Prawnstar69

Newbie
Oct 11, 2024
18
62
Over a month of "reports" later, so I asked ChatGPT to analyse Crush's patterns, here's what it said:

The game developer’s updates show some patterns that make it hard to know exactly what is happening with the game. Here are the main ways they might be avoiding clear answers:

  1. No Clear Deadlines: The developer doesn’t give exact dates or times for when things will be finished. They say things like “I’ll work on it tomorrow” instead of saying exactly when something will be done.
  2. Excuses: The developer often says they’re too tired or have been working too much. This makes it seem like the delays are because of their personal feelings, rather than the work not being done.
  3. Vague Feedback: The developer talks about what testers say but doesn't give specific details. For example, they mention that some testers liked something but don’t explain exactly what the testers liked or didn’t like.
  4. Not Taking Responsibility: The developer says they can’t please everyone and only wants to write the story they want, even if others want something different. This stops them from addressing what users want.
  5. Over-Apologizing: They say sorry for delays a lot, but they don’t explain what they will do differently or when things will get done.
How to Spot These:

  • Look for when they don’t give exact dates or details.
  • Notice if they keep blaming tiredness or working too much.
  • Watch for when they talk about feedback without giving clear examples.
  • See if they say they can’t make everyone happy without explaining how they’ll meet everyone’s needs.
How to Respond:

  • Ask for specific dates and clear answers.
  • Suggest finding a way to manage work better to avoid constant delays.
  • Ask for detailed feedback from testers to know what’s really working and what’s not.
  • Encourage them to produce a clear plan which incorporates both their own ideas and what users want.
Let's see if Patreons wise up? If not, I fear AI will evolve a replacement for HTML before the next update drops.
 

Troqu

Well-Known Member
Aug 6, 2017
1,429
2,201
Over a month of "reports" later, so I asked ChatGPT to analyse Crush's patterns, here's what it said:

The game developer’s updates show some patterns that make it hard to know exactly what is happening with the game. Here are the main ways they might be avoiding clear answers:

  1. No Clear Deadlines: The developer doesn’t give exact dates or times for when things will be finished. They say things like “I’ll work on it tomorrow” instead of saying exactly when something will be done.
  2. Excuses: The developer often says they’re too tired or have been working too much. This makes it seem like the delays are because of their personal feelings, rather than the work not being done.
  3. Vague Feedback: The developer talks about what testers say but doesn't give specific details. For example, they mention that some testers liked something but don’t explain exactly what the testers liked or didn’t like.
  4. Not Taking Responsibility: The developer says they can’t please everyone and only wants to write the story they want, even if others want something different. This stops them from addressing what users want.
  5. Over-Apologizing: They say sorry for delays a lot, but they don’t explain what they will do differently or when things will get done.
How to Spot These:

  • Look for when they don’t give exact dates or details.
  • Notice if they keep blaming tiredness or working too much.
  • Watch for when they talk about feedback without giving clear examples.
  • See if they say they can’t make everyone happy without explaining how they’ll meet everyone’s needs.
How to Respond:

  • Ask for specific dates and clear answers.
  • Suggest finding a way to manage work better to avoid constant delays.
  • Ask for detailed feedback from testers to know what’s really working and what’s not.
  • Encourage them to produce a clear plan which incorporates both their own ideas and what users want.
Let's see if Patreons wise up? If not, I fear AI will evolve a replacement for HTML before the next update drops.
Even chatgpt gets it, strange that some of his simps don't
 
  • Haha
Reactions: gymnopedies
Apr 3, 2019
305
970
Over a month of "reports" later, so I asked ChatGPT to analyse Crush's patterns, here's what it said:

The game developer’s updates show some patterns that make it hard to know exactly what is happening with the game. Here are the main ways they might be avoiding clear answers:

  1. No Clear Deadlines: The developer doesn’t give exact dates or times for when things will be finished. They say things like “I’ll work on it tomorrow” instead of saying exactly when something will be done.
  2. Excuses: The developer often says they’re too tired or have been working too much. This makes it seem like the delays are because of their personal feelings, rather than the work not being done.
  3. Vague Feedback: The developer talks about what testers say but doesn't give specific details. For example, they mention that some testers liked something but don’t explain exactly what the testers liked or didn’t like.
  4. Not Taking Responsibility: The developer says they can’t please everyone and only wants to write the story they want, even if others want something different. This stops them from addressing what users want.
  5. Over-Apologizing: They say sorry for delays a lot, but they don’t explain what they will do differently or when things will get done.
How to Spot These:

  • Look for when they don’t give exact dates or details.
  • Notice if they keep blaming tiredness or working too much.
  • Watch for when they talk about feedback without giving clear examples.
  • See if they say they can’t make everyone happy without explaining how they’ll meet everyone’s needs.
How to Respond:

