Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
Dear one, you say that you are amateurs, but why don't you just group up and try to make one good content together? There are 2 developers here, they are worth each other, but for some reason they cannot try to make a game enlit3d and Salia Coel. It seems to me that you would be able to create a masterpiece of both femdom and regular fighting games.
TBH i have discussed about collabs other big creators a few times (infact, Lust Rush was a game i started which became a collab because I fan wanted it to continue) but working with other developers is pretty tough, we each have our own established patron, and most good people have their own creative direction. its not impossible. I'm predominantly still hiring a writer. Thats definitely the area i want help on the most.
 
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Xbob1

Newbie
Jul 13, 2020
84
130
Ultimately I see nothing wrong with experimentation, and I also understand that developers (despite popular belief) are in-fact, Human beings with lives of their own. I think the problem a lot of people have comes down to general experience. Time and time again people have witnessed developers with great concepts and ideas, fumble and slowly fall into irrelevance. People who constantly change projects for the sake of quality simply end up never finishing anything. It's like a writer who constantly changes their approach or thinks a different idea would be better and all the end up with is a bin of crumbled paper. For many people, actually finishing a project shows commitment and reliability which is a key factor in building a supportive fanbase. I hope I am wrong and I hope you continue to be successful Aerisetta, as I am sure many others do. But sometimes I can't help but feel like a old man watching the youth make the same mistakes over and over. I'VE PLAYED THESE GAMES BEFORE x)

On another note, I honestly don't mind AI as much as people seem to. I view it in the same way I view CGI. It can either be a very helpful piece of technology made to enhance the quality of something, or used to be lazy and make slop. As we all know, AI slop has made its appearance but sometimes you get some unpolished gems here and there. A recent game I have taken note of is Succubus Advent which while it uses AI art, combines it with quite high quality renders making for some very cool scenes visually and for me is prime example of AI done right. I think Aerisetta could do the same, using AI art but combining it with high quality animation for strong results.

In conclusion, is switching projects all the time a bad thing? Kinda. I think at the end of the day it really just comes down to a person and how they view working in general. The simple truth is that most people that constantly change projects, show a lack of commitment and ultimately end up failing to deliver on anything notable. But also its possible for developers to actually take from those experiences and create something really impressive. I guess this will just have to be a, "Time will tell." scenario.
 

Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
bruh what are you on about? most tv shows with multiple seasons DEFINITELY do not have a clearly defined ending from the get-go. why would they? they literally do not even know if the show will get renewed for an additional season. ur just wafflin
yup

I didn't wanna dig deeper into the weeds about it. Even after i mentioned most of us are solo indie developers of with no experience making games, the guy mentions Breaking Bad...why not aim to make something as great as Breaking Bad? all you need is a finished script from beginning to end...right?

Before Breaking Bad, the creator and writer had 12 years Hollywood writing experience, worked on 127 episodes of the X-files for 8 years as writer and executive producer. He worked on 2 other TV series. He also wrote for several films, some blockbusters, some no ones ever heard of.

When he started Breaking Bad, he was already an established Hollywood executive producer who owned his own TV show. He immediately secured 21 million USD in funding before filming began, and they spent it before anything was ever released. It's script was vetted repeatedly by experienced Hollywood execs who read hundreds of scripts per year (and their minions read all the trash and float the best ones) and re-edited again and again by talented and experienced writers, directors and actors during the shooting process. They filmed and released a pilot and was ready to cancel everything if the pilot failed (that pilot itself probably cost millions more). Each line of dialogue in Breaking Bad cost more than my entire game to make.

And even with that system, hundreds of Netflix shows which cost millions to make dont make it past season 1. Unfortunately, us indie porn game devs dont recieve funding before we start.

99% of the time it's just "i like feet so lets try this, i got nothing to lose". If it's not working out, we need to stop.
 
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Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
People who constantly change projects for the sake of quality simply end up never finishing anything. It's like a writer who constantly changes their approach or thinks a different idea would be better and all the end up with is a bin of crumbled paper.
There's a huge difference, the game developers you're talking about ship their games. People play their games, give feedback, and the developer iterates on it. It's super healthy and one of the best things about modern game development.

The writer you're talking about writes in their room...alone...and that's as far as their work goes...from their desk to a crumbled piece of paper. No one ever read it, they dont know if its good or not. Nothing was created, nothing was learned, there's no path to improvement.
 

Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
A recent game I have taken note of is Succubus Advent which while it uses AI art, combines it with quite high quality renders making for some very cool scenes visually and for me is prime example of AI done right. I think Aerisetta could do the same, using AI art but combining it with high quality animation for strong results.
Yup agreed. I think that's where my first big jump came from (and that was like 6-9 month old AI). Femtality X was the first time I used AI art + Live2D hand animation. Interest for my game basically x10 in 2 days.

Right now it's really just an issue of waiting for the tech, the models are improving rapidly and people are getting really good at controlling the AI to produce what they want. Ill definietly check out Succubus Advent

This is where we are now in terms of quality level for Femtazio. A jump in quality from Femtality X IMO.
(Femtazio was originally a part of Femtality X, but I decided to make it a stand alone game to avoid bloating fem x)
View attachment 2025-03-23 23-46-56.webm
 
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MasterSai

Member
Nov 6, 2018
107
74
Nerro Slipboi Interesting discussion here, lemme get in on it

Essentially, 99.5% of porn games on this site, unless it was made by a traditional Japanese eroge company (Alice, Orcsoft, Miel, Lilith, etc) are made by individual gooners just decided one day "hmmmm i like feet, im gonna make a game about feet"

We have no plan, no skills, no talent, no vision, no discipline, no ability in coding, art, writing, design...we have no ability to make a game, except for our passion for some feet content!!!

So we start...and for 99% will fail instantly, wont gain more than 5 patrons and stop within 3 months.

For some of us...the game will actually gains some traction, and we stick with it.

Well, because we are still just individuals hobbyists with no plan, no vision, no skills, no discipline no ability in anything creative (thats why we're making porn!) we just....do whatever we feel like and say "because Im an ArTiSTè! Do you see Leonardo Da Vinci finishing his arts? non non non"

In the case of Femtality, I explained it back when FEM X started, but essentially many people were complaining they couldn't fap by controlling a female main character, so i added a male character, but it got really complicated and they didnt like him, blah blah blah and people were complaining they needed more story behind the scenes to give context to their fap, etc.

Anyways, given that so many people were giving me the same feedback, I switched it up and created a game focused on satisfying their requests. And...I mean i guess they were right, cause support for Femtality X grew alot and I now hire 4 people to work on the game. I still update Femtality once every few months but I was pretty clear to everyone that's a back burner game.

At the end of the day though, we are just individual hobbyists. We dont work in a corpo studio, there's no producer breathing down our necks, no HR telling us to come to work on time, no marketing director telling us when the game needs to be "finished". You know when the game is "finished"? When no one wants to play it, then its finished. If you want those type of "finished" games, there's a bunch of studios that do that too.

Anyways, with all said, I'm here to announce my 4th (technically 5th) upcoming new game!

Come to my discord to check it out!

View attachment 4673583
I appreciate this cause I was just about to ask if this was a second part or just a new one. It's good to see a developer paying attention to people who follow their work.
 

LustAngel

Member
Jan 13, 2024
118
53
This is my own opinion i played the android version and it was buggy which is understandable causw its 0.2.1 but in my opinion if the game keeps its character no matter how good the art is it gets repetitive with the essence battles after the events with the girls also the difficulty on the sword practise its omg why so tough if anyone tries the free demo as it is right now i dont think there is much to think i personally wont buy at this point this is my humble opinion to the dev KEEP IT UP your work is in a good path you will succeed!
 

Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
This is my own opinion i played the android version and it was buggy which is understandable causw its 0.2.1 but in my opinion if the game keeps its character no matter how good the art is it gets repetitive with the essence battles after the events with the girls also the difficulty on the sword practise its omg why so tough if anyone tries the free demo as it is right now i dont think there is much to think i personally wont buy at this point this is my humble opinion to the dev KEEP IT UP your work is in a good path you will succeed!
Thanks!

What kind of bugs did you run into? Haven't received any bug reports so far
 
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LustAngel

Member
Jan 13, 2024
118
53
Thanks!

What kind of bugs did you run into? Haven't received any bug reports so far
After a while you cant surrender to the Nymph cause after the scenes play the game crashes also sometimes the menu was stuck on my screen that's all i can remember
 

wargreymon441212121

New Member
Nov 10, 2021
8
11
That's because I completely dismiss the notion that finishing games is the correct/standard thing to do. It's a silly relic of pre Internet days and old school corpo studio thinking (usually dictated by old school marketing departments to justify their existence). All my patrons know this, I never misled anyone about it. If you like the game, why would you want development to stop for it? This is porn, you can always add an extra fapping scene
Development doesn't have to stop when you finish a game. You can continue to update it, add new bonus content, there's plenty of stuff to do when you "finish" a game. Besides, you can just finish the game and move on to a new project that people may like just as much.

