MrFluffums

Newbie
Dec 23, 2024
55
173
Not a problem.... after all I may've got the idea from another game (or maybe not)- just glad to help out on any game tbh
Thanks Foxy! Currently trying it out in development, I think this feature is pretty fun.
Can't copy paste the code as I've overcomplicated the shit out of the cheating system, but at its basis:

- you have a persistent set of unlocked cheats that carries through to new games
default persistent.unlocked_cheats=set()
- you have a variable that indicates whether you used the "Unlock all cheats" cheat. This variable won't carry through playthroughs.
default all_cheats_unlocked=False
- you have a function unlock_cheat(cheat) that you can call to check if cheat is already in persistent.unlocked_cheats, and if not adds it to it to that set ($ persistent.unlocked_cheats.add(cheat)) and gives a message that you unlocked the cheat ($ renpy.notify(f"You unlocked {cheat}!")).
- In the menu that displays your cheating options, per option you just check if it's either in persistent.unlocked_cheats or all_cheats_unlocked is True. If either, the cheat option gets displayed and the user can use the cheat.
- you have a cheat "Unlock all cheats" that gets displayed if all_cheats_unlocked is False, and which just put all_cheats_unlocked to True if you use it


In this way, people who're used to the cheats being around can just unlock 'm (but they have to do that every playthrough), while people who unlock the cheats during gameplay get a sort of "Newgame+" experience, with more and more cheats being unlocked in a "fair" way.

I don't know what Xaverion's opinion is about the cheating system, and if he's open to change it. I also don't think we had a clear consensus on what people thought of the cheating system and whether it needed changing. But having tried it out, I personally think it'd be fun to do something similar in BSC.
 

Pleevy

Member
Nov 23, 2024
122
367
I would really like it if it were possible, because the images I make are, literally, what I remember of the game and what I see when I replay it several times. I have a folder with more than 200 ready images, I have to pass them on to you, some "recycled" from the original game, others remade from scratch and some that can be used
It is absolutely POSSIBLE...its just a matter of how much work/time spend it is. I need to finish the content I am working on FIRST, then copy it out of the code, eliminating code stuff you don't need that makes it work so you just have the core of the story. (I did not write it in story format and then input it into the code, I have been writing it IN the code as I go, line by line...so its not the most efficient for this, despite its functionality for you. My bad)
I don't know what Xaverion's opinion is about the cheating system, and if he's open to change it. I also don't think we had a clear consensus on what people thought of the cheating system and whether it needed changing. But having tried it out, I personally think it'd be fun to do something similar in BSC.
It is dangerous to speak for someone else, especially when you barely know them, but based on my interactions...I suspect they have their own thoughts on it, but are of the mind of listening to the community about it, and then using that to make the decision. They can confirm when available again. For myself...I am more of an extremist in taking the stance of doing away with them completely (personal opinion) but would readily accept/not push back against something like this kind of proposal in most cases.
 
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Novaca

Newbie
Feb 19, 2022
44
141
It is absolutely POSSIBLE...its just a matter of how much work/time spend it is. I need to finish the content I am working on FIRST, then copy it out of the code, eliminating code stuff you don't need that makes it work so you just have the core of the story (I did not write it in story format and then input it into the code, I have been writing it IN the code as I go, line by line...so its not the most efficient for this, despite its functionality for you. (My bad)
Don't worry, everything in its own time. For someone who has been waiting for 10 years (or more), one or two more months (I believe) is nothing special, right?
 

Pleevy

Member
Nov 23, 2024
122
367
Don't worry, everything in its own time. For someone who has been waiting for 10 years (or more), one or two more months (I believe) is nothing special, right?
Fair perspective. I have no clue...depends on how ambitious everyone gets with the new content/ideas VS strict cleanup/completion. For example...the stuff I have been doing has not been PURE completion...some of it has also been changes and adding new content. (Perspective, there is twice as much code in my current version of Guests.rpy than we started with back in 0.3.5) I have 2 more...Ill call them "events" to finish...one in process and one completely un-started, and it will be the most complex to add in, as it is either completely new from scratch, or have to adjust the current content of the game section entirely to add in the various options. And I am not going to cheat and just remove the achievement from the list...as base don community feedback...it is definitely wanted. And then I have images you have provided to edit...
Today's episode waiting for a rescue!
I just hope it doesn't take 30 years!
Oh don't be such a pessimist you! Grab you r skirt and pom-poms and start cheerleading instead.
Take as much time as you need, because a good game always releases at the right time.
Are we talkign about games, or orgasms? :devilish:
 

FoxyTails

Member
Feb 9, 2020
255
544
Fair perspective. I have no clue...depends on how ambitious everyone gets with the new content/ideas VS strict cleanup/completion.
TBH sound like what you're doing with your content is adding to existing content (I assume the extra guest events may be with existing visitors and not anyone new ) which in my book is just part of the 'cleanup/completion' type of thing.

