos

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Dec 1, 2018
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Unity is really good in managing different loads concurrently and very efficient with low latency :)

I find it much more stable then Unreal Personally, it's just fun to see how it takes the loads and distros them efficiently arround in it's pipeline :)
 

coolneer

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Feb 22, 2018
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0
Hi everyone, after updating to 1.13.0.1 , I am facing the "ready button" not able to click issue. I have tried deleting the registry for MeshedVR and i have tried to set 1024x768 resolution as well as lower resolutions with windowed. But i have not been able to find a workaround for this.



Any sort of help is appreciated, thanks
 
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