- Oct 5, 2018
- 772
- 409
Happy Festive Seasons everyone, do something nice for your slaves.
I've just tried the releases from their repo (same links as you provided) and everything worked for me. Try redownloading and seeing if the error persists?Hey guys I need some help. Tried playing pregmod 4.0.0-alpha.33, build: 1257, commit: e4028720 ( Mega) using fc host downloaded from here Mega but when I play and try to save I get this error View attachment 4381439
Anyone knowwhat I can do to resolve it or is this a known issue others are experiencing too?
here is a sc of my build path. I notice that using normal broswers the save files have .save extension but whenI try changing the filename of the corrupted generated autosave to autosave.save it still creates a new autosave file. is theresomething wrong with the fc host code or do I need to manually compile fc host? not sure if 10-12-2024 is compatible
View attachment 4381441
nope, didnt work after renaming the folder to just FChost or trying to move the game files to the same folder as the FreeCities_Pregmod generated folder when starting FChost the first time. is your directory the same as my sc by nay chance odd that you have no problems while I doI've just tried the releases from their repo (same links as you provided) and everything worked for me. Try redownloading and seeing if the error persists?
Also worth a shot to test it using a shorter path without spaces, like kurosx suggested.
seems to work now after using the official release before the latest(FC_pregmod_4.0.0-alpha.32). maybe something in the latest release changed an existing working portion of the code related to saving? anyway I raised an issue on the git gud and mentioned my error not being experienced by others.nope, didnt work after renaming the folder to just FChost or trying to move the game files to the same folder as the FreeCities_Pregmod generated folder when starting FChost the first time. is your directory the same as my sc by nay chance odd that you have no problems while I do
Are you usingback again with another problem. I'm trying to setup and get stable diffusion to work but when I try to run web-ui-user.bat I get this error.
intel graphics card and automatic111. does forge support intel graphics cards?Are you usingYou must be registered to see the linksorYou must be registered to see the links? Are you using an NVidia GPU?
As for the COMMANDLINE_ARGS, " --cors-allow-origins null " is not what you want. If you're using Auto1111, try "set COMMANDLINE_ARGS=--listen --port=7860 --api --cors-allow-origins=*" whereas for Forge use "set COMMANDLINE_ARGS=--listen --port=7860 --api --enable-insecure-extension-access --cors-allow-origins=*" in addition to any other flags you may desire (xformers, etc).
I'd recommend using Forge over Auto1111 as Auto hasn't been updated in months whereas Forge is still being updated. Are you using the "--use-ipex" commandline argument? If you're using an Intel GPU, you need that argument and you didn't mention it in your post. I see the same command is avaliable on auto1111, so may as well try that first to see if anything different happens. There's a bit of discussion on Intel specific things to look out forintel graphics card and automatic111. does forge support intel graphics cards?
I don't think it would work as a HOI4 mod. The scale of HOI is too large and the scale of FC is too small. HOI4 doesn't have a character system to track slaves unless they're country leaders and even then they're just a picture, a text box, and a re-skinned national spirit.If Free Cities pregmod is a HOI4 Mod, what would you guys recommend to it's mechanics? To me, I just add economic mechanics from TNO and modify Political Powers to actually does something to the Character Portrait instead of static images, Like, spend much in a single day and It reflects as the portrait as haggard and tired-looking face.
Makes sense, the reason I made the post is because I started reading the news headlines and my imagination ran wild with those scenarios, the universe in Free Cities sounded like a world rapidly going down with nukes, biological weapons and guns used and effectively got reminded in one of my gameplay with divisions of Old World trying to take down the Free Cities afterI don't think it would work as a HOI4 mod. The scale of HOI is too large and the scale of FC is too small. HOI4 doesn't have a character system to track slaves unless they're country leaders and even then they're just a picture, a text box, and a re-skinned national spirit.
Crusader Kings would be a better game to base it on. CK3 already has Carnalitas Slavery although it's quite shallow. There are in-depth mods for both CK2 and 3 but not in the same theme as FC: Tentacled Dreams for CK2 and Regula Magistri for CK3.
It's not like guns are all important in FC anyway.Yeah CK3 is for FC mod, but problem is that it doesn't use guns & modern tech like Rimworldjobworld, but It does have good relationship system tho
The "How to Play" button in the sidebar.Hey new to this. As I understand, the original game itself was abandoned long ago but keep on going with pregmod.
Is there anywhere or resource index or something to get me start with the game+mod ?
Depending on what generator you're using, you might be able to. Automatic1111 has a 'PNG Info' tab that tells you the prompts and parameters (seed, step count, etc.) used to generate the image.Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.
Because the results are just too weird. About every 1 in 3 slaves has green skin. I tried overriding the pose and expression prompts, but every worshipful slave still defaults to a prayer pose and generally look like saints in some orthodox icon. I get that I have a religious arcology going on, but this is a bit much. It's also not very good at doing breast size; everyone is either full loli OR KK-cup. Outfits are pretty random. It can't do piercings or tattoos, but I'm willing to look past that.
The art is definitely nice and detailed. It does hair and ethnicity really well, whenever it's not drawing she-hulk. it's funny and interesting, but not really enhancing my gameplay experience in the way I wanted, lol.
This might be to do with the model you're using? I've never had these issues with Epic Realism Natural Sin. I think outfits, tattoos, and piercings will be random and inconsistent due to the nature of AI image generation. If you want to control it, you could always experiment with inpainting. The first couple of posts here go into some detail on how to have better control of the images. Once you have on you like, you can manually set it on the customise tab. The downside of this is that regenerating the image won't consider the work you've done.Because the results are just too weird. About every 1 in 3 slaves has green skin. I tried overriding the pose and expression prompts, but every worshipful slave still defaults to a prayer pose and generally look like saints in some orthodox icon. I get that I have a religious arcology going on, but this is a bit much. It's also not very good at doing breast size; everyone is either full loli OR KK-cup. Outfits are pretty random. It can't do piercings or tattoos, but I'm willing to look past that.