- Sep 26, 2023
- 1,021
- 5,852
A lot of Ocean's renders are on the contrary some of the simplest stuff to produce in DAZ. Single character headshots with heavy depth of field takes like 2 minutes to setup, especially considering Ocean uses so much depth of field his backgrounds often become lost and meaningless bokeh delivery systems. A third of his renders are close up, he doesn't even need to make complex poses with his models. Ocean's characters never blink in dialogue while many other games have characters faces move around and blink as they speak. His games are very static.yesnt, you can obviously get on the same lvl just by upgrading hardware and being able to render stuff in 4k and higher but there is still things like angles/perspective/colors/lighting which play a huge role to create a very cinematic feel/image
and artists that can get all those things right are very rare
His lightning are impressive but the way he works with his environments is very poor. The environments in the collegue game you can't mention are almost a character in of themselves, as you spend so much time interacting with it throughout the story, so they cannot be simply relegated to just being a strong depth of field blur as we're constantly moving through these places in the form of mini and full on free roam events. The complexity between the two games from a production perspective is not even remotely close.