  • Ask for specific dates and clear answers.
  • Suggest finding a way to manage work better to avoid constant delays.
  • Ask for detailed feedback from testers to know what’s really working and what’s not.
  • Encourage them to produce a clear plan which incorporates both their own ideas and what users want.
Let's see if Patreons wise up? If not, I fear AI will evolve a replacement for HTML before the next update drops.
Now ask ChatGPT to generate three new reports based on the previous ones and see how much they differ from the ones we get in the future
 

Prawnstar69

Newbie
Oct 11, 2024
18
62
Now ask ChatGPT to generate three new reports based on the previous ones and see how much they differ from the ones we get in the future
You asked, I deliver:

Week 6:


Hey guys! Another week, another non-stop grind. This time, I was focused on reworking a big chunk of the Elite social class content. The pacing felt off, so I decided to rewrite parts of it to make the decisions flow better and add more emotional weight. Tester feedback has been mixed again, but I’m feeling optimistic about the direction it’s going.


I also spent some time cleaning up bugs that have been lingering for too long. It’s those little things that really start to pile up and slow progress. Honestly, I’m ready to move past them, but as always, I want to make sure everything’s as polished as possible.


I’m pushing all this out to testers for feedback, but at this point, I’m really feeling the fatigue. It’s nearly midnight, so I’m going to get some rest and tackle the next task tomorrow with a fresh perspective. Thanks for being patient with me as I slowly but surely wrap this up! ❤‍



Week 7:


Hey everyone! Quick update from me today, as I’m completely wiped out. I spent the last several days revisiting the Africa scenes from the Lifepath. Honestly, it’s been a huge slog trying to make them both engaging and manageable. There were a few tricky narrative choices, and it wasn’t clicking, so I made some major cuts and rewrote sections to smooth things out.


The feedback from testers was positive, though, so at least there’s light at the end of the tunnel. I’m hoping to push out a polished version for the weekend, but I can’t deny that I’m running on fumes.


On top of that, I made some minor tweaks to the NPC interactions in the new club areas, trying to make those more dynamic. It’s been tough to balance pacing and depth, but I think I’m getting there. I’ll get back to it all tomorrow after some much-needed rest. ❤‍



Week 8:


Hey guys, it’s been one of those weeks where things just keep slipping through the cracks. I was hoping to finish up the Africa section and get that into testers’ hands by now, but it’s taking longer than expected. I’ve had to rework parts of the story to keep things fresh and interesting, and I’m not quite happy with how some parts are turning out, so I’ll be revising again tomorrow.


I also got some feedback from the testers about the pacing – they say it’s still too slow in certain areas, so I’ve been adjusting the flow to speed things up without sacrificing detail. Honestly, it’s tough because there’s so much content to juggle.


Anyway, I’m pushing through it, but it’s getting late, and I’ve been working straight for too many hours. Going to crash for the night and try again in the morning with a clearer head. Thanks for hanging in there! ❤‍



Week 9:


Hey guys, so this is a bit of a last-minute report because I’ve literally just hit a wall. I was planning to wrap up the Africa content this week, but I had a bit of a meltdown over the whole thing. Some of the rewrites just weren’t clicking, and I had to step back and think about how I want to approach it.


I think I’ve figured out the next steps, but I’m exhausted. Honestly, I’d be lying if I said I wasn’t frustrated with how slowly things are moving. I’ve been working on this project non-stop for months, and while I can see the progress, it’s still a long way from being finished.


But hey, we’ll get there. I just need a good night’s sleep and a fresh perspective tomorrow. Also, I’m out of coffee, so that’s a huge issue right now. Sorry for the delay again! The dog ate my homework. ❤‍
 

Senor Smut

Member
Aug 11, 2020
248
913
You asked, I deliver:

Week 6:


Hey guys! Another week, another non-stop grind. This time, I was focused on reworking a big chunk of the Elite social class content. The pacing felt off, so I decided to rewrite parts of it to make the decisions flow better and add more emotional weight. Tester feedback has been mixed again, but I’m feeling optimistic about the direction it’s going.


I also spent some time cleaning up bugs that have been lingering for too long. It’s those little things that really start to pile up and slow progress. Honestly, I’m ready to move past them, but as always, I want to make sure everything’s as polished as possible.


I’m pushing all this out to testers for feedback, but at this point, I’m really feeling the fatigue. It’s nearly midnight, so I’m going to get some rest and tackle the next task tomorrow with a fresh perspective. Thanks for being patient with me as I slowly but surely wrap this up! ❤‍



Week 7:


Hey everyone! Quick update from me today, as I’m completely wiped out. I spent the last several days revisiting the Africa scenes from the Lifepath. Honestly, it’s been a huge slog trying to make them both engaging and manageable. There were a few tricky narrative choices, and it wasn’t clicking, so I made some major cuts and rewrote sections to smooth things out.


