King Slayer100

Active Member
Aug 20, 2018
701
2,570
Is there any game instructions menu for what to do next ??like personal trainer or just roam around like headless chicken to get the content :unsure:
 
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BannedAccount6543

Active Member
Sep 15, 2016
581
1,413
I'd just add onto Motkeyz already excellent points, passion is great, and you should always strive to create genuine passionate games...

But let's see how long passion alone can last when you have bills, commitments, and have to maintain a 9-5 job in the meanwhile to survive. Would you ask the same thing of a musician? Why see them live or buy their music when you can just stream it? We have zero problems with our games being put up on F95, we only ask that people donate what they can and want if you appreciate our work.

Yes, plenty of devs abuse and take advantage of trust. Unfortunately, they continue to drag our reputations down as well, (I remember a time people would literally trust devs no questions asked - imagine that!)

And to Lewdlab personally, you better win my unoffical Captains Log dev of the year award next year mate ;) You were a big part of getting many of us earlier devs interested in dev work!
By segmenting and releasing to different tiers of support at various intervals in time the devs are making a commercial gesture. I.e. the more money you give to them the earlier you get the game, the higher regard you earn on Patreon, Discord...etc. They cannot expect the patrons not to treat their output as consumable products if at the outset the devs themselves have implemented this commercial environment by favouring the highest tiers. So it is fair for the patrons to complain when the output is below par because they are not getting value for their contributions. Get the game for a minimum amount, let’s say 10 bucks a month, and add on to that if you’re really enthusiastic to me is a fair way of charging patrons. Rewards can vary by contributions but all should get the game at the same time. That would be ‘real’ patronage.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,037
13,882
And according to your last 3 sentences you haven't even read my whole message. What do you mean why passion??? why would you go for all this effort to create something you're not passionate about... and you're talking about the work as a developers... you think other jobs are not difficult?????? try teaching(helping) people with mental illness whille you're struggling with one yourself, and then tell me if you still think your job is the only difficult one (if we're talking mentally)
You're missing the point.

Passion is important, yes, without it you should not be making a game or any form of art, as then it literally is just a cash grab...

But it's also just as important you're a realist.

It's a complete fantasy that people expect these huge massive games to be developed by first-time developers usually doing them either solo or with EXTREMELY small teams, and have them completed on a budget of near-zero bucks...It would take YEARS, not to mention most people would only be able to commit an hour or two max of their time only further delaying the project.
How long do you expect people's 'Passion' to last before reality kicks in? Passion alone burns out, especially when real life comes knocking.

By the way, one of the original OG's, Akabur used to do that system you advocate, where you'd only ever see the finished product, and guess what? It's long dead.
Turns out people didn't like having to wait for a finished project.
They especially found that out with Witch Trainer, that having seen no previous incarnations (or being able to actually give any input into the game), they didn't like the end result they got for all their wait.

The smart dev takes on feedback and addresses issues as they arrive each update, not every dev does, some are arrogant or simply very confident in their vision...But the ability to gain feedback is a valuable part of the current model.

Taffy Tales, the game I work on is a staggering example of this, where even I have to admit, it was a train wreck during the very early versions before I arrived, but we've gradually worked to improve the game.

...

The money, in theory, helps speed up not only production but also quality...You can hire additional staff, not have to work so many hours in a 'regular' job or possibly even devote yourself full time to your project, obtain better equipment etc etc...Yes, some devs have completely taken advantage of this, and it is just money for money's sake, but many of us understand there has to be a balance between our artistic ambitions and our business side of affairs.


And yes, I've worked dozens of jobs, ranging from 'deep cleaning' of restaurants and supermarkets to possibly pursuing that dreaded 'teaching assistant' job you talked about with children with actual special needs, and yes, they are hard jobs in themselves, and commendable, but you know what? I fucking hated working them. We want to make careers out of doing stuff we love, and until we prove we're not worthy of that trust or support, I don't see why we should be reprimanded.

...

I see previously bought up was the 'pre-order' culture by the way, a far far more toxic practice in the gaming industry that has ushered in the loot boxes and other erosions of integrity long before and far worse than anything even the worst Patreon scammers could do. *Cough* Hello EA, who are now collectively more interested in giving you a 'live service' than an actual full product.

Blindly trusting Triple AAA games and giving them the confidence with pre-orders has allowed and given them the confidence to literal corner off parts of games they've already completed...And then literally re-sell it to you.

[/QUOTE]
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,037
13,882
By segmenting and releasing to different tiers of support at various intervals in time the devs are making a commercial gesture. I.e. the more money you give to them the earlier you get the game, the higher regard you earn on Patreon, Discord...etc. They cannot expect the patrons not to treat their output as consumable products if at the outset the devs themselves have implemented this commercial environment by favouring the highest tiers. So it is fair for the patrons to complain when the output is below par because they are not getting value for their contributions. Get the game for a minimum amount, let’s say 10 bucks a month, and add on to that if you’re really enthusiastic to me is a fair way of charging patrons. Rewards can vary by contributions but all should get the game at the same time. That would be ‘real’ patronage.
Well I'm not going to continue to argue on lewdlab's forum so this will be my last reply on the matter.

All I can say there is it's up to the choice of the individual developer(s) how they wish to conduct themselves in their behavior and marketing etc, and hopefully the relationship they maintain with their patrons is rewarding and engaging to justify any support given. (Personally, I like to try to engage with patrons more way than just 'here's the game, enjoy' and involve our patrons in the process and decisions when possible, but I don't speak for every developer).
 
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Baxonius

Well-Known Member
Nov 23, 2018
1,041
819
Think ihave hit all contest but what about Nightclub Door? its still close with "other time"
 

Glen_Quagmire

Member
Oct 30, 2017
324
831
Sorry, I'm very dissapointed. How to find aunt and last massage scene with sister?
I agree there should have been a lot more choices to make

The biggest choice should be to immediately work for Your rich Aunt
and not having to steal a Ferrari for a scumbag which makes Conner
look like a "dumb-shit that doesn't give a shit"
 
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