4.40 star(s) 8 Votes

Lurk-a-tron

New Member
Nov 23, 2018
3
3
As of 0.16H1 Breeding pens don't seem to work properly; Two characters with positive breeding stat each, but the overall "Breeding Speed" stat seems to be stuck at -100.
Am I missing something, or is this a major bug?

Also, a few minor bugs I've noticed:
Item hit chances don't update for missing characters (eg: a leash will show the capture chance of the character that last occupied position 3, if the number of enemies drop to 2). It's nothing major, but has been in the game since 0.1.something.
Changing the gear of the reciever in the Breeding Pen shows the breeding imageupon returning to the breeding pen's screen.
 

KittyKatBlack

New Member
Feb 19, 2018
2
1
The only research in this game is the favor tree, where you unlock stuff by spending favor. Note that once you reclaim the shrine, it appears in the favor tree. Unlocking it there should enable you to upgrade the shrine.
When you upgrade a shrine once, it will be able to produce tier 2 favor, which can be used to unlock the second ring of technologies.

"Requirements not met" means that advanced version of the building has special requirements that current location does not meet. For example, tier 1 latex producer can be put anywhere, but tier 2 needs to be put near latex terrain or latex spring terrain. You can see the requirements by attempting to construct a tier 2 building directly.
What I was running into was a bug where if you just click on the shrine and go to the upgrades tab, the button says "Unresearched". If you walk UP to a shrine and select the "Visit Shrine" button, then it becomes available to upgrade. I didn't realize this.
 
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flannan

Engaged Member
Dec 15, 2022
2,681
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What I was running into was a bug where if you just click on the shrine and go to the upgrades tab, the button says "Unresearched". If you walk UP to a shrine and select the "Visit Shrine" button, then it becomes available to upgrade. I didn't realize this.
Wow. That was unexpected, but it explains my past problems with the shrines too.
 
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bormoth

New Member
Jan 24, 2022
14
11
As of 0.16H1 Breeding pens don't seem to work properly; Two characters with positive breeding stat each, but the overall "Breeding Speed" stat seems to be stuck at -100.
Am I missing something, or is this a major bug?

Also, a few minor bugs I've noticed:
Item hit chances don't update for missing characters (eg: a leash will show the capture chance of the character that last occupied position 3, if the number of enemies drop to 2). It's nothing major, but has been in the game since 0.1.something.
Changing the gear of the reciever in the Breeding Pen shows the breeding imageupon returning to the breeding pen's screen.
Does your population is overcap? you can get quite a bit if you have not unlocked shrine or enough housing, and captured a lot of girls. You can capture them easier when overcap because you can improve chances with bondage or just luck out on 30% roll. But what I noticed breeding speeds tank a lot unless you have quite high arousal and obedience stat to boost breeding speeds.

P.S. just build enough houses to house most of your population should help with breeding speed, or unlock or upgrade more shrines if you overcapped. But lvl 2 starting shrine gives you like max cap of 40 girls or so or maybe 60 so should be quite a bit for a while. Still need to build houses to house them.
 
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Lurk-a-tron

New Member
Nov 23, 2018
3
3
Does your population is overcap? you can get quite a bit if you have not unlocked shrine or enough housing, and captured a lot of girls. You can capture them easier when overcap because you can improve chances with bondage or just luck out on 30% roll. But what I noticed breeding speeds tank a lot unless you have quite high arousal and obedience stat to boost breeding speeds.

P.S. just build enough houses to house most of your population should help with breeding speed, or unlock or upgrade more shrines if you overcapped. But lvl 2 starting shrine gives you like max cap of 40 girls or so or maybe 60 so should be quite a bit for a while. Still need to build houses to house them.
Thanks!
After having checked, it was, in fact, an issue with housing. Unfortunately, the only place anything about it affecting breeding speed was mentioned was on the pop-up related to housing, so I didn't notice.

As an idea for future updates, maybe adding something that breaks down all effects that affect a building's speed within the building itself would be great.
 
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falranger

New Member
Jul 8, 2019
4
0
So maybe I'm just really dumb, but with the new version, after the shrine is upgraded trying to produce level 2 favor it's saying "incompetent worker" even though the worker assigned has 240 compliance. What am I missing? Where can I go to look up requirement for the workers required for a building?
 

flannan

Engaged Member
Dec 15, 2022
2,681
2,713
So maybe I'm just really dumb, but with the new version, after the shrine is upgraded trying to produce level 2 favor it's saying "incompetent worker" even though the worker assigned has 240 compliance. What am I missing? Where can I go to look up requirement for the workers required for a building?
Hover the mouse over a recipe, it should tell you requirements. Most advanced recipes need worker level to be 10+.
 

flannan

Engaged Member
Dec 15, 2022
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bormoth

New Member
Jan 24, 2022
14
11
....
Thanks!
After having checked, it was, in fact, an issue with housing. Unfortunately, the only place anything about it affecting breeding speed was mentioned was on the pop-up related to housing, so I didn't notice.