The feedback from testers was positive, though, so at least there’s light at the end of the tunnel. I’m hoping to push out a polished version for the weekend, but I can’t deny that I’m running on fumes.


On top of that, I made some minor tweaks to the NPC interactions in the new club areas, trying to make those more dynamic. It’s been tough to balance pacing and depth, but I think I’m getting there. I’ll get back to it all tomorrow after some much-needed rest. ❤‍



Week 8:


Hey guys, it’s been one of those weeks where things just keep slipping through the cracks. I was hoping to finish up the Africa section and get that into testers’ hands by now, but it’s taking longer than expected. I’ve had to rework parts of the story to keep things fresh and interesting, and I’m not quite happy with how some parts are turning out, so I’ll be revising again tomorrow.


I also got some feedback from the testers about the pacing – they say it’s still too slow in certain areas, so I’ve been adjusting the flow to speed things up without sacrificing detail. Honestly, it’s tough because there’s so much content to juggle.


Anyway, I’m pushing through it, but it’s getting late, and I’ve been working straight for too many hours. Going to crash for the night and try again in the morning with a clearer head. Thanks for hanging in there! ❤‍



Week 9:


Hey guys, so this is a bit of a last-minute report because I’ve literally just hit a wall. I was planning to wrap up the Africa content this week, but I had a bit of a meltdown over the whole thing. Some of the rewrites just weren’t clicking, and I had to step back and think about how I want to approach it.


I think I’ve figured out the next steps, but I’m exhausted. Honestly, I’d be lying if I said I wasn’t frustrated with how slowly things are moving. I’ve been working on this project non-stop for months, and while I can see the progress, it’s still a long way from being finished.


But hey, we’ll get there. I just need a good night’s sleep and a fresh perspective tomorrow. Also, I’m out of coffee, so that’s a huge issue right now. Sorry for the delay again! The dog ate my homework. ❤‍
Golden. In a month we'll be calling ChatGPT Nostradamus.
 

IjjKpoe

Newbie
Oct 14, 2020
51
167
Pre-set Crush transparency report, can be found only on Temu:

Hey Guys i've been (insert something to denote you are working giga hard)
This time i've (insert something already done)
The testers have (insert something positive)
I've been (insert a time stamp to make feel you've been working non stop)

I'm tired (insert a vague future promise)

I'm (insert a fake apology so people feels bad to think you are a damn scammer)
 

Vibesy

Member
Nov 19, 2023
275
694
You asked, I deliver:

Week 6:


Hey guys! Another week, another non-stop grind. This time, I was focused on reworking a big chunk of the Elite social class content. The pacing felt off, so I decided to rewrite parts of it to make the decisions flow better and add more emotional weight. Tester feedback has been mixed again, but I’m feeling optimistic about the direction it’s going.


I also spent some time cleaning up bugs that have been lingering for too long. It’s those little things that really start to pile up and slow progress. Honestly, I’m ready to move past them, but as always, I want to make sure everything’s as polished as possible.


I’m pushing all this out to testers for feedback, but at this point, I’m really feeling the fatigue. It’s nearly midnight, so I’m going to get some rest and tackle the next task tomorrow with a fresh perspective. Thanks for being patient with me as I slowly but surely wrap this up! ❤‍



Week 7:


Hey everyone! Quick update from me today, as I’m completely wiped out. I spent the last several days revisiting the Africa scenes from the Lifepath. Honestly, it’s been a huge slog trying to make them both engaging and manageable. There were a few tricky narrative choices, and it wasn’t clicking, so I made some major cuts and rewrote sections to smooth things out.


The feedback from testers was positive, though, so at least there’s light at the end of the tunnel. I’m hoping to push out a polished version for the weekend, but I can’t deny that I’m running on fumes.


On top of that, I made some minor tweaks to the NPC interactions in the new club areas, trying to make those more dynamic. It’s been tough to balance pacing and depth, but I think I’m getting there. I’ll get back to it all tomorrow after some much-needed rest. ❤‍



Week 8:


Hey guys, it’s been one of those weeks where things just keep slipping through the cracks. I was hoping to finish up the Africa section and get that into testers’ hands by now, but it’s taking longer than expected. I’ve had to rework parts of the story to keep things fresh and interesting, and I’m not quite happy with how some parts are turning out, so I’ll be revising again tomorrow.


I also got some feedback from the testers about the pacing – they say it’s still too slow in certain areas, so I’ve been adjusting the flow to speed things up without sacrificing detail. Honestly, it’s tough because there’s so much content to juggle.


