I see the patreon has '0.5.31v2 Preview Remake Release' out. What's new in it? I may subscribe.
It's a relatively small update tbh - I wouldn't subscribe
just for that as you will likely be disappointed but if you do subscribe you will at least get to vote on the Platinum Reward
Huh? This is a really dumb comment for like... a lot of reasons. First off I never said it didn't increase so it's entirely pointless to point it out and quote me. But lets say you're just refuting my "slow updates cause people to NOT give money" comment - then we're still back to square one because that doesn't refute that either. Objectively a lower subscription price or better updates would have MORE people giving money. I didn't say it would result in MORE money. The trick here is to find the balance between price and amount of content to milk the series as long as possible and maximize profit off the work and time. I don't think he's there personally and this graph doesn't disprove that as it's pretty difficult to prove either way without A. analysis beyond what any of us have the data to do or B. doing it and seeing if anything changes. This isn't even factoring into opportunity cost long-term. If you put out quality chunky updates you might gain subscribers for life or you may end up on the opposite side of that spectrum where people won't even bother to subscribe to any of your future work.
So I guess what I'm saying is... what even was the point of your comment? I'd be happy to have a discussion I just need something a little more coherent and less strawman-y.
There's rarely a one-size-fits-all solution. Too expensive and fewer people subscribe... too cheap and I can't sustain development. Same goes for length of each update.
For now I'll keep this model because both supporters and I get to see regular progress of the story.
One big advantage is that it's a more manageable scope with less estimation error. It's actually really hard to estimate long updates and it always leads to inevitable crunch periods before release.
I used to do massive 35-45k words releases. Larger updates are more fun as you can go through a complete story arc and you can build stronger anticipation/excitement. However, you can also risk building in the wrong direction for months and that sucks. The party content from OG is a clear example of this, I had to re-do a lot of that post-release and it still had issues
I'm trying to overcome the story arc issue of shorter releases by planning the content a bit better. Not too different from how you would plan a TV series with weekly releases for the Season.
Not sure if this idea will work for ever but I've never had as many supporters as I do now under this model and game quality is at its peak imo with still more room to grow.