Zorlond

Member
Jun 15, 2021
387
551
Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.
If you're using A1111, then you can go to FC, ask it to re-generate one of the problem images, wait for it to finish, then go over to A1111, hit Reload UI, then hit Load Last Input (the blue box icon below the big Generate button). It'll set up the last prompt, image settings, and seed that successfully created a picture and you can look it over carefully for any surprises. You could even manually tell A1111 to generate the image to verify the result, or tinker with the input prompt to figure out exactly what's causing She-Hulk.

It's unlikely that FC is lying to you about the prompts, but even if it is, it can't force A1111 to lie about what it was given.
 
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tanukk1

Newbie
Nov 1, 2024
38
66
Thanks, that helps. I'm guessing that the changes I made in FC didn't properly get saved.
It's sneaking in "realistic" even though everything should be set to custom, and missing a bunch of other ones.
The dynamic prompts listed in the slaves' customize page are total bogus though, it's sending completely different ones.
Turns out that the green skin is simply this model's interpretation of "olive skin". Guess that makes sense.

Also, when I'm adding a bunch of LoRAs, the webui sometimes glitches out, possibly because of the patchwork solutions required to make AMD GPUs do this stuff. It's also giving me a bunch of errors on startup that I'm choosing to ignore, so a lot of this is me-problems.
 

GammaXai

Active Member
Oct 5, 2018
772
409
I was going to say you might be on the edge of minimum number of steps, I got a lot of decent-good images but with chromatic aberation when I was running the market slave generation at half the steps of my owned slaves.
 

6ft3btw

Newbie
Jul 27, 2021
84
73
Has there been much said about what the 'masculinity rework' entails? I hope it's more than just making attractiveness work for manly men as well as sissies/trans girls.

My current arcology is Antebellum Revivalist and Black Subjugationist, with my black slaves largely working as servants and most of my money coming from farming. My Head Girl is my wife and I'm continuously having children who will be educated and become the leaders and members of my harem. Naturally, I might have sons who I think I would rather treat as assistants or heirs who may be granted a personal sister-slave and be permitted to rule over the other slaves more-or-less like I do.

Currently the game is geared towards a sexual relationship with all of your slaves. I know you can tweak things to reduce that for specific slaves, but I would like more non-sexual roles because personally I find gay sex quite off-putting. I may have to just send my sons to school for the time being.
 

rhoghadessa

Newbie
Dec 1, 2021
40
28
I dabbled in the AI portrait generation too, and pleasantly got it to work even with AMD hardware.
Just prompting images for fun and experimenting with different models, the SDXL Illustrious ones seem to perform best, for making anime-style art.

Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.
The model checkpoint I ended up using is Nova Anime XL - (IL v3.0). Though I earlier asked about whether the pregmod team were planning on integrating Illustrious or not, I find that Illustrious model checkpoints work to a great degree if you set FC to use the SDXL AI Model Base (via ComfyUI; not sure about A1111 because I stopped using that due to its heavy resource usage). This is primarily because of the difference between prompts FC will automatically set up for SD1.x, SDXL and Pony - Illustrious is kind of based off SDXL (or at least uses very similar trained data, which is Danbooru), so most of the time the model will be able to generate something good for it since the prompts are so similar. Illustrious still does the whole 'mutated hands' thing (4 or 6 fingers instead of 5), the occasional funny looking eyes and clothing that doesn't make sense, but that's fine to me. I don't use the ADetailer option within FC because whatever setting it has, it often does funny things to faces depending on the model.

