- Feb 8, 2021
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Are you comparing apples and oranges? Those games aren't even visual novels; I remember Insexsity being a point-and-click adventure game. (Not to mention the whole 2D versus 3D aspect.)Among the first games I played when I arrived in the forum were insexsity and simbro. Nice little games indeed and they updated quickly. Are you trying to compare the quality of those games to the quality of current games?
Mostly solid points here though I will point out that some visual novels use canned animations instead of self-made ones (which is generally fair enough; not necessarily criticizing it). The devs who are just making games in their spare time can pretty much take as long as they want. The ones making a side income are usually more motivated and the ones making a full living... sometimes remain motivated or they become complacent and a bit too relaxed about it and just enjoy the money coming in. Then you have some people who simply burn out and force themselves for a while before eventually giving up and disappearing (regardless of money).I don't know the first thing about developing a game, so as far as timelines go have no clue what it takes to finish one or update one. but most of the games that are top tier animations story and that tick most boxes are that long in the cycle. Given that from my own knowledge of developers I follow very few do this as a full time job. So perhaps this is also why it takes so long.
And if there is any developer that ends up going the route of "ok I'll put out shorter update schedules just to give you guys more" end up abandoning the project entirely or rebooting what's already there and then abandoning. so it is a double edge sword it seems
While I'd agree many milk supporters with very little payoff this Developer is not one- also to add I'd hazard to say you don't complain about this developer being slow because while they are slow every update has been prime content.
If they make you wait a year and a half for six renders and an animation then that's an issue
Edited to add: An important point I forgot to make... the reality is; a bunch of people started making games specifically to make money and tend to abandon ship when they don't gain enough support fast enough (it's not about passion or creating as a hobby). It's a more common problem now than in the past. I literally saw someone post a demo a few months ago, then posted about how they were making it in the hopes to someday make a living from it and making games in general. They did some bugfixing but then it has been radio silence ever since... and considering they haven't gained a single follower or supporter... I wouldn't be surprised if they've already given up on the whole thing.
There's NOTHING wrong with wanting to profit from your self-made work (music, arts, crafts, games, videos, photography, etc) but it shouldn't be your ONLY motivation.
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