Looked over the changelog.. and yea, it still looks like more improvements to the game engine. Which is fine. But just suggestion, based on how many wonderful hours I put into this game (and its precursors) back in the day:
Well, it's just an increment to the 3rd place of the semantic version, which means it's just another backwards-compatible bugfix update for the current release cycle. That kind of increment should not raise too much expectations, but I still think it's better to release small bugfixes in between than letting people wait for the next bigger update with an uncertain release date.
I also don't think it's a good option to force ourselves to hold back a release with improvements in one aspect (engine) just because we haven't made an arbitrary amount of new content to go along with it. There are different skill sets on the core development team, but currently (perhaps subject to change) only one is an event-only kind of contributor. Two do events but add new stuff to the engine as they see the need while working on events.
And I personally would love to finally get around to working on the event side again, but every time I do I keep thinking of stuff that could be better with new gameplay/engine changes that we have planned for the future and see it as wasted effort to start working on that stuff now as a result. Plus the upcoming end of life for Windows 10 has basically put a gun to my head to get the game fully ported to Linux so that I can continue working on it in the future, so moving to the event side is not really on the table for me at the moment.
We are currently discussing a major redesign of the game world, though. The plan is to split the town of Smallville into two distinct districts, with the current map becoming more of a dedicated "suburb" area and a new area being introduced to become a proper "city" area. That overall opens up opportunities for new gameplay mechanisms and new locations, such as a red-light district, gambling den, porn studio, movie theater and a rival school. Moving between the two districts would be done by car (assuming the player can buy one), bus or the train station. One goal was to finally give a reason for the player to commute via train and trigger those events there. And it also makes sense in the quest line of some NPCs.