That said, if you want to see what prompts FC is sending for each slave, you can check this in the slave's 'Customize' page, then open up 'Show AI prompts'. This is what FC will automatically send to A1111 or ComfyUI to generate the image. You can customise this as well via 'Customise AI prompts', and even disable automatic AI generation if you don't want the game to generate images for you (especially if it keeps doing that 'olive skin = green goblin' thing). In fact, for my game, I actually ended up customising the prompts for every single slave instead; initially to get rid of 'photorealism' from every Positive prompt, but later on to have them all look more consistent in their outfits, and how I think that outfit would look in the Free Cities environment (to my taste). I'd start both the Positive and Negative prompts with my own set of prompts I'd normally use for generic AI art creation, then copy in parts of the automated prompts, changing parts of it or excluding it completely (e.g. change 'long stocking' to 'thighhighs', or 'flats' to 'loafers' (School Uniform) or 'geta' (Kimono) and excluding 'photorealism' or 'pussy juice' (I guess that's to make the slave look like they're pissing themselves? That sort of thing ain't for me though, so I remove it)). It does make it sound like a lot of work, but I personally don't mind it and I only check to see if something needs to be changed every once in a while, like if their physical characteristics or clothing had changed.
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tanukk1

Newbie
Nov 1, 2024
38
66
I know about the customize page. But in my case, the prompts listed there are not the ones being used to generate the image. Whatever customization I do in that page has no effect.
 

rhoghadessa

Newbie
Dec 1, 2021
40
28
It could very well be an A1111 thing if that's what you're using. As mentioned, I use ComfyUI and set it to use the SDXL workflow. Even the normal SD1.x workflow on ComfyUI comes up with really wild results sometimes, though it can also depend on what sampler method you're going with. Although some of the model checkpoints tell you to use Eular with Karras, try experimenting with the other sampler methods. For my example, I use DDIM with Karras at 20 steps, and left CFG at 5. I only use Illustrious model checkpoints now because they're trained specifically for anime, so perhaps it's the checkpoint model you're using and/or sampler method? Or perhaps it's because you're leaving in generated positive prompts like 'photorealism'.

From my experience, I only get the green olive skin goblin slaves if I leave the 'photorealism' prompt in when I set my own Override Positive Prompts. I don't bother with the pose and expression prompts because I feel like when you set Override Generated Prompts, it doesn't even register what you enter in those fields and only reads off what I entered into the Override Positive and Override Negative prompt fields. One way to really find out if it's doing what you think it should be doing is to copy the Positive and Negative prompts into A1111/ComfyUI/Forge with the same model checkpoint, sampler method and type to see if it matches what comes out in the game itself. With ComfyUI and the Save Extended extension at least, I made it so that every model checkpoint has its own subfolder in the output folder so that it's easier for me to test the same prompts with different model checkpoints to see what changes, and see which one looks better to me. On that note, I've tested Cat Tower, Hassaku XL Illustrious, Illustrious Pencil XL, NoobAIXL (Pred and vPred versions), Nova Anime XL, Obsession Illustrious XL, SweetMix Illustrious XL and Wai NSFW Illustrious. Nova Anime XL for me resulted in a pretty consistent anime style; all the outputs from it in FC so far look like as if they've been (AI) drawn by the same (AI) artist, even if I get it to start drawing serafuku or halterneck dress outfits instead of kimonos. The civitai page itself tells you to use Eular a, but Eular a is known for having extremely varying results if something isn't right. I'd rather normal Eular over Eular a, but otherwise for me DDIM works well enough in most cases and it's pretty fast as well.
 

Saitama520

Newbie
Jun 16, 2018
86
81
I know about the customize page. But in my case, the prompts listed there are not the ones being used to generate the image. Whatever customization I do in that page has no effect.
I just did some testing on this; I can confirm that with the options in Free Cities selected with A1111/Forge interface, base model of SDXL/Pony and style prompting of anything other than Photorealistic, Free Cities is not sending the correct prompts to Stable Diffusion. I'm pretty sure that no matter what style option you pick (Photoreal, anime, or custom) it continues to send photorealistic styled prompts. The intended prompts are displayed on the slave page but a comparison to what Stable Diffusion is actually receiving shows the discrepancy.

If you change the base model option back to SD 1.X it'll properly send Anime or custom styled prompts if that's what you're after. I have no idea if this is also occuring on the ComfyUI interface option as I don't use Comfy. If you're experiencing any other weird image generations (green skin?) this bug may also be the cause.