If i had to provide an example (that is not breaking bad), hollow knight comes to mind. That game is 7 years old, and people are still playing it (yes they probably still would have played it even if it didn't get the free expansions). Finishing a game doesn't equal the death of a game, and i'm sure that people are fine with a game no longer getting updated.
 

Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
Development doesn't have to stop when you finish a game. You can continue to update it, add new bonus content, there's plenty of stuff to do when you "finish" a game. Besides, you can just finish the game and move on to a new project that people may like just as much.

If i had to provide an example (that is not breaking bad), hollow knight comes to mind. That game is 7 years old, and people are still playing it (yes they probably still would have played it even if it didn't get the free expansions). Finishing a game doesn't equal the death of a game, and i'm sure that people are fine with a game no longer getting updated.
Hallow Knight is a great example to aspire to, I agree

That said...sometimes the developer knows they didn't make anything near the quality of Hallow Knight (and I know I didn't...and im not surprised, I barely knew how to export a PNG properly when I started). You have a few options at that point:

1. Redo the game from the ground up, keeping the same name and deleting the old game

2. Keep the game as is and rebuild a new game (I chose this method, for many reasons such as switching art style, switching gameplay structure, and the desire to keep the old game there for people who like it)

3. Grind at it forever knowing your foundation is faulty, until you get nowhere and lose interest or financial realities force you to give up. (I see way too many developers do this, out of the self imposed obligation they feel towards their 20 subscribers they throw away their chance of try something better, its sad to see)

4. quit making games thinking you suck

I'll be honest, I often think about what i'll do if making porn games doesnt work out...every single scenario plays out to...er...i dont think i can go back to doing anything else. So really 1 and 2 are the only viable options for me because i love making games but my family needs to eat
 
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wargreymon441212121

New Member
Nov 10, 2021
8
11
Hallow Knight is a great example to aspire to, I agree

That said...sometimes the developer knows they didn't make anything near the quality of Hallow Knight (and I know I didn't...and im not surprised, I barely knew how to export a PNG properly when I started). You have a few options at that point:

1. Redo the game from the ground up, keeping the same name and deleting the old game

2. Keep the game as is and rebuild a new game (I chose this method, for many reasons such as switching art style, switching gameplay structure, and the desire to keep the old game there for people who like it)

3. Grind at it forever knowing your foundation is faulty, until you get nowhere and lose interest and give up. (I see way too many developers do this, out of the self imposed obligation they feel towards their 20 subscribers they throw away their chance of try something better, its sad to see)

4. quit making games thinking you suck

I'll be honest, I often think about what i'll do if making porn games doesnt work out...every single scenario plays out to...er...i dont think i can go back to doing anything else. So really 1 and 2 are the only viable options for me because i love making games but my family needs to eat
I mean, if your goal is success/money, why not just make a normal game?
 

Aerisetta

Femdom BeatEmUp Game Succubus
Game Developer
Mar 11, 2021
792
1,532
I mean, if your goal is success/money, why not just make a normal game?
I dont think i ever said money was a goal

money is a necessity

my goal has always been to crack the code of how to create a great porn GAME (not just a visual novel or a point and click adventure carried by the visual novel/art alone). A game where you play, the perfect marriage between porn and game. I can only really think of a few examples and most of them are RPGs instead of action games (which are my focus). still working on it.

Ironically with the advent of Daz3D and now AI art lowering the barrier, I think many more people will have a chance to pursue this as the biggest hurdle is almost gone (being able to make appealing art for coomers while testing innovative gameplay and mechanics)
 
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wargreymon441212121

New Member
Nov 10, 2021
8
11
I dont think i ever said money was a goal

money is a necessity

my goal has always been to crack the code of how to create a great porn GAME (not just a visual novel or a point and click adventure carried by the visual novel/art alone). A game where you play, the perfect marriage between porn and game. I can only really think of a few examples and most of them are RPGs instead of action games (which are my focus). still working on it.

Ironically with the advent of Daz3D and now AI art lowering the barrier, I think many more people will have a chance to pursue this as the biggest hurdle is almost gone (being able to make appealing art for coomers while testing innovative gameplay and mechanics)
If your goal is to make a GREAT game, you should at least finish making a game first. I dunno what else to say that wouldn't just be personal bias like "AI bad." or stupid stuff, so i'll just leave it at that.
 
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