When we start adding content to non-existing stuff, such as coming up with a complete possible storyline to the mystery - where we have little info on what path to take, or adding stuff from posters like Marine's sleepover, drugging Cream for sleep sex or the light/dark paths are what I'd consider 'new content/ideas'

Not to sure where my idea of the cheat menu restrictions could be placed though LOL , technically it's was a concept to control something that already exists ('cleanup/completion'), yet it is/was only suppose to exist during the developing phase so not really part of the 'finished' game (so it's actually an 'addition/idea')
 

Novaca

Newbie
Feb 19, 2022
44
141
Fair perspective. I have no clue...depends on how ambitious everyone gets with the new content/ideas VS strict cleanup/completion. For example...the stuff I have been doing has not been PURE completion...some of it has also been changes and adding new content. (Perspective, there is twice as much code in my current version of Guests.rpy than we started with back in 0.3.5) I have 2 more...Ill call them "events" to finish...one in process and one completely un-started, and it will be the most complex to add in, as it is either completely new from scratch, or have to adjust the current content of the game section entirely to add in the various options. And I am not going to cheat and just remove the achievement from the list...as base don community feedback...it is definitely wanted. And then I have images you have provided to edit...
It's completely normal, doing things from scratch, like I want to do the translation to PT-BR, will take a LOT of time and that's something I don't have much of, I'll do it little by little after I manage to finish the images (or most of them) first.
 
Jul 16, 2022
165
262
I really love this game, so I want to share my vision of what the UI and backgrounds could look like in the future.

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Vanilla went a little wild with the bunny theme huh? lol. But honestly, this is really good, and kind of fits the aesthetic more. Especially with the new avatars of the characters added in the game. Well done Ermollo! Now this is what I meant when I said the community can definitely get this done this time.
 
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Ermollo

Newbie
Jun 21, 2024
18
50
Too much cream
Vanilla went a little wild with the bunny theme huh? lol. But honestly, this is really good, and kind of fits the aesthetic more. Especially with the new avatars of the characters added in the game. Well done Ermollo! Now this is what I meant when I said the community can definitely get this done this time.

Yeah, I agree it's not the best look.

I just ran the original images through AI and asked it to make them nicer and more suitable for Vanilla and Cream.
Then I drew the GUI in Photoshop.

I'm actually thinking about making a better GUI in the game, but the problem is that I don't know Ren'Py at all.
 

shmurfer

Engaged Member
Dec 29, 2019
2,123
2,665
Yeah, I agree it's not the best look.

I just ran the original images through AI and asked it to make them nicer and more suitable for Vanilla and Cream.
Then I drew the GUI in Photoshop.

I'm actually thinking about making a better GUI in the game, but the problem is that I don't know Ren'Py at all.
You could have those backgrounds but you've got to make the UI contrast. I was about to make a shitpost where I just flood the screen with the cream color, add some white text and arrows and say good job team.

Black border on the text, and using the original backgrounds and it wouldn't look so bad. but right now everything looks the same color or white.
 

Xaverion

Newbie
Aug 30, 2022
85
329

Pleevy

Member
Nov 23, 2024
122
367
TBH sound like what you're doing with your content is adding to existing content (I assume the extra guest events may be with existing visitors and not anyone new ) which in my book is just part of the 'cleanup/completion' type of thing.
When we start adding content to non-existing stuff, such as coming up with a complete possible storyline to the mystery - where we have little info on what path to take, or adding stuff from posters like Marine's sleepover, drugging Cream for sleep sex or the light/dark paths are what I'd consider 'new content/ideas'
Not to sure where my idea of the cheat menu restrictions could be placed though LOL , technically it's was a concept to control something that already exists ('cleanup/completion'), yet it is/was only suppose to exist during the developing phase so not really part of the 'finished' game (so it's actually an 'addition/idea')
Yes...adding in the sense of making new content that was planned to be added...Using the Achievements list as a guide for example...if it has an item, "Threesome with Character A and B" but that doesn't exist anywhere yet, then yes...it is new, but it, in my mind is part of completion. Now...other things are like the changes to the "rapey" scenes to make them less so...that's different since that part/event was technically finished already. And then I was trying to get the community feel for things like the Sonic Knuckles option which was a 4th wall break, but not a real event yet...its implied that it was going to be put in (Sonic asks Knuckles if he wants to got to Vanilla's room to fool around) but Sonic x Knukles is not an achievement or anything like that...