TL;DR - If you're using pregmod 4.0.0-alpha 33, A1111/Forge UI and want a style that isn't photorealistic, don't pick the SDXL/Pony base model option. It's a bug.
 
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tanukk1

Newbie
Nov 1, 2024
38
66
Now we're getting somewhere....yeah, with the SD 1.X option, everything is working as expected. Automatic prompting will be less than ideal of course, but at least I can customize.
 

rhoghadessa

Newbie
Dec 1, 2021
40
28
I've had no such problems on the ComfyUI side, so it could be that whatever they set up for A1111 is outdated or they had copy-pasted a lot of stuff over to the SDXL/Pony side of it without actually testing to see if it worked properly
 

BerryVerry

Newbie
May 8, 2022
47
131
Is this game still being worked on? The 3d slave visuals are amazing, I wish there were more mods/easier modability for this because this is one of the best harem games out there. Someone could mod in more narrative focused stuff with lots of flavor text and arcology owning stuff to make it like a civilization builder with the character focus of a Paradox game. Also, anyone got the new version of this game?
 
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Qahlz

Active Member
Jul 25, 2023
553
459
Is this game still being worked on? The 3d slave visuals are amazing, I wish there were more mods/easier modability for this because this is one of the best harem games out there. Someone could mod in more narrative focused stuff with lots of flavor text and arcology owning stuff to make it like a civilization builder with the character focus of a Paradox game. Also, anyone got the new version of this game?
The game itself is long abandoned, I don't think anyone has heard from the original developer in a long time. There's a version that's being worked on by a few dedicated modders, but it can't be linked here since some of the optional content violates the rules of this forum. You should easily be able to find it via searching the web though.
 

BerryVerry

Newbie
May 8, 2022
47
131
The game itself is long abandoned, I don't think anyone has heard from the original developer in a long time. There's a version that's being worked on by a few dedicated modders, but it can't be linked here since some of the optional content violates the rules of this forum. You should easily be able to find it via searching the web though.
Thanks, I got one of the older pregmods if that's what you're reffering to. I've seen some of the AI art stuff and I gotta say I'm impressed with that and the 3d webgl visuals. I'm hoping someone gets a mod or ai functionality that can show the arcology itself and the player character so we can get some proper images of scenes and everything. It'd be even better if we got the AI to write new content like more character focused stuff and narrative dev shit.
 

Qahlz

Active Member
Jul 25, 2023
553
459
Is there a way to get the ai stuff to work on AMD? I tried comfyui and I couldn't get it to work o_O
Not sure what comfyui is, but I managed to get it to work (with Automatic1111's webui, I think) just by following the guide linked in the game - it should have a subsection for AMD specifically. That was months ago, so I don't remember any details though.
 
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tanukk1

Newbie
Nov 1, 2024
38
66
Yes, it should work with AMD, just not natively. You need to jump through some hoops and install some extra software. Namely HIP (driver-level software made by AMD that lets developers fuck with the GPU more easily), and ZLuda (middleman software to translate instructions meant for NVIDIA GPUs into something that AMD ones can handle).

 
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aoeusnth

New Member
Oct 16, 2018
14
20
All that zluda stuff might be necessary on windows but on linux you can just use rocm. For "hope your card is supported" values of "just", which, officially, are only very high-end and professional cards. Hopefully that'll change with UDNA.

It's not like you need special sauce driver access to do AI, vulkan compute shaders can do the same stuff but it's going to lack card-specific compute kernels, using generic ones can easily make things 5x slower, and that's only the bottom layer of the kind of optimisation that cuda and rocm do.

That all said though comfy is definitely the way to go (over A1111) if your card is a potato because it's rather more efficient with VRAM. Better code overall though of course you might hate the node interface.
 
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tanukk1

Newbie
Nov 1, 2024
38
66
Yeah, there certainly are better ways to use Stable Diffusion with AMD parts, but they won't work with this game.
 
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