Pa3uk

Active Member
Jul 22, 2017
769
737
In my opinion, THIS product is dead (as a game), and I’ll now try to explain my reasoning.
The first half of the game is a test of mechanics and new features. The second part (separate) is rich in content (though shorter in duration). It feels like THIS game (or games) serves as a training ground for the developer, where they experiment with new mechanics and see how they work, only to later implement them in proper games. A good example is Succubus Affection, which was released as a fully functional and playable game from start to finish. But this product seems neglected, and the developer will likely never finish it (it’s already been over 5 years). From my perspective, it hasn’t moved forward at all. Recently, when
Karl Speidel asked-what’s new in update, AverageSteve replied- that they’re testing new AI -_-, which only proves that this is a TEST for implementation into a completely new (different) game.
Otherwise, even a simple question arises - why did Succubus Affection come out so quickly (about which little was known), and THIS product still can't reach release and in general it is not clear in % how much work has been done (90%? 50%? 0.000001%? -_- HOW MUCH?). It's worth thinking about.

As confirmation of my words - the author ALREADY let it slip that he is working on Shironoyakata and SuccubusAffection2 and this news is on the dlsite page and he has clearly been working on it for a long time, i.e. another proof of what was said above.
And the question is asked again - is there no time for THIS product? Because it is a TESTING GROUND (I repeat myself already)...
1741262257156.png


To put it simply—don’t expect THIS to ever reach a full release. Treat it as a tech demo and nothing more, but definitely not as a game.
 
Last edited:

zdzxcx

Member
Jul 10, 2021
132
107
In my opinion, THIS product is dead (as a game), and I’ll now try to explain my reasoning.
The first half of the game is a test of mechanics and new features. The second part (separate) is rich in content (though shorter in duration). It feels like THIS game (or games) serves as a training ground for the developer, where they experiment with new mechanics and see how they work, only to later implement them in proper games. A good example is Succubus Affection, which was released as a fully functional and playable game from start to finish. But this product seems neglected, and the developer will likely never finish it (it’s already been over 5 years). From my perspective, it hasn’t moved forward at all. Recently, when
Karl Speidel asked-what’s new in update, AverageSteve replied- that they’re testing new AI -_-, which only proves that this is a TEST for implementation into a completely new (different) game.
Otherwise, even a simple question arises - why did Succubus Affection come out so quickly (about which little was known), and THIS product still can't reach release and in general it is not clear in % how much work has been done (90%? 50%? 0.000001%? -_- HOW MUCH?). It's worth thinking about.

As confirmation of my words - the author ALREADY let it slip that he is working on Shironoyakata and SuccubusAffection2 and this news is on the dlsite page and he has clearly been working on it for a long time, i.e. another proof of what was said above.
And the question is asked again - is there no time for THIS product? Because it is a TESTING GROUND (I repeat myself already)...
View attachment 4617726


To put it simply—don’t expect THIS to ever reach a full release. Treat it as a tech demo and nothing more, but definitely not as a game.
FOBS seems to be a game made in parallel to his bigger, paid projects - at least that's what his release cadence seems to imply. I don't think your definition of 'dead' makes any sense at all. you're merely predicting that it might be abandoned, or retain its unfinished state - but if he adds 2 or so new enemies every month over the course of a few years - uses it as a testing ground, as you say, we'll have a competent game with tons of content to play through anyways.
 
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Pa3uk

Active Member
Jul 22, 2017
769
737
..... we'll have a competent game with tons of content to play through anyways.
And these games will be called Shironoyakata, Shironoyakata2, SuccubusAffection2, SuccubusAffection3 etc. But not this game. :)
 
Aug 4, 2019
17
17
The first half of the game is a test of mechanics and new features. The second part (separate) is rich in content (though shorter in duration).
The reason why it's separated in two games is because of engine limitations, the old game engine was extremely limiting on what zell could do with his game, at one point it reached a limit on the content which he could add before making the game explode, that's why we have FoBS A and FoBS B it has nothing to do with test of mechanics or anything like that

A good example is Succubus Affection
This is possibly the worst (and only) example as succubus affection had entirely different combat mechanics (or mechanics) than fobs at the time of release, at that time fobs didn't even have 3 combo attack, all you could do was spam the attack button and hope for the best, extremely rudimentary.
Zell paused the development of fobs to work on succubus affection with Ansala (I forgot his name but it's the guy that does most of the work code-wise) to get experience with coding, fast forward a few years, now better equipped with knowledge he decides he wants to go back to his passion project game, but then he realizes the engine he originally chose for the game is again extremely shit, so now you gotta port the game with a new engine, so rather than just port 1:1 of the game to the new engine, he decides it's better to overhaul and rework some mechanics, like making the levels feel more coherent, making combat more satisfying like it was with succubus affection, improving platforming, etc.

