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Public post
Today I've posted the links for 0.8.5 to my $20+ subscribers, which means they will be made public on January 24th. You all should know what's in there (mainly the reworked quests and the VN mode) so I won't waste your time explaining it again. Instead I want to share the plans for 0.9
First of all, this update is going to be big. I don't mean it just in terms of scenes and new events, what I'm saying is that it will be big in terms of story progression, new paths, etc.
Up until now, you had two paths to follow - the 'Alpha' where you accepted Eric coming over and his relationship with Ann and the 'Omega' where everything that happened between them was off-screen. 0.9 will change that - those two paths will merge and you'll be presented with a choice either to side with Eric (the 'friends' path) or openly oppose him (the 'enemy' path). For those of you that played the original version, this is the moment where you start working towards getting rid of him. It's way too early for that, but I can say that in BBIS "getting rid of him" won't necessarily mean that he'll disappear. There will be an option to keep him, but as I said it's way too early to talk about that.
So what is different on the friend/enemy path compared to the alpha/omega?
First of all, as you know if you are on the omega path Ann is away a few days of the week. On the enemy path during one of those days Karen will be coming over to keep an eye on Alice and encourage her streaming business. On the 'friend' path Eric will still be coming over and you'll progress in the events that you got a taste of in the 'alpha' path. In a nutshell friend/enemy is an overcharged version of alpha/omega. Plus you'll be able to switch the path, so even if you chose "alpha" before, this doesn't mean you need to stay on the "friend" path in 0.9. I'm still considering if I should add a 'bad' ending for the enemy path. The thing is that I want to avoid the grind that's associated with the original game, so I don't want to add the game mechanics where you need to repeat events with the girls just to keep them happy so you don't get shipped to military school.
In Kira's quest you'll learn how Eric got the job of the station administrator and this is the start of one of the routes to get rid of him eventually. As for the scenes in this quest planned for 0.9, it will be Kira + Zenta there.
And one last thing - 0.9 will progress one of the very first events in BBIS - the punishments. Ann will decide to give you some responsibilities and it will be you who will be punishing Lisa and Alice and also Ann will be giving you "private" punishments in her room after breakfast.
As for estimated timeline for the 0.9 release... I can't tell anything yet. I'm currently writing dialogue, so I don't even know how many renders I'll have to do just for the story (and with the scenes it works the other way around - first I make the renders/animations and then write the dialogue), plus I'll have quite a lot of work for the new and the extended repeatable events. Also since that will be the first update after the rework of the game framework, I may have to spend some time fixing issues in the upgrade script. I want to say something like mid-March, but please don't take that as a promise. The only thing that I can promise right now is that I'll try to get it done ASAP and I'll provide regular updates on my progress (trying not to give too many spoilers of course).