You mean pregmod? IIRC the Lead had Bad experience with it so decided not to use it.Free Cities should have Discord
Is there any way to play as minor arcology citizen?
I'm fine with it but..I ain't wanna deal with all that goofy arcology-owner shit![]()
It's easily the futas, they have a few events that happen depending on where you are, such as asking you if you prefer balls or not. But they're the only ones who react to your organ growing farm you have, and in both events you have a direct impact on their girls.For you, which is the best and therefore the one with the most content among the slave schools?
I use Android, from time to time I download the Latest Build, an HTML file is downloaded and I open it with Chrome and play it thereThere are several creators. If you take a look at the fc-pregmod project on GitGud (direct links are not allowed here on F95), you can click on "Repository->Commits" to see the latest changes to the code. Not counting the merge messages, I see 19 changes in the last week from 5 different authors, modifying more than 50 files. You can also click on "Repository->Contributor statistics" to see who has been active recently.
If you select "Deployments -> Releases", you will see that there is a new release every second month, more or less. The latest one is 4.0.0-alpha27 released two months ago, but personally I prefer to get the latest version directly from git and build it on my computer. If you cannot wait two months between releases, then you can also play with the bleeding edge and build the latest version yourself.
But if you are interested in new content in general, then do not forget that you can also contribute. If you have some coding skills (especially in Javascript and/or Twine+SugarCube), then the file CONTRIBUTING.md in the top-level directory explains the project structure and how you can modify the code. For exemple, you could contribute some new random events and extend the code found in src/events/*. If you are not interested in coding, then you could also write some text describing your new events, open a new issue about that on GitGud, then wait until some benevolent coder turns your text into code. If you are more of an artist, then some image packs are in dire need of a new maintainer. There are many ways to contribute to this project.
As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):I'm looking at code trying to figure out what controls which slaves are valid candidates for the arena
Figured it out. It looks sort of like there's supposed to be an option to limit combatants to the slaves on the roster who pass the "minimumhealth" check with different FS's reacting differently. There's no toggle option in game and it apparently defaults to active. This also explains why I could still force them to fight by specifically scheduling them, that bypasses the check.As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):
- its basic version is defined in the file src\004-base\facility.js, lines 34-47
- every facility has its extended version (with additional restrictions). The one for the pit is defined in the file src\facilities\pit\pitFramework.js, lines 31-49 (regular fighters). Trainees must also satisfy the conditions listed at lines 72-81
The function checkRequirements(slave) must return an empty array. Just one error message and the slave is unfit for the job (from file src\js\DefaultRules.js)