As an idea for future updates, maybe adding something that breaks down all effects that affect a building's speed within the building itself would be great.
yeah easy to miss, personally noticed it after tried to capture next and saw huge malus on overpopulation that I kinda figured after that. Though had to remember it was a thing. Actually certain buildings need some tooltips inside especially ones that do not haver ecipes like breeding pen what stats are good. or what affects your bonuses. Because breeding pen is probably most obscure building with no way to know where all bonuses and maluses are coming from. Or I have not found it.
 

sucker punch

Newbie
Mar 10, 2018
19
8
thanx for the game but, i have a question , are you adding a male character at any point in time coz, i really want to be able to do all sorts of things to those girls , if you know what i mean
 

e4zzz

New Member
Feb 15, 2025
5
4
Strategy guide for version 0.13: [...] I have yet to figure out how to make a proper mage useful in combat.
After charge time genes were fixed in 0.16, my current top build is Cleric into Mage with Blood of Tomo, Pyromaniac, and Devout. With high enough genes, the permanent Group Heal II from Cleric and the Mage's Firebolt can both be spammed at just 1 charge time + 2 cooldown, which easily covers both backline DPS and sustain roles with a single character.
 
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Ruggedgolem

Newbie
Mar 9, 2023
94
43
Are there mods for this game? I noticed the "mod" folder in the game directory and was intrigued even though its in super early access.
 

flannan

Engaged Member
Dec 15, 2022
2,681
2,713
After a lot of breeding, I managed to create a monstergirl who is more related to the Empress than the starting character. I guess she is the boss now.
Some other observations:
* Cestus of Lust is more powerful than most swords. As long as you have a soldier to undress your enemies, it always does critical hits. And since you're playing a lewd game, you have one. Cestus also interrupts your enemies.
* But a paladin with sufficient rounds of prayer is still more powerful.
* There is no good amulet or crest to use.
* T2 weapons are unimpressive, but T2 shield improves your protection dramatically.
* Druid becomes useless when there are less than 3 enemies, since her attacks all target rows 3-4. I guess this class is more useful if you inherit some skill from a previous job. But I've been going around with a human druid who was born with the job.
* Breeding various professions into humans is fun. Even if wildshaped human lacks a fluffy tail. Next goal is a human with "pet" job.
* One can breed more than the hard cap of population. Mysterious.
* I still haven't got around to taking requests from the mainland. I wonder if the bonuses from them are worth it.
 

flannan

Engaged Member
Dec 15, 2022
2,681
2,713
* One can breed more than the hard cap of population. Mysterious.
Okay, I figured it out. It's not hard cap for population, but hard cap for available housing. Which gives penalties for getting more monstergirls.

* I still haven't got around to taking requests from the mainland. I wonder if the bonuses from them are worth it.
So, tier 1 quests are not repeatable, but one can finish them early on. Tier 2+ quests are repeatable, but difficult.
Tier 2 requests for wolfgirls, ratgirls and sheepgirls basically require them to have specific "cursed" profession. So you will need to adapt your breeding program to produce monstergirls with that profession, or you will need to spend a lot of time training them to the level where they can change jobs.
Tier 2 request for bunnygirls might be doable with some selective breeding, but it's not going to be easy. It needs 200 allure, but available gear can only provide 40 (20 for dildo and 20 for pastries). With 100 base value, it would need 60 from genes. But once you have that, there is no reason to not train them to use piercings.
Tier 3 mostly requires quite specific selective breeding. Except for wool mages, which still aren't any good at making wool, and don't have production speed upgrades on their level up list at all.

Bonuses give some resources. Which isn't worth much, except that one can get resources one can't produce. This is more reliable than fighting random monstergirls and hoping they have some reinforced wood for reinforced wood factory.
 

bormoth

New Member
Jan 24, 2022
14
11
Read patch notes. Things I like. New resource system it is interesting in its own place. Would be it abnoxious to expand system by adding tier of resources in sense you need to level a certain class to get access to certain resources. Like well dunno for example succubus extract from level 10 love mage. Or winter bottles from ice mages.

Would be cool if certain resources would require still to have protection and bring girls to dungeons that associate to certain goddess to cure or clense them or remove curse or modify them in certain way.

Could there be special equipment making certain resources available under certain condition, like milking machines. (maybe fits blueprint idea though and too complex) But it would be darkest dungeon 1 system interesting where you took characters to certain dungeons to remove certain quirks by accident.