I do hope you have the brain matter to realize that these things take a lot time, original fobs also took a bit of time to reach where it reached.
 

Kisama33

Active Member
May 13, 2018
934
1,235
A good example is Succubus Affection, which was released as a fully functional and playable game from start to finish. But this product seems neglected, and the developer will likely never finish it (it’s already been over 5 years). From my perspective, it hasn’t moved forward at all. Recently, when
Karl Speidel asked-what’s new in update, AverageSteve replied- that they’re testing new AI -_-, which only proves that this is a TEST for implementation into a completely new (different) game.
Otherwise, even a simple question arises - why did Succubus Affection come out so quickly (about which little was known), and THIS product still can't reach release and in general it is not clear in % how much work has been done (90%? 50%? 0.000001%? -_- HOW MUCH?). It's worth thinking about.
Something you probably don't know is that in Succubus Affection, Shiro no Yakata and probably future projects like Succubus Affection 2, Zell is ONLY RESPONSIBLE FOR THE ART, and in the case of the first one they (Zell) only made the sprites for the game, there was other artist involved too (probably responsible for the backgrounds and map design). Everything else, with the exception of the soundtrack (made by someone else), was entirely done by Ansala.

And for context their next game, Shiro no Yakata, in being worked on for 4 years, more if you count the time Zell worked in the project alone before Ansala joined.

And in the meantime he reworked some assets for this new FOBS remake, made all the assets for another game now on hiatus (Shiratane Tower), went back to the FOBS remake less than a year ago and is technically only working in this new remake for around 2 years actually.

Now I'm not saying that this project(s) will succeed and be completed, but I'm no doubt Zell is fully dedicated on them as for now, considering their part in the collab project with Ansala is finished and they will only be needed again for when a new project (probably Succubus Affection 2) begins.
 
May 12, 2022
284
280
To put it simply—don’t expect THIS to ever reach a full release. Treat it as a tech demo and nothing more, but definitely not as a game.
And these games will be called Shironoyakata, Shironoyakata2, SuccubusAffection2, SuccubusAffection3 etc. But not this game. :)
Riddle me this, Batman. If this is only to be treated as a tech demo, then how would you explain the meticulous work put into the text riddled throughout the game? Given, you may not have seen it, which is forgivable to some degree since the discovery of it being right there under our noses is relatively new, but why would a tech demo include something as unnecessary as that ON TOP OF a fully functional menu, a map with fast travel, a bunch of unique items, and a whole foot race for shits and giggles? Not to mention the tutorial that's in the works. So I can understand if you're impatient, but assuming that this game will remain a tech demo because other projects are being worked on is like saying someone's not gonna finish their math homework because they're also working on English homework. It's an assumption that's unfair to the person doing the work.
 

gabest00

Newbie
Jun 16, 2021
52
38
In my opinion, THIS product is dead (as a game), and I’ll now try to explain my reasoning.
The first half of the game is a test of mechanics and new features. The second part (separate) is rich in content (though shorter in duration). It feels like THIS game (or games) serves as a training ground for the developer, where they experiment with new mechanics and see how they work, only to later implement them in proper games. A good example is Succubus Affection, which was released as a fully functional and playable game from start to finish. But this product seems neglected, and the developer will likely never finish it (it’s already been over 5 years). From my perspective, it hasn’t moved forward at all. Recently, when
Karl Speidel asked-what’s new in update, AverageSteve replied- that they’re testing new AI -_-, which only proves that this is a TEST for implementation into a completely new (different) game.
Otherwise, even a simple question arises - why did Succubus Affection come out so quickly (about which little was known), and THIS product still can't reach release and in general it is not clear in % how much work has been done (90%? 50%? 0.000001%? -_- HOW MUCH?). It's worth thinking about.