Anyway, I’m pushing through it, but it’s getting late, and I’ve been working straight for too many hours. Going to crash for the night and try again in the morning with a clearer head. Thanks for hanging in there! ❤‍



Week 9:


Hey guys, so this is a bit of a last-minute report because I’ve literally just hit a wall. I was planning to wrap up the Africa content this week, but I had a bit of a meltdown over the whole thing. Some of the rewrites just weren’t clicking, and I had to step back and think about how I want to approach it.


I think I’ve figured out the next steps, but I’m exhausted. Honestly, I’d be lying if I said I wasn’t frustrated with how slowly things are moving. I’ve been working on this project non-stop for months, and while I can see the progress, it’s still a long way from being finished.


But hey, we’ll get there. I just need a good night’s sleep and a fresh perspective tomorrow. Also, I’m out of coffee, so that’s a huge issue right now. Sorry for the delay again! The dog ate my homework. ❤‍
Wow, these are quite brilliant! I actually thought they were really from professional Patreon milker Crush, until I saw that none included the word "frazzled" so I knew they had to be simulated. However, keep them coming. Fake fake work reports have exactly the same value as the real fake ones!
 
Apr 3, 2019
305
970
Wow, these are quite brilliant! I actually thought they were really from professional Patreon milker Crush, until I saw that none included the word "frazzled" so I knew they had to be simulated. However, keep them coming. Fake fake work reports have exactly the same value as the real fake ones!
The real telltale is that he didn't say "The scene I'm working on is so hot "
 

leg28

Well-Known Member
Aug 15, 2018
1,067
1,955
Over a month of "reports" later, so I asked ChatGPT to analyse Crush's patterns, here's what it said:

The game developer’s updates show some patterns that make it hard to know exactly what is happening with the game. Here are the main ways they might be avoiding clear answers:

  1. No Clear Deadlines: The developer doesn’t give exact dates or times for when things will be finished. They say things like “I’ll work on it tomorrow” instead of saying exactly when something will be done.
  2. Excuses: The developer often says they’re too tired or have been working too much. This makes it seem like the delays are because of their personal feelings, rather than the work not being done.
  3. Vague Feedback: The developer talks about what testers say but doesn't give specific details. For example, they mention that some testers liked something but don’t explain exactly what the testers liked or didn’t like.
  4. Not Taking Responsibility: The developer says they can’t please everyone and only wants to write the story they want, even if others want something different. This stops them from addressing what users want.
  5. Over-Apologizing: They say sorry for delays a lot, but they don’t explain what they will do differently or when things will get done.
How to Spot These:

  • Look for when they don’t give exact dates or details.
  • Notice if they keep blaming tiredness or working too much.
  • Watch for when they talk about feedback without giving clear examples.
  • See if they say they can’t make everyone happy without explaining how they’ll meet everyone’s needs.
How to Respond:

  • Ask for specific dates and clear answers.
  • Suggest finding a way to manage work better to avoid constant delays.
  • Ask for detailed feedback from testers to know what’s really working and what’s not.
  • Encourage them to produce a clear plan which incorporates both their own ideas and what users want.
Let's see if Patreons wise up? If not, I fear AI will evolve a replacement for HTML before the next update drops.
AI made one mistake: although crush refuses any suggestions how to organize work more effective and how he rejects any suggestion that will make game developing/progressing faster storywise (under mask of artism and telling his story his way), he always accepts suggestions if they are causing delays, rewrites or reworks...

anyway if you people continue to feed ai like chatgpt with crush's crap you are going to ruin ai beyond repair. next time you ask ai something it starts to reply "l was working hard, didn't feel good, i wrote reply but wasn't according my standards and needs rework, come next week, month, whenever..."
 

Lerox

Member
Jun 13, 2018
142
234
Could someone explain one thing to me, namely, around Christmas time, he said that almost everything is finished, that is 98 percent finished, that he hoped to release the game to everyone before Christmas and he will do it soon in the next few days.
Now it's March and it turns out that there are still many things that need to be improved?
This way you can improve something endlessly.
 

Senor Smut

Member
Aug 11, 2020
248
913
Could someone explain one thing to me, namely, around Christmas time, he said that almost everything is finished, that is 98 percent finished, that he hoped to release the game to everyone before Christmas and he will do it soon in the next few days.
Now it's March and it turns out that there are still many things that need to be improved?
This way you can improve something endlessly.
I'd be happy to explain: Crush is a scamming scammer who scams.
 

Ripe

Active Member
Jun 30, 2017
915
820
Could someone explain one thing to me, namely, around Christmas time, he said that almost everything is finished, that is 98 percent finished, that he hoped to release the game to everyone before Christmas and he will do it soon in the next few days.
Now it's March and it turns out that there are still many things that need to be improved?
This way you can improve something endlessly.
He didn't lie, next update will be released before Christmas... what Crush didn't say is which year it will be!
 
3.50 star(s) 124 Votes