Now all that said...K have ideas for other additions...must discuss them and i do not plan to have them all publicly here, as that ruiins the fun/surprise factor. :devilish:
It's completely normal, doing things from scratch, like I want to do the translation to PT-BR, will take a LOT of time and that's something I don't have much of, I'll do it little by little after I manage to finish the images (or most of them) first.
I am almost frightened to get the batch you are talking about in terms of BG removal edits. I havent had time to even do the ones that were in the direct message yet...o_O
I really love this game, so I want to share my vision of what the UI and backgrounds could look like in the future.
Too much cream
Vanilla went a little wild with the bunny theme huh? lol. But honestly, this is really good, and kind of fits the aesthetic more. Especially with the new avatars of the characters added in the game. Well done Ermollo! Now this is what I meant when I said the community can definitely get this done this time.
Yeah, I agree it's not the best look.
I just ran the original images through AI and asked it to make them nicer and more suitable for Vanilla and Cream.
Then I drew the GUI in Photoshop.
I'm actually thinking about making a better GUI in the game, but the problem is that I don't know Ren'Py at all.
You could have those backgrounds but you've got to make the UI contrast. I was about to make a shitpost where I just flood the screen with the cream color, add some white text and arrows and say good job team.
Black border on the text, and using the original backgrounds and it wouldn't look so bad. but right now everything looks the same color or white.
Agree, too much Cream/rough contrast. Yay for wanting to contribute and no complaints about the general content of it...just the colors burning my eyes forever. :LOL:
Well..... So much pink.... And.... This is a CRT TV?
The TV was always an old one...this one is just bunnified CRT. I won't lost sleep over the prehistoric...antique...classic TV. :cool:
The top left info bar, is probably feasible? From just testing around a bit, I got close. Need more testing to get it right, assuming it would be replace that is.
Does this mean ye be officially back? :alien:
 

FoxyTails

Member
Feb 9, 2020
255
544
I really love this game, so I want to share my vision of what the UI and backgrounds could look like in the future.
Hmm... theres' bits I like & bits I don't but I agree with Smurfer & Pleevey - too much cream.

Not sure about the bows/flowers & bunny decorations on the outside but I do like the bunny motiff in the windows in the living room. I don't know why but in my mind it's the sort of thing I'd expect from Vanilla home

I also like the clean style of the GUI although colourwise it does seem to blend in a bit too much, yet for some reason the chat box seems to fit quite nicely imho - although a litle darker perhaps ?? make the actual text stand out more
 

MrFluffums

Newbie
Dec 23, 2024
55
173
I am almost frightened to get the batch you are talking about in terms of BG removal edits. I havent had time to even do the ones that were in the direct message yet...o_O
How do you remove the background? Because I'm using .

You first have to download and install it (it requires version < 3.12).

Then run in the command line of Windows:

pip install --upgrade pip
pip install backgroundremover

That should download all dependencies.

Then just run:

backgroundremover -i "pathtoinputfile.png" -o "outputfile.png"

or if that doesn't yield satisfactory results:

backgroundremover -i "pathtoinputfile.png" -a -ae 15 -o "outputfile.png"

Works very well, IMHO. Saved a lot of hassle trying to remove backgrounds myself.
 
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Pleevy

Member
Nov 23, 2024
122
367
Hmm... theres' bits I like & bits I don't but I agree with Smurfer & Pleevey - too much cream.

Not sure about the bows/flowers & bunny decorations on the outside but I do like the bunny motiff in the windows in the living room. I don't know why but in my mind it's the sort of thing I'd expect from Vanilla home

I also like the clean style of the GUI although colourwise it does seem to blend in a bit too much, yet for some reason the chat box seems to fit quite nicely imho - although a litle darker perhaps ?? make the actual text stand out more
Only thing I would mention is, if you are chaning the textbox...we need to know ASAP how dramatically, as it changes how much text we feed into each "line of code" for each step of an event. We would not want important data to be lost because characters are overflowing into nothingness.
How do you remove the background? Because I'm using .

You first have to download and install it (it requires version < 3.12).

Then run in the command line of Windows:

pip install --upgrade pip
pip install backgroundremover

That should download all dependencies.

Then just run:

backgroundremover -i "pathtoinputfile.png" -o "outputfile.png"

or if that doesn't yield satisfactory results:

backgroundremover -i "pathtoinputfile.png" -a -ae 15 -o "outputfile.png"

Works very well, IMHO. Saved a lot of hassle trying to remove backgrounds myself.
Hmm...I will have to give that a try. Just using good old fashioned Photoshop. I will probably continue to do so because while the bulk of it is just background removal, there are other things sometimes that need to be done as well. Like there is one with double iris' in the eyes. Both work individually, so I can layer it, copy everything delete on iris on one layer, the other in the second layer and then export 2 versions, one looking up at sonic and the other down at his...well..you know...also, the AI generator he used does make a "watermark" that sometimes intersects the graphic and it requires repair, not just background removal.
 
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