codefost

Member
Jul 23, 2021
235
78
I ain't wanna deal with all that goofy arcology-owner shit :cautious:
I'm fine with it but..
Too bad, i need some POV change for a nice break.
Just keep end week and F#P ### ### with your consort all day wasn't healthy.
..
Arcology Owner at least let's you see whole picture.
Hey it's probably have some hilarious humility for us to do too :HideThePain:
Beside at this rate we will have burn out one day :KEK:
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,092
1,492
For you, which is the best and therefore the one with the most content among the slave schools?
It's easily the futas, they have a few events that happen depending on where you are, such as asking you if you prefer balls or not. But they're the only ones who react to your organ growing farm you have, and in both events you have a direct impact on their girls.

So futas by a mile have the most content, and aside from the unique interactions when the schools sell you a discount, the only unique content.
 

Roderik96

Newbie
Jan 31, 2021
53
25
Why is it taking so long for the creator of Pregmod to release more content? Is it just one person or do the creators have no time?
 
Jan 18, 2021
409
801
There are several creators. If you take a look at the fc-pregmod project on GitGud (direct links are not allowed here on F95), you can click on "Repository->Commits" to see the latest changes to the code. Not counting the merge messages, I see 19 changes in the last week from 5 different authors, modifying more than 50 files. You can also click on "Repository->Contributor statistics" to see who has been active recently.

If you select "Deployments -> Releases", you will see that there is a new release every second month, more or less. The latest one is 4.0.0-alpha27 released two months ago, but personally I prefer to get the latest version directly from git and build it on my computer. If you cannot wait two months between releases, then you can also play with the bleeding edge and build the latest version yourself.

But if you are interested in new content in general, then do not forget that you can also contribute. If you have some coding skills (especially in Javascript and/or Twine+SugarCube), then the file CONTRIBUTING.md in the top-level directory explains the project structure and how you can modify the code. For exemple, you could contribute some new random events and extend the code found in src/events/*. If you are not interested in coding, then you could also write some text describing your new events, open a new issue about that on GitGud, then wait until some benevolent coder turns your text into code. If you are more of an artist, then some image packs are in dire need of a new maintainer. There are many ways to contribute to this project.
 

Roderik96

Newbie
Jan 31, 2021
53
25
There are several creators. If you take a look at the fc-pregmod project on GitGud (direct links are not allowed here on F95), you can click on "Repository->Commits" to see the latest changes to the code. Not counting the merge messages, I see 19 changes in the last week from 5 different authors, modifying more than 50 files. You can also click on "Repository->Contributor statistics" to see who has been active recently.

If you select "Deployments -> Releases", you will see that there is a new release every second month, more or less. The latest one is 4.0.0-alpha27 released two months ago, but personally I prefer to get the latest version directly from git and build it on my computer. If you cannot wait two months between releases, then you can also play with the bleeding edge and build the latest version yourself.

But if you are interested in new content in general, then do not forget that you can also contribute. If you have some coding skills (especially in Javascript and/or Twine+SugarCube), then the file CONTRIBUTING.md in the top-level directory explains the project structure and how you can modify the code. For exemple, you could contribute some new random events and extend the code found in src/events/*. If you are not interested in coding, then you could also write some text describing your new events, open a new issue about that on GitGud, then wait until some benevolent coder turns your text into code. If you are more of an artist, then some image packs are in dire need of a new maintainer. There are many ways to contribute to this project.
I use Android, from time to time I download the Latest Build, an HTML file is downloaded and I open it with Chrome and play it there
 

zzczys

Active Member
Jul 20, 2019
921
191
If you have git and js expertise you can also create your own branch on git with your own stuff and also have it up to date with the main branch.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,092
1,492
Coding is my weakness, I can write but not code. But my issue is I don't like reading my own writing, it takes the fun out of seeing new events.
 

Sengai

Newbie
Sep 19, 2017
72
136
glad to see this games as popular as ever.

i recently updated to the latest build on the git, but im running into an issue that ive had in a previous build: after the rival archology event and the daughters (or even after the smiling man event that just immediately triggers after), i look at my transport hub and it keeps saying trade's non-existant even after i rebuild and pump cash into the prosperity and trade increasing policies and edicts. is there a way to fix this or am i forever doomed to being an isolated economy?

to be honest, i dont even know if its having an effect considering im rolling in creds at that point and keep raking in millions but it kinda bugs me that as the worlds strongest economy it keeps saying my trade fucking sucks.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,092
1,492
Anyone ever have a girl who's fucked over 2,000 times, but her pussy is tight enough that she can get her hymen back? I remember many years ago girls like that would have had their pussies slaughtered, to the point child birth doesn't change it's tightness at all. But it seems now they have eternally youthful holes that never stretch.

And some of these girls have had like 6 kids and they're still almost virgin type. Like, these girls must feel nice in bed all the time.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,092
1,492
The Smiling Man honestly felt like he was just a bump in the road. It was cool to see it, but he kinda fell apart rather fast, and then he was taken down.
 
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Roderik96

Newbie
Jan 31, 2021
53
25
Can the game host an AI that creates and saves images of the slaves? That is, an image package that has the same function as the Nox/Deepmurk's vector art package, for example.
 

Sengai

Newbie
Sep 19, 2017
72
136
they added that to the art tab in the recent build i pulled: you use automatic1111 stable diffusion to generate images. its a little involved, and my pc's not that good to host an ai art generator with any speed, so i haven't tried it. still sticking with the 3d one, which is still very solid if not rapidly updated.
 
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usiboft

New Member
Jan 3, 2019
3
2
I'm looking at code trying to figure out what controls which slaves are valid candidates for the arena and I'm just not getting it. My plan is to have my disposable stock fight in batches of eight tournament style until only one survives and is worthy of being polished but despite having eight fighters on the roster I have no slaves available to fight.
 

scrumbles

Active Member
Jan 12, 2019
836
794
I'm looking at code trying to figure out what controls which slaves are valid candidates for the arena
As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):
- its basic version is defined in the file src\004-base\facility.js, lines 34-47
- every facility has its extended version (with additional restrictions). The one for the pit is defined in the file src\facilities\pit\pitFramework.js, lines 31-49 (regular fighters). Trainees must also satisfy the conditions listed at lines 72-81
The function checkRequirements(slave) must return an empty array. Just one error message and the slave is unfit for the job (from file src\js\DefaultRules.js)
 

usiboft

New Member
Jan 3, 2019
3
2
As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):
- its basic version is defined in the file src\004-base\facility.js, lines 34-47
- every facility has its extended version (with additional restrictions). The one for the pit is defined in the file src\facilities\pit\pitFramework.js, lines 31-49 (regular fighters). Trainees must also satisfy the conditions listed at lines 72-81
The function checkRequirements(slave) must return an empty array. Just one error message and the slave is unfit for the job (from file src\js\DefaultRules.js)
Figured it out. It looks sort of like there's supposed to be an option to limit combatants to the slaves on the roster who pass the "minimumhealth" check with different FS's reacting differently. There's no toggle option in game and it apparently defaults to active. This also explains why I could still force them to fight by specifically scheduling them, that bypasses the check.

The problem code was BasePitFights.js. I changed "slave.health.condition >= -20" to "slave.health.condition >= -200" recompiled, and now it works fine.
 
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