As confirmation of my words - the author ALREADY let it slip that he is working on Shironoyakata and SuccubusAffection2 and this news is on the dlsite page and he has clearly been working on it for a long time, i.e. another proof of what was said above.
And the question is asked again - is there no time for THIS product? Because it is a TESTING GROUND (I repeat myself already)...
View attachment 4617726


To put it simply—don’t expect THIS to ever reach a full release. Treat it as a tech demo and nothing more, but definitely not as a game.
Hm, We shouldnt jump to conclusions.
FOBS A and B where cut in half because engine limitation but it was a full completed game
I think we can call this one the ''Remake'' of the FOBS on a stand alone executable and much more content and revamped content.
Its kinda early to jump to conclusions so lets wait,
its getting constant updates per month
Edit: Just to make my point a bit More clear There are way deader games that came back to life. Maidensnow eve is a game from 2015 that is gonna geta major update
 
Last edited:

yodyna

Newbie
Nov 19, 2022
32
174
Whatever is the reason im very happy devs are working on future succubus affection 2 or at least they are doing something like this FOBS remake. There is literally thousands of hentai games all over the place but how many is there a good pixel-art platformers, with actually in deph animations, good music, graphics/art? Maybe its a mix of playing one of first Hentai games ever with some weed, but SA playthrough was very magical for me, that chill friendlylike atmosphere with dozen of monster girls, not the worst combat and big map with lots of content, and that small details here and there in H animations, that shit was so good. I was always wondering will anything new like this be even created considering how niche is this genre and how demading it is in coding.
Ok i typed a bit too much. All i want to say is im happy they are working on something, doest really matter for me is it fobs or SA2 or whatever they will name it. This fobs remake so far i only checked like twice, dont want too much spoilers till they "finish it" but quality was high enough to be hyped.
 

Zane Carlson

Member
Sep 22, 2023
367
255
This game is still being updated? It feels ancient by this point,I played it a while ago and liked it but I though it was finished,didnt try to do it 100% tho so I though it was finished.
Should I replay it now or wait for it to be finished? What will that be? Years?
In my opinion, THIS product is dead (as a game)...

(cutting this out to make it less wordy)

As confirmation of my words - the author ALREADY let it slip that he is working on Shironoyakata and SuccubusAffection2 and this news is on the dlsite page...

View attachment 4617726


To put it simply—don’t expect THIS to ever reach a full release. Treat it as a tech demo and nothing more, but definitely not as a game.
Whoa there, back up a lil bit.
I feel like we need to clear up some misconceptions here.

"Zell Accounts"
First up that DLsite page is not Zell's page but their coding partner Ansala; please don't get them confused.
Zell updates themselves on .

"State of Builds"
Next you got the whole conception of the builds all wrong.
First we had initial conception, then the A and B version and lastly today the REMAKE.

Initially the game was supposed to be just a gallery for animations with the added gameplay elements only coming later.
And even then there was a separate line of build for just testing. (Fanbox posts from roughly April 2018 to December 2021)

Version A and B are not experimental builds but in fact the fully realized projects, at the time, with new areas, enemies and animations added.
As stated before the reason for why there is a divide with A and B is that Zell actually reached the engines limits, similar to Scott Cawthon with UCN, resulting in having to make a sorta part 2 of the project.
They canceled it realizing that it would be better to find a new engine to work on the project again.

The Horry Gallery Test Builds were part of that process of learning to work with a new engine.
But their dev partner Ansala didn't like the direction of the theme went and they decided to split it.
Ansala would then incorporate it as SAs sequel while Zell would take it more into a horror scenario. ( )

And new here we are at the Remake.
Since that conclusion they have not just returned to fobs but also decided to fully remake it!
Including the February post, the last 10 updates Zell posted test/debug/tech builds with an update to what they worked on in the last month with remastered animations for returning enemies and even new ones.
They want to improve the short comings the old fobs had by making this into an actual game now.
Zell even mentioned in the January update that they wanted the February update to be the release version and I must say it is It's gotten really close it it with in my opinion only needing the tutorial to be implemented now.

"What is different?"
Now I could no possibly count off all the things but the most major additions are:
- 3 save slots instead of just 1 (title screen first option is new game, second is saves)
- a menu including settings, bestiary, etc. (access by pressing Tab)
- a map of the current area with fast travel to save points

I suggest you to and read up the changes from each month; and keep in mind to translate the page. (bottom of the page leads to next post in line)

So In Conclusion:
I doubt the game "never getting finished" is a long shot but I doubt it will get an actual ending; I'd imagine it just concludes with you having 100% it.
SA should NOT compared to FOBS aside from art.
Sequels are currently too ambitious to be discussed as of this moment.
Therefor, enjoy the current builds and move on to something else until the end of the month when a new update drops.