Do not think mana is interesting enough to make dungeons interesting and fun, it is ok intermediate reward. It would be more interesting in mana came in certain curses like layer of equipment lasting for dungeon so you need to weight your girls and see them moan in battles and trying to survive new cursed gear or cursed modifications lasting for dungeon but it is only way to bring back mana except really rare mana crystals.
And no you can't just clear dungeon and pick up all cursed gear you either take it or lose it and need to power it in battles to get anything more than minimal mana output. (kinda makes intersting different baubles and trinkets you brought from dungeon in first DD) Even if in the end all of it just mana it would give more character and would allow to theme dungeons better.

Blueprint system I dislike but it feels good direction it could be interesting if research would be something like observatory, you bring books from dungeons scholars study it maybe with hypnosis and illithid magic applied to find prototype gear or buildings and you either get to find this room or just complete dungeon. (you just add room for those researches you feel important or big and have idea for, and something you want player to strive to find. Could also have curious that allow to do what you can't do in colony there for some time. Unless really special and unique curios are reserved to shrine dungeons, along with mechanics. Feels right place to be)

Reasons why I dislike blueprint system is because it is just walking stick for a system that feels alien in the game. would it work... yes. Would it be fun? well no, because thought would be oh gods how many same dungeons I need to complete for otherwise necessary equipment. Also would be cool if dungeons would associate with goddess or none at all. Though might be too much work to add special encounters so probably not worth doing it in general. It is closer to correct path but I would actually make research first then direct player on a quest for blueprint even if it is simple reach that dungeon and find it there, there would be part of map or room with blueprint. And maybe few other naughty things you might (not)want to interact.
 

flannan

Engaged Member
Dec 15, 2022
2,681
2,713
Read patch notes. Things I like. New resource system it is interesting in its own place. Would be it abnoxious to expand system by adding tier of resources in sense you need to level a certain class to get access to certain resources. Like well dunno for example succubus extract from level 10 love mage. Or winter bottles from ice mages.
At the moment, resource production is tied to races and levels. For example, producing wool efficiently needs a sheepgirl that is at least level 10, and preferably level 18 (even better if you can get your hands on level 38+ or 48+ sheepgirl, but that depends on your ability to capture wild monstergirls far above your level).
If so, tying it to classes doesn't seem out of place.

Could there be special equipment making certain resources available under certain condition, like milking machines. (maybe fits blueprint idea though and too complex) But it would be darkest dungeon 1 system interesting where you took characters to certain dungeons to remove certain quirks by accident.
Milk is already in game (I think it's a high-tier variety of mana). And said to come from cow girls (which aren't in the game yet).

Creating a tighter connection between adventuring and production is interesting, but might make the game too hard if we overdo it. As a simple solution, I propose that instead of getting favor by production, we get favor by adventuring. Fighting overland monsters would us tier 1 favor to get us started, and more advanced favor would require delving into shrines and dungeons.
 

bormoth

New Member
Jan 24, 2022
14
11
At the moment, resource production is tied to races and levels. For example, producing wool efficiently needs a sheepgirl that is at least level 10, and preferably level 18 (even better if you can get your hands on level 38+ or 48+ sheepgirl, but that depends on your ability to capture wild monstergirls far above your level).
If so, tying it to classes doesn't seem out of place.


Milk is already in game (I think it's a high-tier variety of mana). And said to come from cow girls (which aren't in the game yet).

Creating a tighter connection between adventuring and production is interesting, but might make the game too hard if we overdo it. As a simple solution, I propose that instead of getting favor by production, we get favor by adventuring. Fighting overland monsters would us tier 1 favor to get us started, and more advanced favor would require delving into shrines and dungeons.
read new patch notes, the production is overhauled. so there is completely different works. it is now production capacity so to build 10 wool item you need to produce 10 wool so you do not have storage but you need optimize your setups. Just wish it is not maximization of stats, would be fun if you had different worries as you become more degenerate at production to make progression a bit more fun. like from 0 to 5 is easy.. to 10 maybe need to some leveling. farther well still leveling but now you have worries that come with it. there was incremental game was it 64. it had fun progression which ruined and completely overturned your perception with each new layer of game you got. and made you look on different buildings in new lights because you had new things to worry now.

So my proposition here is add progressively more stuff to upgrade to get better equipment, and now you need protective gear to work, and then you need to clean up messes in dungeon or things would get to slow down and so force.

And never proposed adventuring bring resources it is dull, but bring curios which do stuff you can't do yet in production or would be never able to in special dungeons like shrine ones would make adventuring fun... Get living latex protection suits not to have a doll standing at your high tier latex pump pumping living latex out of pools, proably good idea. Put motivational equipment to prevent from overuse of pixie dust is also welcome. it also make equipment a bit more than strap maximum obedience that would not tank your workers performance at work. Still I wonder if repeated breeding with fused girls still leads to 1 hp breeds.
 
4.40 star(s) 8 Votes