VN Ren'Py Blurring the Walls [v0.5.31] [Torimiata]

4.30 star(s) 58 Votes

Providence_191919

New Member
Aug 8, 2023
7
31
The irony being that the slow pace of updates causes people to NOT give money. Like I don't want to subscribe for 4 years straight for a single project. But I'd happily subscribe for bigger updates knowing this project will be complete on a reasonable timeline and then stick around if I like the next project. I'm subscribed to plenty of other Developers who just put out consistent full chapter+ updates every few weeks. I can't justify subscribing for a pittance of content. Maybe I'm missing something. Spending $5 a month for 5 minutes of content is horrendous value. I can get a movie ticket for $11.50 for 2 hours+ of content. I can spend $30 on a steam game for 50 hours of content. I don't mind getting a little less value to support a small developer but I need a little more than 5 minutes of content.
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1742680881619.png It surely hasn't increased... right?
 

Artist271

Member
Sep 11, 2022
374
609
If anyone wants to try a recent ntr/nts game that is pretty good(which got attacked by ai haters and the game hasn't received that much recognition) try the game HEATED HASHTAG, has a lot of potential. I think it's close to getting it's next update.
 

Adamska

Member
Nov 18, 2017
134
547
What's new in it?
Update 0.5.31v2 follows up the bus stop flashback with the scene where Ayumi strips through Terrace's room. I thought it was well done, all fans of exhibitionism will have a good time. The strong-aligned MC felt more confident/assertive than in previous scenes. There were a few branch (or flavor) choices to make, though I haven't tried all variants yet.

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Syndevic

Newbie
Nov 24, 2021
68
113
Update 0.5.31v2 follows up the bus stop flashback with the scene where Ayumi strips through Terrace's room. I thought it was well done, all fans of exhibitionism will have a good time. The strong-aligned MC felt more confident/assertive than in previous scenes. There were a few branch (or flavor) choices to make, though I haven't tried all variants yet.

View attachment 4677588
To expand on this a little, it gives you a choice. I haven't played the entire second half yet, but depending on the choice it looks like Ayumi either quickly runs through like what happened in the OG version before the remake, or if you choose the option to encourage her exhibition, MC tells her to walk slowly through Terrazza's room naked.
 

Adamska

Member
Nov 18, 2017
134
547
There was a secondary choice as well (how long to wait before going after Ayumi). I liked how it established a tolerance threshold with the couple's button-pushing.
 
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TiTroNiK

Newbie
Jan 1, 2024
22
45
I want to tell you about a slightly sad moment. Version 0.5.2, which ended on a cliff with a terrace, was released on April 30th. And for almost a year now, we've been waiting for the remake to catch up with the original. I like the quality of the new remake and I'm happy to reread some of the points, I'm not going to complain about something because I get it for free. And I think that there should be healthy criticism in order for the game to improve.
 

Onelaw3

New Member
Jun 15, 2024
3
8
Huh? This is a really dumb comment for like... a lot of reasons. First off I never said it didn't increase so it's entirely pointless to point it out and quote me. But lets say you're just refuting my "slow updates cause people to NOT give money" comment - then we're still back to square one because that doesn't refute that either. Objectively a lower subscription price or better updates would have MORE people giving money. I didn't say it would result in MORE money. The trick here is to find the balance between price and amount of content to milk the series as long as possible and maximize profit off the work and time. I don't think he's there personally and this graph doesn't disprove that as it's pretty difficult to prove either way without A. analysis beyond what any of us have the data to do or B. doing it and seeing if anything changes. This isn't even factoring into opportunity cost long-term. If you put out quality chunky updates you might gain subscribers for life or you may end up on the opposite side of that spectrum where people won't even bother to subscribe to any of your future work.

So I guess what I'm saying is... what even was the point of your comment? I'd be happy to have a discussion I just need something a little more coherent and less strawman-y.
 

Adamska

Member
Nov 18, 2017
134
547
what even was the point of your comment?
I'm trying to figure out the point of yours, do you have specific insight on how Tori can gain more support?

The graph highlighted a growing pool of people giving more money over time, probably in reference to:

the slow pace of updates causes people to NOT give money.
The shorter release cycle was mentioned as intentional to collect feedback on the story and allow for adjustments. It's one developer doing this during their spare time, so they'd likely have to outsource to significantly increase speed (which has a whole other set of potential blockers/problems).

Your other post talked about doing time-cost analysis to choose "value" $10 entertainment purchases. Most people don't do that. My guess is many of us in that graph just throw Tori a $15 donation every now and then because the game is cool, we don't want it to die, and are thankful that they spend time on it.
 
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Torimiata

Member
Game Developer
Sep 24, 2023
156
1,546
I see the patreon has '0.5.31v2 Preview Remake Release' out. What's new in it? I may subscribe.
It's a relatively small update tbh - I wouldn't subscribe just for that as you will likely be disappointed but if you do subscribe you will at least get to vote on the Platinum Reward :LOL:

Huh? This is a really dumb comment for like... a lot of reasons. First off I never said it didn't increase so it's entirely pointless to point it out and quote me. But lets say you're just refuting my "slow updates cause people to NOT give money" comment - then we're still back to square one because that doesn't refute that either. Objectively a lower subscription price or better updates would have MORE people giving money. I didn't say it would result in MORE money. The trick here is to find the balance between price and amount of content to milk the series as long as possible and maximize profit off the work and time. I don't think he's there personally and this graph doesn't disprove that as it's pretty difficult to prove either way without A. analysis beyond what any of us have the data to do or B. doing it and seeing if anything changes. This isn't even factoring into opportunity cost long-term. If you put out quality chunky updates you might gain subscribers for life or you may end up on the opposite side of that spectrum where people won't even bother to subscribe to any of your future work.

So I guess what I'm saying is... what even was the point of your comment? I'd be happy to have a discussion I just need something a little more coherent and less strawman-y.
There's rarely a one-size-fits-all solution. Too expensive and fewer people subscribe... too cheap and I can't sustain development. Same goes for length of each update.

For now I'll keep this model because both supporters and I get to see regular progress of the story.

One big advantage is that it's a more manageable scope with less estimation error. It's actually really hard to estimate long updates and it always leads to inevitable crunch periods before release.

I used to do massive 35-45k words releases. Larger updates are more fun as you can go through a complete story arc and you can build stronger anticipation/excitement. However, you can also risk building in the wrong direction for months and that sucks. The party content from OG is a clear example of this, I had to re-do a lot of that post-release and it still had issues :HideThePain:

I'm trying to overcome the story arc issue of shorter releases by planning the content a bit better. Not too different from how you would plan a TV series with weekly releases for the Season.

Not sure if this idea will work for ever but I've never had as many supporters as I do now under this model and game quality is at its peak imo with still more room to grow.
 
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dnylive

New Member
Jan 5, 2025
14
7
I used to do massive 35-45k words releases. Larger updates are more fun as you can go through a complete story arc and you can build stronger anticipation/excitement. However, you can also risk building in the wrong direction for months and that sucks.
I think it entirely depends if you as the dev or your subs are unhappy with the update.
In my personal opinion you should create a story that you like and want to tell.
 

Artist271

Member
Sep 11, 2022
374
609
I think it entirely depends if you as the dev or your subs are unhappy with the update.
In my personal opinion you should create a story that you like and want to tell.
To be fair, most just complain not due to their unhappiness with how the plot or things are going with each update release, but more so just want to get back where the non remaked version left off.
 
4.30 star(s) 58 Votes