Hope this cleared most of it but if you got any more questions you can always reply to this.
Have a great day! :D
 

Zane Carlson

Member
Sep 22, 2023
367
255
There is literally thousands of hentai games all over the place but how many is there a good (games) with actually in deph animations, good music, graphics/art?
...
This fobs remake so far i only checked like twice, dont want too much spoilers till they "finish it" but quality was high enough to be hyped.
My guess would be they don't want to put effort into it.
Shame really.
Churn something out, maybe get some bucks and leave or keep doing bare essentials until you decide the game is finished.
At least I know that some stop at that if they know it will lead nowhere.
In a conversation I once had with EvilDog they revealed that Punk-O-matic 2 was initially gonna be a porn game called Porn-O-matic but the question about what gameplay would be good fit made the project change trajectory to a sequel to Punk-O-matic.

As for the FOBS Remake it is ok to check the February update as it is mostly finished now.
Have fun! :LOL:
 
May 12, 2022
284
280
Whoa there, back up a lil bit.
I feel like we need to clear up some misconceptions here.

"Zell Accounts"
First up that DLsite page is not Zell's page but their coding partner Ansala; please don't get them confused.
Zell updates themselves on .

"State of Builds"
Next you got the whole conception of the builds all wrong.
First we had initial conception, then the A and B version and lastly today the REMAKE.

Initially the game was supposed to be just a gallery for animations with the added gameplay elements only coming later.
And even then there was a separate line of build for just testing. (Fanbox posts from roughly April 2018 to December 2021)

Version A and B are not experimental builds but in fact the fully realized projects, at the time, with new areas, enemies and animations added.
As stated before the reason for why there is a divide with A and B is that Zell actually reached the engines limits, similar to Scott Cawthon with UCN, resulting in having to make a sorta part 2 of the project.
They canceled it realizing that it would be better to find a new engine to work on the project again.

The Horry Gallery Test Builds were part of that process of learning to work with a new engine.
But their dev partner Ansala didn't like the direction of the theme went and they decided to split it.
Ansala would then incorporate it as SAs sequel while Zell would take it more into a horror scenario. ( )

And new here we are at the Remake.
Since that conclusion they have not just returned to fobs but also decided to fully remake it!
Including the February post, the last 10 updates Zell posted test/debug/tech builds with an update to what they worked on in the last month with remastered animations for returning enemies and even new ones.
They want to improve the short comings the old fobs had by making this into an actual game now.
Zell even mentioned in the January update that they wanted the February update to be the release version and I must say it is It's gotten really close it it with in my opinion only needing the tutorial to be implemented now.

"What is different?"
Now I could no possibly count off all the things but the most major additions are:
- 3 save slots instead of just 1 (title screen first option is new game, second is saves)
- a menu including settings, bestiary, etc. (access by pressing Tab)
- a map of the current area with fast travel to save points

I suggest you to and read up the changes from each month; and keep in mind to translate the page. (bottom of the page leads to next post in line)

So In Conclusion:
I doubt the game "never getting finished" is a long shot but I doubt it will get an actual ending; I'd imagine it just concludes with you having 100% it.
SA should NOT compared to FOBS aside from art.
Sequels are currently too ambitious to be discussed as of this moment.
Therefor, enjoy the current builds and move on to something else until the end of the month when a new update drops.

Hope this cleared most of it but if you got any more questions you can always reply to this.
Have a great day! :D
Got DAYUM. Bro pulled out the entire college lecture-
 
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Zane Carlson

Member
Sep 22, 2023
367
255
Unfortunately no. I have a guide for what is and isn't capturable linked in my signature (which you should see below this message), as well as a few other tips, tidbits, bits and bobs.
Hey I've been looking through your guide again and I was wondering why you kept the Harpies, Bees, Fenrir and mush girls even tho the x-out hearts suggest they can't be captured?
read the Walkthrough
Bro the guide maker already responded 2 minutes before you :ROFLMAO:
 
May 12, 2022
284
280
Hey I've been looking through your guide again and I was wondering why you kept the Harpies, Bees, Fenrir and mush girls even tho the x-out hearts suggest they can't be captured?
Since I'm just going back and editing the guide every time a new build comes out, I'm leaving them there for if/when they become capturable later. It's also so people who read the guide don't ask whether or not I forgot about/know if a certain monster can or cannot be captured.

The overall goal is to make it so the only questions that get asked are how to get somewhere and the majority of genuine suggestions are for if I genuinely got my information wrong.
 
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