limesseur

Member
Oct 7, 2019
383
354
Based on their roadmap and trello and updates, they seem to be building gameplay systems first, its been a few years too long. Can you not read? People want solid intro and at least a few hours of solid quests too, not just tech updates.
Wow, you really can't read! The lead dev even had to correct you.
 

limesseur

Member
Oct 7, 2019
383
354
what is system requirement for this game. I using a 3060 and a i5 11400f
You should be able to run the game on low to medium settings with your setup, maybe even be able to bump a couple settings to high. I don't recommend turning on raytracing yet though, it will heavily impact performance.
 

limesseur

Member
Oct 7, 2019
383
354
I have a RTX 3050 in my laptop and I cant play this game the graphics are really bad like it don't support my VGA, but it work fine in old laptop it had a GTX 960.
can any one have this problem?
I tried changing settings but it still don't work, someone tell me how to fix this.
If you're playing the story mode, it is currently not very optimized. It is also running on Unreal Engine 5, which is more demanding than UE4. There is also a lot of the game world that is still in blockout phase, and as such might look bad because it's not fully implemented. As for other stuff looking bad, most of the time it's from running out of VRAM, which the main way of helping to avoid that is turning down settings that affect it such as textures and shadows, but primarily not having enough VRAM will make things look not so good. 8GB VRAM is pretty much minimum spec needed.

Also, if you haven't changed the lighting setting, called Global Illumination, I recommend changing it off of Lumen which is the raytracing setting. Even if the 3050 can do it, raytracing in this game is too demanding until optimization has been done closer to when the game will be released.
 

chris63

New Member
Nov 21, 2019
14
20
I had already made a lot of mods for the inertia of the hair in Skyrim and even for the breasts a little later .many will reconait me by my contribution on different mods of games since far away. I would sit K17,DAZ... among others, I do not give gifts to women rather good . Wildlife is very well thought of elsewhere but very long to enjoy .
Unreal5 is a good engine but I prefer mine on my station . I recall the optimization of a game through its parameters of materials and polygonal distribution. Wildlife passes super fluid on an i3 to background provided that......
Or I miss an episode or I think you lack textures on the environment I believe that the optimization of the engine of materials has made its effect as I had specified it well before...... Me I think, when we apply the texturing on all ca behhhhhh it will row a max Well I love you Adeptus there is only you to do all this to us Pitiee a little adjustment for the inertia of the breasts of these ladies or I do it , it will already despot , I speak for all. Hi to you and your team man :rolleyes:

an acros
 

AraKnus

Active Member
Sep 30, 2021
722
836
Can you be speciifc? We didnt change anything on her afaik and im at a bit of a loss what you could even mean.
...er.. i'm sorry mister Steve.

i didn't mean to be so critic about it.

(she is actually ok, a little bit too giant & extremely big now, but some months ago, in previous builds, she was more like Deanna or Nurse, delicate, charming , gentle, gracious and sexy)

but since she's changed, it automatically updated and changed her bodytype as well to all amazing presets modifications we had on her in our maya character pool library. we can detect that because we can see the fainted name 'kyllee' in the upper corner of the preview modified maya\kyllle preview thumb.

so when we spawn kylle now, appears the new updated one, (not the old slim kylle we used to love so much)

please forgive my observation and outburst initially. i'm very enthusiastic about the project.
it might even be some strange bug, suddenly she turned into a cloned version of Doctor Mercer, idk why specifically.

the bug might have to do with the fact we imported a huge list and vast files of so many maya presets from community into one big and extensive maya folder, so the female characters we want to select can probably not appear correctly.
I will run some more tests and give you a new feedback on crashing\freezing when opening tab with so many new loaded presets, (even running on powerfull pc specs). But thank you so much for answering, i never though i would talk to the man himself!

btw, on the positive note, any new improvements on all villages and outposts are welcome! we loved more options on Max skeletons types and even more Sethro skeletons found into the game too! the character library is expanding, we love it! :coffee:
 
Last edited:

Fzeren

Member
Sep 25, 2020
243
718
...er.. i'm sorry mister Steve.

i didn't mean to be so critic about it.

(she is actually ok, a little bit too giant & extremely big now, but some months ago, in previous builds, she was more like Deanna or Nurse, delicate, charming , gentle, gracious and sexy)

but since she's changed, it automatically updated and changed her bodytype as well to all amazing presets modifications we had on her in our maya character pool library. we can detect that because we can see the fainted name 'kyllee' in the upper corner of the preview modified maya\kyllle preview thumb.

so when we spawn kylle now, appears the new updated one, (not the old slim kylle we used to love so much)

please forgive my observation and outburst initially. i'm very enthusiastic about the project.
it might even be some strange bug, suddenly she turned into a cloned version of Doctor Mercer, idk why specifically.

the bug might have to do with the fact we imported a huge list and vast files of so many maya presets from community into one big and extensive maya folder, so the female characters we want to select can probably not appear correctly.
I will run some more tests and give you a new feedback on crashing\freezing when opening tab with so many new loaded presets, (even running on powerfull pc specs). But thank you so much for answering, i never though i would talk to the man himself!

btw, on the positive note, any new improvements on all villages and outposts are welcome! we loved more options on Max skeletons types and even more Sethro skeletons found into the game too! the character library is expanding, we love it! :coffee:
She's always been the 'thick milf' character as far as I know, and thank god for that. Not a clone of Mercer, though. Are you sure you're not mixing her up with one of the others?
 

Hecatom

Newbie
Aug 3, 2017
36
26
She's always been the 'thick milf' character as far as I know, and thank god for that. Not a clone of Mercer, though. Are you sure you're not mixing her up with one of the others?
I really hope they add more thicc milfs and gals, and slim ones too.
We need another big thin gal like Geneva
 

OneHandDev

Newbie
Feb 5, 2025
28
34
I'm literally only hanging around for the potential bestiality mods.
View attachment 4716888
I mean we already have furries that...are on all fours! It's literally halfway there! :ROFLMAO:
A bit hacky, but this is an attempt at making Rawn into a wolf. All the bits work, so it is possible with even just the sandbox. Animating it is going to be hard tho, as all the bone offsets mess up the IK.
 
  • Like
Reactions: Ravelord Nito
3.80 star(s) 192 Votes